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Oh, so there even were 4 roleblockers. I think I will leave quietly now. :-)

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SirPrimalform: We haven't had the PMs yet. It could be that the Urdu speakers had restrictions that if one was dead the other had to sing... or something. Each one is what enabled the other to participate normally?
Nah, we were just able to send very short anonymous message to each other at night. (odd nights for me so i guess even nights for amok)
But my PM's said something about the other person being singer so maybe amok picked on this.
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Robbeasy: AMOKS SINGING WAS OFF HIS OWN BACK - NO Restriction????

Really?!
yeah... sorry...

as my only skill was lost with vitek (he posted after death in urdu), I wanted to test 2 theories.

1 - is there any other urdu speaker ( I made and message in urdu to trust the music) who responded to the music

2 - see if anyone took advantage off it and maybe flush out some mafia (and I got Joe, I did not suspect him before he started to directly asking me questions)

and as it vent along, it was fun and I figured I could not just stop without becoming suspect. sorry.
Mafia Roles :

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SIRPRIMALFORM

She's your ship. She's no barque, none of these cockleshells that these savages tend to travel in, and to drown with half of times. She may be rusty, but she's a real cargo ship, with which you've been hauling merchandise around the mediterranean for many years. Lately you had realised that human cargo could be profitable too, and you've started adding this to your load. With time, and with the increase of anti-migration controls, you came to doubt that the risks/benefits were worth it. Subjected to increased border checks, you lost the freedom to unload where you used to. Well, it became easier to just discreetely dump that specific cargo at sea - after all, they're seldom expected by anyone at arrival. Maybe they won't make much advertisement for you, but you can sacrifice a bit of reputation gain : so close to retirement, other things matter. A couple of one-way trips, paid in advance, should secure a few cosy days under a warmer, more quiet sun.

You found out that this point of view is not shared by some of your crew. The ship's doctor, when he learnt your new policy, started protesting, and threatened to denounce you. This has been taken care of. Now, there is still your Second Officer, Leonard Mgamba, who seems to have serious reservations. He might become trouble, if you don't do anything about him. Fortunately you can count on your loyal henchman Justin Bonaparte [JoeSapphire], and of course on Alekos Katsaris [DieRuhe], one of the organisers of the smuggling network you had joined. So, no real trouble on the horizon.

YOU ARE : Vassili Karovic, ship captain [mafia jailer (odd nights), godfather]

Every odd night (night 1, 3, 5...), you can order to lock up a passenger. He will be isolated from the rest, no harm will be done to him, but he won't bother anyone during that time. Also, you are used to deal with border officers and to cover your tracks : police investigations on you give negative results.

WINNING CONDITIONS : You win if the MAFIA TEAM's (you, JoeSapphire, DieRuhe) survivors becomes as numerous as the TOWN TEAM survivors.
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JOESAPPHIRE

You prefer when it's just about children and women, but it is rare. Most passengers are young adults, and these can occasionally fight back. Especially if they are not disciplined enough through starvation, exhaustion or false promises. Still, you're notorious for being able to dispatch the most troublesome ones, that's why they ask you to provide "security" during these trips. Well, you remember it had actually started with security matters, ensuring that the passengers would behave peacefully, wouldn't turn against each others, fight for food or anything, but this was when the point was to smuggle them across borders. Now that captain Karovic [SirPrimalform] has decided that the operation gets more profitable when they don't reach their destination, the notion of "security" has become a bit more restrictive : ensuring that the operation itself runs smoothly. In practice, it now means murder. You've got no problem with that. Everyone has to make a living. Well, maybe not everyone, but you do.

You have started getting rid of some of the passengers, discreetely, one by one, to avoid the fuss. There's been some trouble when the ship's doctor started having issues with that, but you got rid of him too. Now you've overheard captain Karovic discussing with mister Katsaris [DieRuhe] about the Second Officer, Mgamba, saying that you might be needed to get rid of him too in a near future. It doesn't bother you much. Dealing with the crew is not much different from dealing with the usual passengers.

YOU ARE : Justin Bonaparte, giant thug. [Mafia strongman/roleblocker]

Every night, if you're the one making the kill, no protection can stop you. Alternately, you can go gratuitously roughen up some passenger. If he had any power, he will be incapacitated during the night... and if you brutalise him three nights in a row, he will die from mistreatment.

WINNING CONDITIONS : You win if the MAFIA TEAM's (SirPrimalform, DieRuhe and you) survivors becomes as numerous as the TOWN TEAM survivors.
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DIERUHE/FLUBBUCKET

It's all a matter of having the right connections, and you do. In the course of your career as an ex-border officer, you've met all the people that you needed in order to establish this network. You had a clear idea of who must be bribed, who can, and how. Saying that you organise everything by yourself would be an exaggeration, but as these operations go, you're the one who keeps the right people connected together. The trick is to not promise just anything to just anyone, and to not approach the wrong official at the wrong time. But you are simply good at evaluating people, which is the most precious asset in that field of activity.

So, for a while you've been smuggling people through more or less secured country borders, for a hefty price. Now, these operations are a bit different, as captain Karovic [SirPrimalform] has decided to simply get rid of the migrant wannabees during the journey. It spares you some work at arrival, and you get paid the same amount anyway. Things shouldn't be too complicated, provided you dispatch them one by one. That huge Justin Bonaparte [JoeSapphire] has already demonstrated how easy it could be, by effortlessly smashing the ship doctor's skull on the rail and throwing him overboard. According to the captain, the same may be needed for the Second Officer, Leonard Mgamba, whose second thoughts are also in the process of making him a liability. But still, you have time for that... Nobody will be leaving the board for a while. At least not the way they expected to.

YOU ARE : Alekos Katsaris, trafficking middleman [Mafia flavorcop]

Every night you may observe someone, and run a check their identity. You might find out something about their past activities or current abilities.

WINNING CONDITIONS : You win if the MAFIA TEAM's (SirPrimalform, JoeSapphire, and you) survivors become as numerous as the TOWN TEAM's survivors.
Post edited December 18, 2013 by Telika
Oh, not again. This is the second time a Mafia white-wash has happened to me.

I must, only very slightly, ask for forgiveness for my lax posting habits this game. I have had a rather busy month.

Well played to SirPrimalForm, JoeSapphire and flubbucket. I'm beginning to think I'm not particularly good at this game.
Do we post the PMs or will Telika do that? - EDIT: Ah, OK.

Joe, your claim was a really nice touch. Way to cover your bases.
Post edited December 18, 2013 by DarkoD13
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SirPrimalform: I was actually really sad Vitek died because he was so convinced that a jailer must be town. (Also because Vitek is cool, but mainly because he though I was town.)
I wouldn't think jailer was town anymore after JMich's flip.

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DarkoD13: Do we post the PMs or will Telika do that? - EDIT: Ah, OK.

Joe, your claim was a really nice touch. Way to cover your bases.
It was also scummy in retrospect (but many things is) and shouldn't be left alone.
That's because we forgive Joe anything with his general craziness.
Post edited December 18, 2013 by Vitek
Town Roles (part 1/2) :

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CSPVG
Things would have been so different if your candidate had won the elections. You were so convinced that he would. You had put so much heart and effort into his campaign, your speeches in the local meetings were so intense. He was the best for the future of the country. And the accusations of genocide were blatant lies - well, exaggerations anyway. War crimes are so relative, that is not the point. The point is : he would have saved the economy, he would have turned society into a western democracy. A place where people in the street don't point at political opponents, don't openly threaten them, don't chase them and beat them up. Where the police doesn't jail you just to discourage you from expressing your opinions. But now, the other party having won and being in power, all of them feel entitled to punish you for having been on the losing side. Threats, weeks of arbitrary imprisonment, more threats, some beating in front of your house... Well, maybe they could make your life a living hell in these streets, but when you'll start vengefully blogging about them from Europe, what are they going to do ?

You are Samuel Ogombi, Ivory Coast militant [Town motivator]

Every odd night, you may designate any player. You'll be using your oratory talents to adress a motivational speech to him. If he has any power, he will be able to use it twice that night. By the way, this will work on town or mafia player alike.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all members of the MAFIA TEAM.
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VITEK
Because you're born a Bihari, you have always been considered a pro-pakistan traitor in Bangladesh and you always will. They say that the law has changed under international pressure, and that you're supposedly a "citizen" now, but what does it means exactly to you ? Outside the slum, officials still treat you like a dog. They still insult you, dismiss your queries, keep treating you as a criminal, as one of the petty gangsters that rule your neighbourhood. "Citizen" is supposedly what people are when they have papers - real people. There are countries, you've been promised, where everybody can be a citizen for real, no matter on whose side their grandparents were in former wars. Everybody is respected by civil servants, automatically get all the legal documents they need to travel, to buy a house, or to start a business. So if you reach there, you'll first (and finally!) get the permit to open a shop. You'll make money, you'll live in a real town. You'll pay back all those who had lent you enough money for the journey, and you'll buy back all the belongings you've traded for it. And then, that's it. Your debts paid, you'll dedicate your life to forgetting your years in the slums.

YOU ARE : Ali Benipuri, Bihari refugee [Town vanilla]

As your character also speaks Urdu, every odd night (night 1, night 3, etc) you might sent a private message (20 words) to the MODERATOR and this will be anonymously conveyed to any other Urdu-speaking character in the game.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all members of the MAFIA TEAM.
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AMOK
You kept telling them, while sitting on the carpet, watching the half-scrambled bollywood movie in the corner of the room, listening to the distorted merry songs. Someday, you'll be like that too. You'll also have money, you'll also buy cars, and you'll also bring your whole family to green Switzerland. There is work in the fields, in Europe. They say it pays well. You could go work there for a few months and come back every year, while your fortune accumulates with each season. It's worth investing the family's savings. Now, this guy has promised you that he already arranged a contract with a plantation owner, they're already waiting for you. And indeed, you followed his instructions, and you are now already on board for a new life, knowing that your family now counts on you. Everything is going so smoothly, you know you will not disappoint.

YOU ARE : Abu Osman, Bangladeshi worker [Town vanilla]

As your character also speaks Urdu, on every even night (night 2, night 4, etc) you may send a private message (20 words) to the MODERATOR and this will be anonymously transmitted to any other Urdu-speaking character in the game.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all the members of the MAFIA TEAM.
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GKAISER
Of course they were to realise it. You had warned her many times about it. Even with your complicity, she couldn't slip out like that, twice a week, without eventually getting noticed. It was madness. But she was so in love with him, and she was your little sister. She was insisting so much, she was so much beaming with happiness when she was sneaking back, before the morning's first lights. Of course they're both dead now. Your uncle did it. Your family doesn't know that you were helping her, but it doesn't matter. They killed her and her lover, and her lover's family has immediately vowed revenge on all of yours. That's why your father was killed one week ago. That's badaal. This will never end. Moving away in the country to avoid retaliation hadn't helped. You and your whole family were already hiding in the north, when they had found you and exerted revenge. And now, of course, you're supposed to be the one avenging him, as the tradition demands it, as your family expects from you - as its honor requires. No way, you simply refuse to. These cycles of honor killings are absurd. You just want to flee farther away, on your own. In Europe they'll certainly leave you alone, all of them. Let them kill each others without you, nothing will bring back the dead anyway. In your eyes, the shame is on them, not on you.

YOU ARE : Farhad Arefi, Afghan vendetta escapee [Town voyeur]

You got used to sneaky activities. Every night, you can designate a player and spy on him. You will be able to see what kind of action has been carried out on him, but you won't be able to recognise who did it.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all the members of the MAFIA TEAM.
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SirPrimalform: I was actually really sad Vitek died because he was so convinced that a jailer must be town. (Also because Vitek is cool, but mainly because he though I was town.)
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Vitek: I wouldn't think jailer was town anymore after JMich's flip.

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DarkoD13: Do we post the PMs or will Telika do that? - EDIT: Ah, OK.

Joe, your claim was a really nice touch. Way to cover your bases.
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Vitek: It was also scummy in retrospect (but many things is) and shouldn't be left alone.
That's because we forgive Joe anything with his general craziness.
Formal Apology.

Very sorry for picking on you (again) VITEK. I promise to try and not do it next game - which you will no doubt now be on the opposite side to me on...

:o)
Post edited December 18, 2013 by Robbeasy
Town Roles (part 2/2) :

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KKREO/QUADRALIEN
This has gone too far. Smuggling people was okay, even though the risk of human trafficking was bothering you. But this new idea of just taking migrants aboard, getting paid, and murdering them during the journey, is abject. You have no choice, though. You are part of it. What can you do ? It's a strong mafia, and you can't oppose the captain openly. He knows about your scrupules already, he has assassinated the ship doctor for having refused to take part in that, he won't hesitate to do the same to you. All you can do is use the bit of authority you have on this ship in order to foil their plans. But who can you trust ? What can you say out loud without immediately becoming captain Karovic's next target ?

You are : Leonard Mgamba, Second Officer [Town jailer (even nights), watcher]

Every even night (night 2, 4, 6...), you can order to lock up a passenger. He will be isolated from the rest, no harm will be done to him, and he won't bother anyone during that time. On even nights (or on odd nights too, when you choose to not imprison anyone), you may also establish a surveillance of a passenger, and you will learn who has visited him that night. You will be unable to learn what action has taken place, though.

WINNING CONDITIONS : You win if TOWN TEAM manages to kill off all the members of MAFIA TEAM.
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JMICH
You didn't even know that you had this power. When all the accusations converged on you, you honestly denied. Your own shop was doing well by itself, you had no reason to bewitch your neighbour, you don't even know what he died from exactly. And you had nothing to do with the car accident of his wife either. But then, their divination ritual officially designated you as the culprit. So, who are you to argue with this. Your jealousy killed him, and then his wife, without you even realising it. And now, of course, the whole village, even your own family, they all want to punish you, to neutralize the threat you represent. They all fear you and hate you. Selling your shop and fleeing the country is the only way to escape the community's wrath. Maybe, now that you've learnt that you are a sorcerer, you could earn your life with this, in some big european city...

YOU ARE : Lucien Bessomo, Cameroon sorcerer [Town roleblocker]

Every night you can designate a player. If he has a special power, then his ability will be blocked for the night as he will be incapacitated by bad luck. If you use this ability on the same player on three consecutive nights, bad luck will kill him.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all the members of the MAFIA TEAM.
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DARKOD13
Reconciliation after a genocide is a difficult process, and these quick-and-dirty field trials were maybe not the best solution. How can one close a civil war's wounds by adding injustice to injustice, even in the name of efficiency. You refused to participate in that charade. Whenever they pressured you to "testify" on things that you hadn't personally witnessed, you found excuses to not attend the trials or to be absent from the village that day. It was sufficient for a while. But when they demanded you to arbiter the trials directly, and when they started complaining about your reluctancy to condemn unclear cases, things became even more difficult. Now, because of your ethics, you're accused to be pro-genocide yourself, and to actively protect war criminals from justice. This is not justice, this has nothing to do with your work, this is the opposite of what you had signed for. This is the negation of the rule of law. You had hoped for justice to be brought back with the defeat of the ethnic cleansers, but now you taste the irony of having to flee for your life and security, after having managed to stay and survive through one of the most brutal wide-scale slaughters of modern history.

You are Manassé Nsegimana, Tutsi policeman [Town cop]

Every night, you may designate someone to investigate, and see if you can learn their affiliation.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all the members of the MAFIA TEAM.
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ROBBEASY
You have escaped. One of the guards, ironically the one who had done the worst things to you, must have been genuinely fond of you. After warning you they had decided to kill you that night, he had urged you to run while he was looking away. You run fast. Even without the drugs. You may be still a child, but you're quick, especially when you don't have to carry the rifle. So you ran and hid, just like the others used to hide from you, all these years, when you were the one hunting people down with the troop, with the officers, with the other drafted children - some of them veterans already. As you walked through the city, waiting for a passage to Europe, you remembered the faces and the eyes all those that you grew up killing. Before the doubts and the questions that you started to ask naively, before the hesitations, the visible reluctance, before your punitive imprisonment, the torture, and the rest. These memories will certainly never fade, you will keep them along with your scars, but maybe the farther you'll go the better you'll cope with them.

YOU ARE : Laurent Mutoke, child soldier [Town vigilante]

Every even night, you may designate someone. He will be brutally killed by you.

WINNING CONDITIONS : You win if the TOWN TEAM manages to kill off all the members of the MAFIA TEAM.
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Robbeasy: Formal Apology.

Very sorry for picking on you (again). I promise to try and not do it next game - which you will no doubt now be on the opposite side to me on...

:o)
I hope so. :-)
And I will use this and will remind you with sad eyes that you are supposed to leave me alone. :-p


EDIT: Looking at scum chat, yeah, I suggested Joe to be copped or vigged, I forgot that already.
You were supposed to do your job mr. vig and mr. cop. Not shoot me and cop godfather. :-)
Post edited December 18, 2013 by Vitek
Thank so much for hosting Telika. I enjoy playing and appreciate your effort!!



And as you can plainly see from my other mafia teammates, I had to do all the heavy lifting...
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flubbucket: Thank so much for hosting Telika. I enjoy playing and appreciate your effort!!

And as you can plainly see from my other mafia teammates, I had to do all the heavy lifting...
But I am vindicated! why do not people listen to me!

But yes - thanks Telika. I may not be very good at this, but I had fun.
How rude of me.

Yes, thank you, Telika. The game was enjoyable, and I especially like the flavour in your last kill post. That twist is quite sinister.
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flubbucket: Thank so much for hosting Telika. I enjoy playing and appreciate your effort!!
Well, it was a bit more painful than expected (but I'm a sloppy mod), but it's a very cool experience. A very different experience from in-game playing. Frustrating, because you have to anticipate all kind of situations, which then disappoint by not happening.

A copped captain, and a claim with the second officer doubting the results, would have been cool. More witchcraft too, I was especially looking forward for the second/third assault of the three-steps powers (roleblock kills) and hinting at the increasing danger. The child soldier vigilante could have been cool to write about - even his murder would have involved some surprise flavor fightback. And I expected maybe some flavor speculations about the involved sides and motivation (hence the addition of a town-sided crewmember). I would love to see this setting replayed, and to check the différences of reactions or other combinations of events.

I digress. My point is : your turn, put yourself on the hosts list. It's worth it.
Post edited December 18, 2013 by Telika
That's probably the most amusing scum chat I've ever seen here.
You guys deserve to win for it only. :-)