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wow that is a lot of new covers :D
Port Royale 2 : http://i.cubeupload.com/BpPQRn.jpg

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>>> Cover List <<< ( If the cover you are looking for is not here, look in the Original Covers List below. )

>>> Original Cover List <<< Covers created by Red_153D
Police Quest: SWAT 1 + 2

http://i.cubeupload.com/oXIl4G.png
Sorry to be a pain but could please replace the police quest swat cover with this one...

http://i.cubeupload.com/GXWAT7.png

sorry to be a hassle... never will understand why upscalling an image with the drag options always looks much worse than just increasing the pixel count..... sorry to be a pain
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romulus16: never will understand why upscalling an image with the drag options always looks much worse than just increasing the pixel count
NOT as a criticism but . . . it looks like you have placed a low res "cop" image on a high res "brick wall" image. The clarity and unusually large bricks without the color cast of the cop image makes me think this is the case. Also the sharp edge around the cops indicates it is from another image.

Either up-size method adds pixels and decreases sharpness (add some unsharp mask filter to hide the fuzziness). When a 72 dpi image is placed over a 300 dpi image the low res looks REALLY bad. Most of the images I found for SWAT were 72 dpi and poorly scanned. You might find a lower res brick wall image or use the original so the low res is not as obvious. I believe the blueish tint is tear gas or something so if it is only in part of the image it makes the whole look a little more unusual.

Also, after cutting the cops out, go around the edge with a slightly feathered (70% hardness) small eraser tool to soften the edge which will make the blend of the two images less noticeable. Sharp edges are a dead giveaway that the image is a composite.

I truly do not mean for this to be taken as criticism, only what I would do to improve the image . . . =)

Edit: Or you could add some blur and tint to the brick wall to make it look more like the original. My results with this cover were less than acceptable IMHO (see attached)
Attachments:
swat.jpg (436 Kb)
Post edited February 12, 2011 by Stuff
Shogo: MAD

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>>> Cover List <<< ( If the cover you are looking for is not here, look in the Original Covers List below. )

>>> Original Cover List <<< Covers created by Red_153D
Unreal Tournament 2K4 ECE A : http://i.cubeupload.com/Mm77BC.jpg
Unreal Tournament 2K4 ECE B : http://i.cubeupload.com/15PEX6.jpg

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>>> Cover List <<< ( If the cover you are looking for is not here, look in the Original Covers List below. )

>>> Original Cover List <<< Covers created by Red_153D
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romulus16: never will understand why upscalling an image with the drag options always looks much worse than just increasing the pixel count
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Stuff: NOT as a criticism but . . . it looks like you have placed a low res "cop" image on a high res "brick wall" image. The clarity and unusually large bricks without the color cast of the cop image makes me think this is the case. Also the sharp edge around the cops indicates it is from another image.

Either up-size method adds pixels and decreases sharpness (add some unsharp mask filter to hide the fuzziness). When a 72 dpi image is placed over a 300 dpi image the low res looks REALLY bad. Most of the images I found for SWAT were 72 dpi and poorly scanned. You might find a lower res brick wall image or use the original so the low res is not as obvious. I believe the blueish tint is tear gas or something so if it is only in part of the image it makes the whole look a little more unusual.

Also, after cutting the cops out, go around the edge with a slightly feathered (70% hardness) small eraser tool to soften the edge which will make the blend of the two images less noticeable. Sharp edges are a dead giveaway that the image is a composite.

I truly do not mean for this to be taken as criticism, only what I would do to improve the image . . . =)

Edit: Or you could add some blur and tint to the brick wall to make it look more like the original. My results with this cover were less than acceptable IMHO (see attached)
Thanks :D im going tackle it again a bit later... Just in a League of legends match but I know i got one of the swat games in a cuboard.. not sure which one though.....
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romulus16: never will understand why upscalling an image with the drag options always looks much worse than just increasing the pixel count
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Stuff: NOT as a criticism but . . . it looks like you have placed a low res "cop" image on a high res "brick wall" image. The clarity and unusually large bricks without the color cast of the cop image makes me think this is the case. Also the sharp edge around the cops indicates it is from another image.

Either up-size method adds pixels and decreases sharpness (add some unsharp mask filter to hide the fuzziness). When a 72 dpi image is placed over a 300 dpi image the low res looks REALLY bad. Most of the images I found for SWAT were 72 dpi and poorly scanned. You might find a lower res brick wall image or use the original so the low res is not as obvious. I believe the blueish tint is tear gas or something so if it is only in part of the image it makes the whole look a little more unusual.

Also, after cutting the cops out, go around the edge with a slightly feathered (70% hardness) small eraser tool to soften the edge which will make the blend of the two images less noticeable. Sharp edges are a dead giveaway that the image is a composite.

I truly do not mean for this to be taken as criticism, only what I would do to improve the image . . . =)

Edit: Or you could add some blur and tint to the brick wall to make it look more like the original. My results with this cover were less than acceptable IMHO (see attached)
Well if you want to take a shot at it im happy to cross collaborate :D Feel free to replace the back layout to yours if you want :)

http://www.mediafire.com/?wbcvq8m7w5jj192 hope the link works....
Post edited February 13, 2011 by romulus16
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romulus16: Feel free to replace the back layout to yours if you want
I won't have time to work on it. The cover you posted is just fine, you seemed unhappy with it so I was only making suggestions on things you could try . . . =)

Feel free to use the image I posted above but it's not high res either so . . . not much improvement.

***********************
>>> Cover List <<< ( If the cover you are looking for is not here, look in the Original Covers List below. )

>>> Original Cover List <<< Covers created by Red_153D
Post edited February 13, 2011 by Stuff
Kingdom The Far Reaches A: http://i.cubeupload.com/zmVFzD.jpg
Kingdom The Far Reaches B: http://i.cubeupload.com/GmwigP.jpg
Kingdom The Far Reaches C: http://i.cubeupload.com/wvNUaY.jpg
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romulus16: Feel free to replace the back layout to yours if you want
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Stuff: I won't have time to work on it. The cover you posted is just fine, you seemed unhappy with it so I was only making suggestions on things you could try . . . =)

Feel free to use the image I posted above but it's not high res either so . . . not much improvement.

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>>> Cover List <<< ( If the cover you are looking for is not here, look in the Original Covers List below. )

>>> Original Cover List <<< Covers created by Red_153D
Well Ill play around with it a bit later... wish i could find my swat game... its either 2 or 3 and it's driving me nutters lol
Castles and Castles 2
Six games to go to complete the list ;)
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Thiev: Castles and Castles 2
Six games to go to complete the list ;)
Since we are getting down to just a few I guess we should post what we are working on.
Post edited February 20, 2011 by Stuff
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Stuff: [...]
Yep. That all of them.
I'm taking a shot at Shattered Steel. But there's a lot of clutter to remove :o