Wraith: X-Com: UFO Defense.
I really want to play it. I want to enjoy it. But I can't. Night combat is incredibly unfair and that's always when my missions take place. Everyone always says how easy it is, but I can't get past the first UFO crash without losing quite a few people.
The thing is, I've played Fallout, JA series, etc and never had the same problems.
X-COM: UFO Defense was one of the first I thought about, because of playing the demo when it originally came out. I've spoken to lots of people who tried it and gave up, confused, passing up a great game. So did I. Until a good while after it was released, when I tried again. A demo like that needs some better instruction.
The game itself is very difficult. But it gets better even at night if you use smoke grenades and flares. Don't even step onto the exit ramp, much less leave the plane before tossing two smoke grenades to give you overlapping coverage. Usually every one of my soldiers gets a smoke grenade, just in case they are the ones up front.
If you do that, though, you can usually make it out of the plane. But you can't expand in too many directions at once, because you need back-up exploration and cover fire everywhere you go.
It's hard, no doubt. And when you come to the zombies, it'll teach you exactly what unfair's all about. But it's such an incredibly good game that it's well worth puzzling out. The mechanisms are not elaborate; it's just that there are a fair number to think about at once. In return, you get some of the best gaming moments I've ever experienced, including authentically scary ones. Which is damned hard to do in a game, especially of this sort.
Anyway, there's a reason this game is so beloved. Most will eventually be glad if they don't let the initial learning curve throw them off. I've played this game for decades, on and off, having a blast every time. It's one of my "desert island" games for sure.
HereForTheBeer: Just about any game that has a time / turn limit mission somewhere in the campaign, where if you don't match their formula for success on that mission in the time / turns allowed then you're stuck at that point with no way to get past. Apparently my desire to take my time on a strategy game is "stupid" and I should be punished with not being able to access the rest of the content that was purchased; as it sits now, I have two GOGs where I'm stuck because of this (early in the content), plus a few games from my pre-GOG days.
Frustrating in that you pay for the whole game but don't get a chance to experience later developments in the story / plot / action / units / gameworld / maps / tracks / etc.because you aren't that good at it. Kudos to the games that let you skip missions and try them later, or that offer alternative ways around those points that get you stuck for eternity.
I feel ya on a lot of that. I buy a game to play the game itself, not to figure out how a level designer wanted me to read his mind so I can figure out the "trick" to a particular level. And being locked out of further content can make a certain amount of sense, but only if the way through that bottleneck doesn't require mind-reading, but lets you instead just exercise the gameplay skills you've picked up in previous levels.
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Re games that I'm stuck on and gave up for now: Jagged Alliance 2. The start-up process of choosing your soldiers and getting your operation going is elaborate and convoluted for a beginner, though it might seem instinctual and obvious once you've played the game for a while. But for me, it's really damn forbidding. It's hard to imagine going back and trying again.
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From way in the past? Apache Longbow. Another flying game here or there, like Falcon, but none so much, perhaps, because there was none I wanted to play so much. Flying a chopper is brutally hard as it is even with the realism turned down. And the ground was so splotchy and repetitive in those terrible-graphic days that it was easy to not know how high you were or where you were going, if you lost concentration for a bit.