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Satisfying!

We're testing out an up-and-coming feature in GOG Galaxy: Achievement Notifications that will be part of the game overlay in the future, and <span class="bold">The Witcher 3: Wild Hunt</span> is our playground!

You too can experience that satisfying feeling of scoring a new achievement in GOG Galaxy, but beware - it's a Beta feature that's still being tested. On you.

November 12 - Update:
To enable your Achievement Notifications, first make sure that you have claimed and installed the 16 Free DLC pack. You should now see a new Game Overlay setting in the client (enabled by default), use this toggle to enable or disable the feature.
If you don't see your notifications - make sure that the feature was enabled for you automatically, or simply try turning it off and on again.

Enjoy the new (and easier to use) Achievement Notifications in The Witcher 3: Wild Hunt!
Just activated the Beta channel. I agree with Rilgan that the achievement notifier is a bit big. Furthermore, Achievements I already got keep being notified. So apparently something is triggering multiple times.
When this is no longer BETA, will I be able to disable this feature as I personally don't like achievements, and I especially hate achievement notifications.

Good on you steam for ruining spec ops: the line for me.
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kibbles: When this is no longer BETA, will I be able to disable this feature as I personally don't like achievements, and I especially hate achievement notifications.

Good on you steam for ruining spec ops: the line for me.
If you have galaxy uninstalled, will there still be achievements notifications?

Or the achievements is build in in Witcher 3?
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kibbles: When this is no longer BETA, will I be able to disable this feature as I personally don't like achievements, and I especially hate achievement notifications.

Good on you steam for ruining spec ops: the line for me.
disabling features will be finally added to the client, but without ETA yet.
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kibbles: When this is no longer BETA, will I be able to disable this feature
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songoqu: will be finally added to the client, but without ETA yet.
But a BETA without ETA is.. B?
Post edited September 23, 2015 by phaolo
Works well ty
Looks like a spoiler that picture :(
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bigN3RD: Looks like a spoiler that picture :(
It's actually not... If you have not played that far, sure it might seem like it, but let me tell you, it does not spoil anything other than that you actually find Triss Merrigold in the game. :D
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Gnostic: If you have galaxy uninstalled, will there still be achievements notifications?

Or the achievements is build in in Witcher 3?
Partly, archievements must be built in, otherwise how can Galaxy know that you achieved something? But at least they should not be displayed since the game overlay is not there without Galaxy. Or is it?

I don't like achievements too. They are killing quite a bit of the fun in gaming for me. As long as they are completely optional I'm perfectly fine with them but as soon as they aren't completely optional I will probably skip the game in question.
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mike_cesara: edit:
btw. Please, stop updating xinput1_3.dll, it's a bit annoying since I'm using x360ce to make the game work with my gamepad. And I guess I'm not the only one..
Galaxy's update mechanism compares your on-disk game files to the Galaxy server's authentic copy of what should be there and if there are differences it assumes the files are corrupt and syncs the game with what is on Galaxy's servers to ensure the files are all intact. As such, if you mod a game on purpose in any way, including replacing files provided by the game with alternatives, Galaxy can only know that the file is not what the official GOG file is, but has no way to know whether you replaced it on purpose or malware infected it or there is hard disk corruption or some other problem. So Galaxy's auto-update replaces files that differ from what is on the GOG servers on purpose and by design as it is the only way to ensure that a non-corrupted copy of the game is what is installed. Since anyone could replace or mod any file in a game on purpose, the only way for Galaxy to ensure it never replaces a file that you might have intentionally modified because it has no way to know that would be to not ever replace or update any file ever, because you may have changed it on purpose. In other words, it means Galaxy can never update a game if it detects a file has changed without it's knowledge because it has no idea why it changed. This isn't something that can be easily managed for all files in all games, and putting special case checks in place for specific mods for individual games multiplied by 1200 games and growing certainly would not scale very well.

In short, you can not both have an auto-update mechanism and expect to be able to mod games outside of the distribution platform's knowledge because it is technically infeasible. You either have to disable updating, or not modify files, or come up with some custom solution locally such as using filesystem ownership and permissions to make the files read only or unable to be replaced or deleted, however doing that is likely to cause updating of games to break in strange and mysterious ways also.

This problem is not unique to Galaxy however, any update mechanism will blow away user modified files with any game. The only real safe way to handle custom modification is to disable auto-updates, then backup the game dir before updating manually, and restore individual files you are absolutely certain are compatible and will not break the updated game, or alternatively to reinstall all your mods/custom stuff every update.
Post edited October 01, 2015 by skeletonbow
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skeletonbow: (..)
I know how it works and that's why I'm asking for a white list (possibly on client side). With enabled autoupdates this particular file is being replaced every time I start Galaxy. Neither setting file as read only nor system helps and when I'm changing permissions:
[galaxy_client][Error]: SetFileAttributes failed for file 'D:\games\The Witcher 3 Wild Hunt\bin\x64\xinput1_3.dll'. Error code: 5
[galaxy_client][Error]: FileLocker: Could not remove readonly attribute from file 'D:\games\The Witcher 3 Wild Hunt\bin\x64\xinput1_3.dll'. Cannot perform lock on this file.
[galaxy_client][Error]: Update failed for game 1207664643
[galaxy_client][Information]: InstallProductTask for product 1207664643 finishing with result FailGameInSession
and can no longer start the game through Galaxy, play button stays grayed out.

Sure, I can make a simple batch file:
@del xinput1_3.dll
copy xinput1_3.bck xinput1_3.dll
witcher3.exe
and add to .info file. There is always a way, but that doesn't mean it can't be improved : )
I hate to be that guy, but personally, I think achievements detract from the actual gameplay. If I wanted to put myself through tests, trials, and challenges, I'd do it myself.

I'm okay with them existing, but the last thing I want is a box popping up to say I did an arbitrary thing.
Was Wither 3 update v1.10 moved also to beta channel? My update v1.10 started to download only after I switched Beta Channels to off (initially when this setting was "On" the update v1.10 hadn't started to download).
Update 1.10 pretty much broke Achievements Overlay in Galaxy. Upon installing 1.10, the BETA channels reset to 'Default' and when I try to set to channel 'Overlay' again, Galaxy tries to "update" the game with a 16GB download. It seams to me that Galaxy is trying to rollback the game to 1.08.4, with the 16 individual DLC listed and all... Yeah, one step forward, two steps backwards. I start doubting whoever is behind this project is capable of pulling it off. Better just kill it than giving the community false hopes. just saying.
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Johnny_Rook: Update 1.10 pretty much broke Achievements Overlay in Galaxy. Upon installing 1.10, the BETA channels reset to 'Default' and when I try to set to channel 'Overlay' again, Galaxy tries to "update" the game with a 16GB download. It seams to me that Galaxy is trying to rollback the game to 1.08.4, with the 16 individual DLC listed and all... Yeah, one step forward, two steps backwards. I start doubting whoever is behind this project is capable of pulling it off. Better just kill it than giving the community false hopes. just saying.
Yea it's because typically with these type of systems a beta update is released and then the next update is suppose to either continue on the beta path or update your game back to the default path with all beta updates included.

Instead that released a new update without the beta features and left us stuck on the beta. So either we go back to default and get the new update without the overlay or stick to the overlay without the new patch.

Seems like somebody didn't think to far ahead on this system...