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Indie Devs! Join the DRM-free revolution, reach more people, get an advance on royalties.

GOG.com, in our continued efforts to bring you all the best games in history for PC and Mac, is looking to make it easier for indie game devs to submit their game to GOG.com. To that end, we have launched a new portal on GOG.com today, containing the essential information on the way we work with our indie partners, and an easy entry form providing direct contact with our team. All this, and more, found under the URL:

www.gog.com/indie

For those of you who are fans of GOG.com the service, this doesn't mean much of a change, except that we hope we will have ever more exciting indie games to release while we continue our schedule of regular awesome classics as well. For those of you who are developing games, though, we hope to make this a painless process where you can be sure that you will hear honest feedback from us about your game and where we want it on GOG.com.

We are also disclosing our revenue share--a 70/30 share, as is industry standard--unless we offer you an advance on your royalties, in which case it's a 60/40 share until we have recouped the cost of your advance. There's been some speculation on the part of developers in the past as to what it is that we offer indie devs, and we wanted to make sure that was clear up front. We've invited some of our indie dev friends to talk briefly about the experience of putting their game on GOG,com, and here's what they had to say:

<iframe width="560" height="315" src="//www.youtube.com/embed/oqIc7vix2YU" frameborder="0" allowfullscreen></iframe>

If you're a fan of classic games, brace yourself for a thundering great RPG on Thursday. If you're a dev, fill out the form today, to join the DRM-free revolution, reach more people with your work, and possibly get an advance on royalties!
Post edited August 20, 2013 by TheEnigmaticT
I have already contacted GOG to inquire about the process of releasing a game that my brother and I have been developing for a while now, and we got really good, personal feedback from them. They described in great detail how other indie devs typically choose to release their games and what may be the most practical/beneficial ways for us to do it. It's great to see that GOG is getting even easier to interact with. Good work, mates!
Post edited August 19, 2013 by adamzs
Okay, you want to play rough. okay! Say hello to my indie friend!
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Zoidberg: Unfortunately for gog and indies, I find it way more interesting to NOT buy those games through gog.com. :/
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Shaolin_sKunk: I don't understand how not buying something is interesting.
I think he means that it's a much better deal to buy indies through Humble Store. Or of course he could mean that he comes here for the classics. Both are valid reasons not to be all that excited.
Post edited August 19, 2013 by Zeewolf
Guess we might be seeing some of the niche, lower-key Kickstarters pop up on GOG.

Ooh, I'm all weak at the knees.
Am I missing something or is there no link on the main page directing potential business partners to this renowned "Indie" section? Wouldn't that be a sensible thing to do?
I know a game that is already set for release on GOG . :)

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wizardtypething: Guess we might be seeing some of the niche, lower-key Kickstarters pop up on GOG.
How about some iOS ports like the ones on Steam Greenlight ? :p
Post edited August 19, 2013 by ne_zavarj
Have you thought this through GOG? Have you?
More indie developers leads to more indie games.
More indie games leads to more purchases.
More purchases leads to less money in our pockets.
Less money leads to anger.
Anger leads to suffering.
Have you thought this through GOG? Have you?
Seems nice and timely. I assume this was released at least in part because of GDC.

Still, I hope at GDC some of the staff have time to talk to rights holders of classic titles, or the big three publishers we still need. (I still can't believe you guys apparently lost one of them; not your fault of course, but who pulls out at the last second?!) January - May were amazing months for fans of old games, but ever since then things have kinda dragged. Hopefully the "shower" of approaching classics lasts for quite some time. (I and 13,300+ others would like this.)

" If you're a fan of classic games, brace yourself for a thundering great RPG on Thursday." Cool, thanks! Hopefully we get many more in the coming months! (at least one a week?)
Post edited August 19, 2013 by tfishell
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Phaidox: Am I missing something or is there no link on the main page directing potential business partners to this renowned "Indie" section? Wouldn't that be a sensible thing to do?
I thought the same thing. But the site in general seems to try its best to hide every feature as good as possible.
low rated
HI!!! Indie here is my must have list=====> zmbeie shooer1-2,trine2,torchlight2 because I hate DRM so much!!! so I buy games only GOG.com thank you.
Hello!
So this is GOG's answer to Greenlight?
GOG.com needs to buy the GIG.com (get it? "Good Indie Games") domain and use it to form a sister site for selling indie games.

Selling indie games on an "old games" site is diluting the brand a bit.
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HunterZ: GOG.com needs to buy the GIG.com (get it? "Good Indie Games") domain and use it to form a sister site for selling indie games.

Selling indie games on an "old games" site is diluting the brand a bit.
this
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HunterZ: GOG.com needs to buy the GIG.com (get it? "Good Indie Games") domain and use it to form a sister site for selling indie games.

Selling indie games on an "old games" site is diluting the brand a bit.
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reaver894: this
The idea has been brought up, but rejected.

Personally, I think GIG.com would be really cool! It sounds hip and modern, and makes you think indie (like an indie band has "gig" in Portland :P), whereas GOG sounds rather ancient, like a caveman.

I suppose GOG wants to known now as an overall DRM-free digital download service (although we haven't really seen any new AAA games, have we?)