Pidgeot: Any game where gameplay is intentionally sacrificed for some aesthetic aspect has a high probability of being disliked by me.
A prime example of this is Amnesia. The game deliberately cripples the controls because it's supposed to contribute to the whole "scary" feeling - but I don't get scared easily by a game. All I saw was a game that *didn't want me to continue playing*.
JudasIscariot: Space 4X claims to be a successor to Master of Orion 2. I think "Cool, let's see what it brings to the table."
Master of Orion 2 - "HUGE" means a galaxy with 400 systems.
Modern day MoO2-ish game - "HUGE" means a galaxy with 100 systems.
Why is it that no one has managed to make a successor to MoO 2 yet??
Pidgeot: Stars!: between approx. 600-1000 systems/planets in a "HUGE" game (depending on universe density), which is suitable for up to 16 players.
Sadly not all that easy to run on a modern system, since it's a Windows 3.1 game.
I own the disc for that. Every night I look at it and weep.