The game is pretty much a sequel to their Half-Life 1 mod "Syndicate Black Ops" and unfortunately it seems to inherit some of what some might consider that mod's annoying aspects and flaws (enemies seeing you from far away, enemies spawning too frequently sometimes, and so on.) 
  On the other hand, I do like how the game seems to retain the odd sense of humor from the old mod. I was doing a secondary missions and all of a sudden "YOU JUST KILLED A GUY THAT LOOKED LIKE YOU!". The game also kept some of the weirdo enemies like the werewolves and cyberdemons.  
 I've been having quite a bit of fun with it but I can definitely see why some might find it annoying. The game is a very odd mishmash of things. 
 On one hand it has a lot of the Deus Ex-like FPS/RPG elements you might expect from it, but at the same time the combat has a decidedly Half-Life 1/Counter-Strike 1.6 era twitchy mentality to it that people who want the former might find really irritating.   
grviper: So, it's armor piercing shotguns then. Still not bad. :)  
 Wait, there IS a see-though-walls upgrade! Only I can't afford it. :( 
  Well, some weapons can in fact go through walls, but this isn't exactly special feature by itself since it seems that a lot of weapons in the game can to some extent. 
 I have shot people through walls using sound triangulation and sensitive wave and it does work if the wall is thin enough. It's a bit hard to tell how thick of a wall you can shoot through though.  
 Unfortunately, stealth in the game really requires use of cloak. The game doesn't have shadow stealth, which I suppose isn't surprising considering Source still doesn't do shadows well. That being said, once you get a few upgrades to the appropriate implants you can cloak for quite a long while, perhaps a bit too long. 
 It's long enough that when I want to I've been able to avoid the majority of enemies on a lot of maps.