One game I remember is the
Dominions series by
Illwinter, which are fantasy strategy games. The interface was pretty obscure in the first couple of games. The interface got better in later games, but it was still hard to get a handle on the mechanics.
I suppose the biggest difficulty was how all armies required a general. You couldn't just build a stack of units at a province and send them off. You had to send a general to that province, build the stack of units, assign the units to the general, and
then send them off. Also, you buy individual soldiers, so it was sometimes hard for me to judge how many soldiers exactly I should build.
bladeofBG: Oh yeah. I was very surprised at myself when I completed it yrs ago (w/a knight character). It almost seems like a stroke of luck that I did!
The hardest of those games were 'Larn' and the original Roguelike, 'Rogue.' Though I'm pretty sure a couple of Angband variants are even tougher than those games, nowadays.
It also took me YEARS to complete Dungeons of Moria. That was my favourite of all Roguelikes.
You actually
beat Nethack?!
I've always been an
Angband player myself, and I don't think I've ever gotten past level 15. Not to mention the plethora of
Angband variants that always add extra-powered monsters and other crazy stuff.
The interesting thing about roguelikes is that I usually steamroll through everything, and then suddenly hit a brick wall of a monster that causes the "would you like your possessions identified" screen.