laser_eyes: My logical mind tells me: more games equals more profits. Am I missing something?
Releasing a game on the (GOG) store means expenses too to GOG. Marketing, support to customers, taking care of the offline installers, keeping in touch with the developers (support for developers, or demanding them to release the same updates on GOG as they do on Steam, etc.) and so on and so forth, you know the drill don't you, huh? Huh?
So GOG must believe the game would sell well enough to compensate for all those things above, and leave profit to GOG too. Otherwise it doesn't make that much sense to release the game on GOG.
Also, in many cases it might simply be that the game is offered to GOG at an inconvenient time, like GOG is already swamped with lots of other releases at the same time, especially other similar games as the game being offered. So it might not be only about what, but also when.
Crosmando: Except that GOG has rejected many really good games which would fit perfectly here (Aeon of Sands as a recent example), at the same time as accepting some real garbage. Just look at all the indie games with terrible artwork that are accepted here just because they seem to be trendy.
Is there some list of these REALLY good games that GOG has rejected, so that I can give a final verdict whether they really are any good?
Since it is GOG's business, I presume GOG staff sees better what kind of stuff sells on GOG, rather than us mere mortals. Maybe the earlier "really good games" from the same developer failed to sell on GOG, for a reason or another.