Posted May 19, 2019

- Doing quests wasn't enough. You had to go through mind numbing grind sessions to level up.
- Speaking of grinding, every upgraded weapon was useless until you grind the necessary skill to actually use it
- If you were a hunter and you forgot to feed your pets, they would run away
- If you were a hunter and you didn't bring ammo with you, your raid group will run away
- It was common for hunters to roll need on weapons that they shouldn't have.
- Mob stealing was also a problem. When you fight a monster it gets tagged by you and your party, meaning no one else will get credit for the kill, and IIRC you also can't loot it. If you are questing you need to steer clear of people who aren't in your party who are doing the same quest. You will start competing for monsters, and the whole thing becomes a pain.This happened to me once by a fellow guild member. I tried to invite him, but he rejected. There was also the issue of people going out of their way to tag mobs to keep you from progressing with your quest. This is different because it is intentional. I've never been griefed this way myself, though.
- You had to use cookie cutter talents. You might get some elbow room with one or two points, but it's not much. Talents are like this now, but it's a common complaint from people pining for classic.
There's a ton of stuff I'm forgetting. That's just off the top of my head. You know you are screwed when the trees start mooing.
Post edited May 19, 2019 by jsidhu762