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We'd like to make sure that our reasons for delaying Divinity: Original Sin are clear. The game has multiplayer features to play with friends online. In the future, we will be supporting such multiplayer features in new games thanks to GOG Galaxy (and bringing you more games along the way), however, as of today we do not provide multiplayer backend and components for games.

We did not believe it would be fair to offer you a version of Divinity: Original Sin that does not include these features, we also, without a doubt, underestimated the number of people who would want to play the game regardless. We wanted to make sure that the GOG.com community gets the complete Divinity: Original Sin experience.
Guys, your voices have been heard. We have to admit that we should have done it differently!

We will release Divinity: Original Sin in the next few days. We are working on the Windows version of the game right now and waiting for the Mac build to arrive. The version of <span class="bold">Divinity: Original Sin</span> that will be available for sale, will be complete content-wise, and will allow for local/direct-IP multiplayer, but will come without the online matchmaking component and game auto-updating, which will be introduced as a later updates.

Please bear with us and sorry for not providing full explanation in the first place.
Post edited July 01, 2014 by JudasIscariot
thank you

The thing is though, the game is pretty much a single player game with co op etc as an option.I think you can tell the bulk of your userbase are much more interested in the game for single player experience. Appreciate the effort and update.
Post edited July 01, 2014 by Niggles
Many thanks for a clear, detailed and well written explanation. One question though: regional price, yes or no?
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JudasIscariot: We will release Divinity: Original Sin in the next few days. We are working on the Windows version of the game right now and waiting for the Mac build to arrive. The version of <span class="bold">Divinity: Original Sin</span> that will be available for sale, will be complete content-wise, and will allow for local/direct-IP multiplayer, but will come without the online matchmaking component and game auto-updating, which will be introduced as a later updates.
Thank you thank you.
__________________________
help bring bethesda and id to gog
Post edited July 01, 2014 by tfishell
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rodrolliv: Many thanks for a clear, detailed and well written explanation. One question though: regional price, yes or no?
Yes, there will be regional pricing in effect along with our Fair Price Package for those adversely affected by RPP :)
Post edited July 01, 2014 by JudasIscariot
Nice reaction of you. A few days is nothing to wait.
Great news!
high rated
Say what you want about GOG's marketing practices, but they still listen to their customers. Explains why I'm still spending money here and not at other digital distributors.
high rated
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de_Monteynard: Say what you want about GOG's marketing practices, but they still listen to their customers. Explains why I'm still spending money here and not at other digital distributors.
Yes, but it would have been nice to have avoided all this in the first place.

Also, this message should be stickied at the top of the page I believe, or at least have that "blue knob" like other news articles have so it stands out.

__________________________
help bring bethesda and id to gog
Post edited July 01, 2014 by tfishell
Wise(r) decision, well done GoG.
Next time, however, just ask the users what they want before! :P
Post edited July 01, 2014 by phaolo
Thanks for the info, nice attitude and clear explanation ;)
Well this is a relief, thanks. :D (I never commented on that previous thread, but I was getting quite concerned)

One question: GOG Galaxy will still be optional when it comes out, right?
Thanks for listening to feedback!
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JudasIscariot: We'd like to make sure that our reasons for delaying Divinity: Original Sin are clear. The game has multiplayer features to play with friends online. In the future, we will be supporting such multiplayer features in new games thanks to GOG Galaxy (and bringing you more games along the way), however, as of today we do not provide multiplayer backend and components for games.

We did not believe it would be fair to offer you a version of Divinity: Original Sin that does not include these features, we also, without a doubt, underestimated the number of people who would want to play the game regardless. We wanted to make sure that the GOG.com community gets the complete Divinity: Original Sin experience.
Guys, your voices have been heard. We have to admit that we should have done it differently!

We will release Divinity: Original Sin in the next few days. We are working on the Windows version of the game right now and waiting for the Mac build to arrive. The version of <span class="bold">Divinity: Original Sin</span> that will be available for sale, will be complete content-wise, and will allow for local/direct-IP multiplayer, but will come without the online matchmaking component and game auto-updating, which will be introduced as a later updates.

Please bear with us and sorry for not providing full explanation in the first place.
Thank you!! For the love of pete, was that so hard?
Jeez.... You guys from gog are a funny bunch, but hey, thanks for clearing things up and also thank you a thousand times more for actually listening to your customers.