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Gather your party and accept the hardest challenges! To finish games that are present on this Weekend Sale you’ll need help from allies – both real and virtual ones.

Titles like Overcooked! 2 (-50%), Pillars of Eternity II: Deadfire (-50%), and Talisman: Digital Edition (-75%) will definitely test your strategic and teamwork skills. Check them out before this Weekend Sale is over on 19th April 2021, 1 PM UTC.

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Keep looking for Dragon's Dogma...

... and you do create a team!

Ah well...

... as soon as I start looking for a sale title it becomes harder to find on sale. Oh well...
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sergeant_citrus: Oh wow, the sheer amount of Talisman DLC that exists ...
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kai2: Yeah, I understand it's niche...

... but...

... the sheer amount of dlc turns me off.

Yet, here I am watching videos on what dlc seems most necessary! ha
If you come to any conclusions on that, I'd be interested to hear. This game looks interesting to me, but that truckload of DLC... it's worse than a Paradox title. :P
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Leroux: I didn't realize Grim Dawn requires a team effort or is a "party-based" game, as advertised in the newsletter. Maybe I didn't play it long enough? Am I missing something?
Sometimes it could be a "party of one" kind of thing. I seemed to recall someone saying that at a restaurant once and thought it was the funniest thing I heard at the time lol.
.
Post edited April 16, 2021 by gog2002x
shame LEGO doesn't really want to acknowledge their pre-2005/pre-movie tie-in games. hopefully GOG has at least attempted before to discuss with them re-releases of LEGO Island, Racer, Rock Raiders, etc. (LI will be celebrating its 25th anniversary in late 2022)
Talking about team based games, I wonder if there's actual single player FPS with squad system with AI that's not ass at all. Games like Daikatana turns out to be ass and other games never deliver a good AI companion system. I always want a game where I lead a team and give commands but I don't want to see friendly AI rarely killing an enemy or running endlessly into wall because the pathfinding system failed them.
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RedRagan: Talking about team based games, I wonder if there's actual single player FPS with squad system with AI that's not ass at all. Games like Daikatana turns out to be ass and other games never deliver a good AI companion system. I always want a game where I lead a team and give commands but I don't want to see friendly AI rarely killing an enemy or running endlessly into wall because the pathfinding system failed them.
Ghost Recon has a pretty decent AI (in any case not "ass"), though I wouldn't call it FPS, it's more FPTC.
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kai2: Yeah, I understand it's niche...

... but...

... the sheer amount of dlc turns me off.

Yet, here I am watching videos on what dlc seems most necessary! ha
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TerriblePurpose: If you come to any conclusions on that, I'd be interested to hear. This game looks interesting to me, but that truckload of DLC... it's worse than a Paradox title. :P
The video below is a discussion on the physical game's expansions -- what they bring to the game -- and which to consider first, second, third, etc. Since the digital expansions seem in-line with the physical, might be worth a view:

https://www.youtube.com/watch?v=aDLNAitOYuA
Post edited April 17, 2021 by kai2
I would say that thugs to hire from the Kingpin: Life of Crime game, are quite helpful. Some issues (light ones) with pathfinding, yet the incredible braveness (going with gas pipe against shotgun) and copying movement after PC (walk, run, crouch, jump, hold) and simple commands (stop, follow, attack) combined with voice and graphic, taking an idea of a "party" to another level. Especially if ya like good old Cypress Hill tracks. There is a new free fan-made DLC called Barren Meadow, but it's strictly 16-18+ so as the game itself.

(...)

Pathfinding...
Pathfinder: Kingmaker - Enhanced Plus Edition
Pathfinder: Kingmaker - Royal Edition
Pathfinder: Kingmaker - Imperial Edition Bundle
plus two free DLCs
Pathfinder! Now then! This is incredible! Finally, something designed for everyone!

What are you talking about?
What am I talking about!?

About the Option of turning off and on Turn-based combat! those turn-based combats are the reason I`m skipping games without any further look, but what do We have here?

It is up to you!

https://youtu.be/5IPuZq_IxnE

Well done! Owlcat Games! ^
Post edited April 17, 2021 by user deleted
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RedRagan: Talking about team based games, I wonder if there's actual single player FPS with squad system with AI that's not ass at all. Games like Daikatana turns out to be ass and other games never deliver a good AI companion system. I always want a game where I lead a team and give commands but I don't want to see friendly AI rarely killing an enemy or running endlessly into wall because the pathfinding system failed them.
What about Republic Commando?
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Atlo: What about Republic Commando?
The lucas arts and starwars games go on sale pretty often
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RedRagan: Talking about team based games, I wonder if there's actual single player FPS with squad system with AI that's not ass at all. Games like Daikatana turns out to be ass and other games never deliver a good AI companion system. I always want a game where I lead a team and give commands but I don't want to see friendly AI rarely killing an enemy or running endlessly into wall because the pathfinding system failed them.
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Atlo: What about Republic Commando?
Wait, I own that game in my library, did I bought it during big sales? I thought it's just typical FPS like Dark Forces
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gamefood: Ghost Recon has a pretty decent AI (in any case not "ass"), though I wouldn't call it FPS, it's more FPTC.
What is FPTC?
How well does Grim Dawn work in Linux?
I remember reading an old post by Judas noting it required some kind of Nvivia settings.
Does it pair well with AMD cards?
low rated
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bhrigu: How well does Grim Dawn work in Linux?
I remember reading an old post by Judas noting it required some kind of Nvivia settings.
Does it pair well with AMD cards?
You might wanna check PcGamingWiki....they usually have a page for most games with such information. :)
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kai2: Yeah, I understand it's niche...

... but...

... the sheer amount of dlc turns me off.

Yet, here I am watching videos on what dlc seems most necessary! ha
avatar
TerriblePurpose: If you come to any conclusions on that, I'd be interested to hear. This game looks interesting to me, but that truckload of DLC... it's worse than a Paradox title. :P
Probably too late for this sale [especially by the time I finished writing what follows...], but here's my two bucks (since two cents can't buy anything anymore):

The base game is fine on its own, and that is arguably the most balanced experience (to the extent that anything about Talisman can be considered balanced). It's also recommended to play the base game by itself a time or two, just to learn the ropes, before adding one (at most, two) expansions in at a time for subsequent games to get familiar with them in turn. In fact, the game has a weeklong free trial of each medium and large expansion, one at a time in order of digital release, changing each Monday, so it's quite possible to try most of them before buying. (None of the smaller DLC, such as character packs or the smallest expansion, seem to go free-to-try, though.)

The most basic "medium" expansions are The Reaper, The Frostmarch and The Sacred Pool. None of these changes the game drastically, though each makes at least one small-to-middling mechanical addition or change. They mostly just add new cards to existing base-game decks, make more characters available to play as, and add alternative win conditions. (The cards added to the Adventure and Spell decks will help keep you from seeing the same hundred-odd cards over and over again when adventuring on the main board.)

Then there are the larger expansions that add or replace sections of board. The most straightforward of these are The Dungeon and The Highland, with The City following close behind. Each of these adds a new region to a corner of the main board. The first of these is the toughest, but is my favorite of the three. The Highland is a somewhat more forgiving region, but I find it a bit boring, thematically. The City is something a bit different, and while it can be fun sometimes, I find it changes the focus of gameplay too much to want to play with it too often (it tends to reward some rather grindy, un-fun strategies, and can sometimes lead to some characters becoming overpowered rather quickly). Still, it's one of the more popular early(-ish) expansions.

The rest of the paid expansions tend to change the game a bit more drastically. Most of these are probably best left for later. That being said:
Lots of people seem to recommend The Blood Moon as another medium-size, early-game "card pack"-type expansion, but I disagree, since the mechanical additions can't just be ignored or entirely disabled -- unlike those from the first three expansions I mentioned above -- and can be kind of tedious and "fiddly". Also, I found a lot of the included Adventure Cards to be dull or annoying compared to those from the earlier expansions I've mentioned. But, to be fair, I've only played through one game with that expansion. YMMV, anyway.
Then there's The Clockwork Kingdom, which introduces a crafting element to the game. It's arguably one of the simplest of the later expansions, and it doesn't really increase the lethality of the game (unlike, say, The Firelands or The Harbinger seem to*) -- in fact, it's kind of like The City in that it gives players another way to power up their characters (though this way still mostly involves "adventuring" and random card draws to get the materials for inventing, unlike The City's "acquire gold, buy shiny thing" method). It's another one I wouldn't want to play with all the time, but I found it interesting.
*Going by the impressions I've got from others, as I've not yet tried either of these.

The Legendary Decks are "add-on to an expansion" DLC, but rather than actually adding content, they swap out select cards of the relevant modules for more dickish versions. These DLC seem to be for tryhards, masochists/sadists, and certain veteran players who are extremely bored of the original experiences those base modules provide. I would avoid them until and unless you fall into one of the above categories.
The Complete Runestone Deck is, as the product page says, completely unlockable through gameplay, given enough games. These cards can be enabled when starting a game, and provide buffs to your character for the entirety of that game, rather than adding cards to be (usually randomly) encountered in some way via gameplay like with most other expansions and card packs. Only buy it if you want (or need) a handicap against other players, and don't want to wait.
The Character Packs are all unnecessary, given that the base game contains 17 selectable characters (14 standard and 3 free pack-in "DLC" that were released as free updates) and most of the proper expansions add at least 3 more (and sometimes as many as 6). If you see one of the sold-separately characters that sounds really cool, and/or you feel like tipping the devs, then by all means, go for it. But realistically, it'll probably be months before you're bored of all the characters that came with the base game and whatever expansions you opted to buy.

It should also be noted that, as of right now, the offline installers for Windows are out of date compared to those for macOS, and have been for a couple weeks. Presumably both versions are up to date if delivered via Galaxy, and since Galaxy is required for online multiplayer anyway, that's probably more of an annoyance than a dealbreaker for most. But still, fair warning.

I don't own Talisman: Origins yet, but AFAIK, it's pretty much single-player Talisman, with some story and lore, and lots of quests and optional challenges. Probably a better option if you mostly wanna play single-player, but IDK. (Too bad the top-rated GOG review for it seems to actually be reviewing Talisman: Digital Edition.)

(Oh, look, I wound up writing another page-long essay about Talisman. Nomad might as well put me on their payroll at this point.)