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high rated
Parkitect

Updated to 1.11f (Galaxy & Offline Installer)

Changelog from SteamDB:
1.11f Update

This months update contains the following changes:

Version 1.11f:

• added Mac retina support (note that this might noticeably reduce performance on older Macs! Make sure to pick a resolution that your system can handle)

June 2025 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Temple of the Stars

Excitement: 31.8 (Medium)
Intensity: 32.6 (Medium)
Nausea: 6.0 (Very low)

Approximate Cost: ~$6,499.98
Approximate Cost (without decoration): ~$2,917.00

Race through the Temple of the Stars and its surroundings in search of fortune and glory! Inspired by Mayan pyramids. Uses only generic scenery.

+++

Eclipse Station

Excitement: 32.6 (Medium)
Intensity: 30.8 (Medium)
Nausea: 6.0 (Very low)

Approximate Cost: ~$6,499.30
Approximate Cost (without decoration): ~$2,726.00

Eclipse station is so named for it's massive Eclipse laser cannon, designed for planetary defense against spacecraft. Uses sci-fi scenery.

+++

Hydroponics

Excitement: 8.3 (Very low)
Intensity: 22.4 (Low)
Nausea: 5.0 (Very low)

Approximate Cost: ~$6,497.35
Approximate Cost (without decoration): ~$2,361.00

+++

Brokeback Mountain

Excitement: 45,2 (High)
Intensity: 33,0 (Medium)
Nausea: 6,0 (Very low)

Approximate Cost: ~$6,399.74
Approximate Cost (without decoration): ~$2,899.00

+++

Rocky Road Raceway

Excitement: 16.8 (Low)
Intensity: 26.0 (Low)
Nausea: 6.9 (Very low)

Approximate Cost: ~$6,496.62
Approximate Cost (without decoration): ~$2,672.00
high rated
The "pathetic creatures of meat and bone" from Nightdive improved the System Shock 2: 25th Anniversary Remaster with another update today (Offline & GOG Galaxy).

1.1.4312 - PC PATCH #2 / CONSOLE DAY ONE PATCH (July 10, 2025)
• Fixed music not playing at all in certain levels.
• Added many more bindable actions on keyboard and controller, such as using more types of hypos and placing navigation markers.
• Players can now hotswap their positions in a lobby session.
• Fixed the options screen scrolling while using a controller.
• Gun muzzle flashes now appear correctly on the ends of guns.
• Raised maximum number of navigation markers from 1 to 12 per player.
• Fixed the multiplayer menu sometimes randomly opening.
• Fixed various animation and AI issues in multiplayer.
• Fixed “Lean Toggle” not working properly on keyboard. "Lean Toggle" is now unbound by default on keyboard to prevent confusion.
• Increased the granularity and minimum range of the mouse sensitivity sliders.
• Fixed decals on windows in Hydroponics being drawn under other objects.
• Fixed transparency issues on the wormskin armor, and fixed light armor glowing in the dark.
• Fixed rendering of flat color polygons in static models.
• Mitigations for some uncommon crashes reported by players.
• Fixed some explosions showing black/pink borders.
• Fixed music playback being delayed when using FMOD.
• Removed the “Quit Game” entry in the keyboard bindings menu.

PC only

• Made the “unstick_player” console command available.
• Restored Windows 7 compatibility to the best of our abilities.

Known Issues

• There is a bug that is causing players to get stuck on some corners. This will be fixed in the next patch.
• The “Advanced Ammo Usage” help text is incorrect in English.
• There are some quirks when using multi-monitor setups with at least one very high refresh rate monitor.
• Customized bindings may be temporarily incorrect while the player’s inventory is open.

Known Issues (For Modders)

• There is a bug that is causing wrong IDs (when compared to NewDark) assigned to relations. This will be fixed in the next patch.
• There is a bug that is causing fingerprinting checks to only succeed when all fingerprints match, instead of only one match being enough. This will be fixed in the next patch.
Post edited July 10, 2025 by Berzerk2k2
high rated
Anno 1401 - Gold Edition:
Updated to 2.01_gog_v3
high rated
Revenge of the Savage Planet

Updated to Lodestar-Win64-Shipping-GOG-2025-7-7-101422-d60 (Galaxy & Offline Installer)

Changelog from SteamDB:
Our Day 60 patch is HERE!

Not sure if we technically ever left, but either way, we’re SO back with another update for your interplanetary exploration!

We’ve got a bunch of fixes & tweaks across the board, including:

More solid save games
Kindex entry improvements
Resolved upgrade glitches
Creature capture refinements
& much more!

But before we fully dive into the juicy bits, we wanted to take this time to say a huge THANK YOU to anyone who has bought & played our game so far.

As a team of 30 people, we’re eternally grateful for every single one of you & we’re excited to share more from our roadmap after this latest update.

P.S. Any reviews are super appreciated by both us & Martin Tweed!

Now, for the bit you’ve all been waiting for…

Full Patch Notes

Gameplay

• Fixed issues with Resource Backup Storage locations, and ensured players that had experienced issues with coop partners disconnecting don’t lose the resources the partner had collected
• Fixed a bug causing an important character to be invisible after the final bossfight
• Improvements to stagger and creature capture, making it easier to aim at and hit the stagger points with aim assist
• Fixed various bugs relating to creature behavior
• Fixed a few issues with upgrades (availability and notifications)

World / Quests

• Added various new tutorials to help players, particularly if they’re dying during tough fights where acquiring more upgrades would really help
• Stopped the Shama Lama podium (Cosmic Hoarder Edition) resetting after completion so you can go back and enjoy them again
• Made sure the Kindex is completable at 100%
• Fixed various places where players could potentially get trapped or escape the world
• Fixed and added missing VOs

UI

• Making sure the displayed % for planet completion are correct
• Teleporter map navigation improvements
• Added missing out of bound notifications
• Few UI improvements on notifications
• Tweaks to map and icons for better visibility
• Upgrade descriptions can now be scrolled using controller
• Fixed loading screen issues

Others

• Inverted Look Axis now works in building mode
• Various performance optimizations
• Fixed several replication issues
• Improved rumble behaviour across many aspects of the game.
• Fix bug where some Interactions caused teleporting issues
• Fixed remaining issues with corrupted save games
• Improve Xbox Invite flow
• Make sure credits can be skipped in Splitscreen
• Fixed controller and keyboard connection/recognition issues
• Improved alt-tabbing in/out of the game causing weird focus issues where the game would only be partially responsive
Post edited July 10, 2025 by Hustlefan
Another day, another S.T.A.L.K.E.R. 2: Heart of Chornobyl update (Offline & GOG Galaxy).

Patch 1.5.1 (July 10, 2025)
• Fixed an issue when some NPCs didn't go to shelter in offline mode during Emission.
• Fixed an issue when interacting hints could disappear after save/load.
• Fixed issue when NPC could get stuck walking in one place.
• Fixed an issue where two bandits at Varan's camp attacked Player without any reason during the King Of The Hill mission.
• Fixed an issue when Player was able to leave X-17 lab via elevator without any way to return during Visions Of Truth mission.
• Fixed an issue when NPC corpses could get misplaced after picking it up for the second time.
• Adjusted position of money and weight indicator icon in Player inventory.
• Fixed an issue when Faust could freeze during his bossfight after his emitter was destroyed during special attack ability.
• Fixed an issue when the context menu was impossible to open twice for the same item in the looting window.
• Fixed an issue when an NPC's corpse could fly away after killing them with a headshot.
• Fixed 2 EXCEPTION_ACCESS_VIOLATION crashes.
• Fixed an issue when the The Assault On The Duga mission could be stuck if the player had slept before talking to Scar.
• Fixed an issue when the FOV value automatically resets to 110 on ultra wide monitors.
• Fixed an issue when the A-life mutants and NPCs could be found in the restricted areas (such as Hubs, Main Quest locations, etc.).
• Fixed an issue when the NPC's left hand could be in an improper position when the NPC holds a pistol.
• Fixed an issue when NPCs could stuck in each other during patrolling.
• Fixed an issue when the Windows Scale option affected the game in the Fullscreen Borderless and Windowed modes.
• Fixed an issue when Scherba could not have a dialog option to receive collars during the In The Name Of Science mission.
Post edited July 10, 2025 by Berzerk2k2
high rated
avatar
BreOl72: Anno 1401 - Gold Edition:
Updated to 2.01_gog_v3
Update (11 June 2025)
- Forced disabled Texture and Model memory management in the engine.ini file, which should further improve game stability and running out of memory issue.



Strangely enough, this update isn't new, it was 'released' in June. However, the actual build/downloads weren't available until now.
Build added: 58701867821326151 2025-06-11
Download changed: Installer, Anno 1404: Gold Edition, Windows, en
Version 2.01 v2 GOG 0.1 ⇒ 2.01 GOG v3, Size 3.4 GB ⇒ 3.4 GB 2025-07-10
It's possible the update was Galaxy only before now.
high rated
A small update for Project Warlock II has been added (Offline & GOG Galaxy).

1.0.1.12 (July 10, 2025)
• We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.
• For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns!
##########################################################################################

The S.T.A.L.K.E.R.: Legends of the Zone Trilogy games also received new patches (Offline & GOG Galaxy).

1.9.0-51-release (July 10, 2025)
• Stability improvements - fixed multiple crashes on all platforms
• Fixed image blurriness issue
• Fixed foliage texture detail and long-distance LOD's
• Added a "mipmap bias" value setting (ranging from 0 to -2) for the greater texture detail while using FSR feature
• Fixed several shading issues with SSGI (Screen Space Global Illumination)
• Implemented quick-save with a limit up to 15 saves (Old quick-saves will remain untouched)
• Implemented several fixes for combat A-life behavior
• Returned the demo_record and demo_play commands
• Fixed several audio corruption and audio sync issues across all titles
• \[COP] Adjusted iron-sights for AKM-74/2 and SA Avalanche weapons
• \[CS] Fixed several item descriptions
Post edited July 10, 2025 by Berzerk2k2
high rated
JDM: Japanese Drift Master

Updated to 1.1.88.1 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.5.4

Ossu!

Today we have a bunch of minor issue fixes that have been long overdue for a patch. They primarily focus on UI & HUD, but we’ve also patched up a few car parts problems that have been begging for attention.

Patch notes:

Gameplay

• Fixed an issue with Yotsuhoshi Shadow. When fast travelling to the Ebigo Safari Park racing track garage - the camera is no longer obstructed by environmental models.
• Fixed an AI issue in Chapter 03, Mission 12, when your opponent would not begin the race.
• Fixed an issue in Chapter 03, Mission 07 when the wheels would not turn during the car heating up phase.
• Fixed an issue in Chapter 03, Mission 05 where the player could have been disqualified upon entering the opponent’s track route during the drag race.
• Improved the gameplay balance in Chapter 03, Mission 12.
• Adjusted the gear shift values of Scorpion's car in Chapter 03, Mission 12.

UI / HUD

• Fixed an issue where the main character's name would not display properly on certain events.
• Fixed an issue with the size and icon quality of the Rise of the Scorpion side mission markers on the map.
• Fixed visual UI issues in the Car Setup menu.
• Fixed some minor issues with HDR calibration.
• Fixed Subaru Impreza GV STI's stats screen in the tuner shop to reflect actual values.
• Fixed a visual bug in the Tuner Shop service selection screen, where more than one selection could be highlighted at the same time.

Cars

• Fixed an issue with Kawabata's Nissan S14 moved livery (in the Driving school) - it is now properly fitted.
• Fixed Nissan S14's collision issues when the car was tuned with better springs.
• Nissan Skyline R34 - removed the “Ronin” hood selection. The “Ronin” hood is now only available through the entire Ronin bodykit.
• Fixed the issue with the Speedco 333V chair in Subaru Impreza GV and GR cars. The passenger seat will now properly display.

We are currently entirely focused on adjustments to driving physics and improved steering wheel support, which will be the bulk of our next major update. We need a little bit more time to have everything done and tested, so please be patient as we tirelessly work to improve the driving experience.

As always, if you run into any issues, please report them HERE.

We also encourage everyone to join our Discord server, to discuss everything JDM and talk to us directly.

Let's Drift!

The Gaming Factory Team
high rated
Rimworld

Update to V1.6.4518 rev71.

Changelog: Too big to post, see here.
high rated
Neverwinter Nights 2 Complete

Update to V1.23 GOG V2.

Changelog:

1.23 GOG v2 changelog (11 July 2025)

Fixed black screen problem during resolution switches.
Validated stability.
Verified compatibility with Windows 10 and 11.
high rated
(from Steam)

dotAGE update for 10 July 2025
V 1.7.1c - Hotfix

Still same version, but I had to hotfix an issue with Enhancing buildings that got bugged out by the fix on output preview with enhancers! I've reverted it at the moment and will send it back to debugging.

Thanks
Michele



TerraScape update for 10 July 2025
Bugfix 1.2.0.4

- fixed overall diamonds stats counter
- added some fantastic people to the credits

"No, no no no - ubuntu is a linux, not a dinosaur!" - "So. A penguin."




Synergy update for 10 July 2025
v1.1 Update Out Now!
Major

Hi everyone! Update 1.1 is here, featuring Hard Mode and other requested features!

We hope you enjoy this final major update and can’t wait to hear your feedback!

New difficulty Mode: Hard mode named Resilience Mode
- +10 temperature on whole map in hard mode
- Plants die faster in Resilience mode (slower in Harmony mode)
- Plants give less ressources in Resilience Mode and more in Harmony mode
- Removed random chance to not consume food or water satiety for citizen in easier, now quantity of resources consumed depends on difficulty mode
- Refresh city score when changing difficulty
- Adding modifiers depending on difficulty for community services (satisfaction buildings with varyingRangeModifiers module)
-- -20% asked resources on Harmony mode
-- +20% asked resources on Resilience mode
- Adding upkeep modifiers depending on difficulty for soil modifying buildings (Fertilizer, Mineral Enhancer, Irrigation Pump)
-- -20% on Harmony mode
-- +20% on Resilience mode

New freemode map named Orphan Peak
- Also added freemode version of the 3 Gust of Fire maps (Last Springs, Taking Root and Devastation)

New City Events
- 9 news city events :
-- Down by the River
-- Malnourished
-- Get Cooking!
-- Split
-- Decentralizing
-- Research Proposals
-- Sharing is Caring
-- Motivation
-- Gathering of the Sages
- Satisfaction events’ system adjusted to prevent starting a new event just after completing one

Input Inventory Management
- New option to change input inventories’ capacity for production modules

New Icons and Tooltips in Objectives
- Clicking on an objective that asks to unlock a research opens the research screen with it selected
- Add Icons in quest objectives for the following items:
- Needed resources now have their affiliated icon before the resource’s name (material and immaterial)
- Tablet now have a tablet icon before the “Tablet” word
- Satisfaction threshold have the related satisfaction icon before the satisfaction names
- Orders (harvest and analysis) now have the related icon before the order’s name
- Needed research now have a generalist research icon before the research’s name

Balancing
- Added a reward to the completing of Step 01 in the Anchorage 01 (Merciless Skies)
-- +4 adults & +3 child
- Reduced temperature needed for Volcanic Tree to not poison on harvest from 100° to 90°
- Changed the Volcanic Tree temperature condition to not poison on harvest so it cancels the sickness application even if only one cell is 90° or above
- Removed a citizen reward that was doubled in two exploration event related to the "Warning" step of scenario Merciless Skies of the Anchorage campaign
- Increased range of the Carpet building from “5x5x5x5” to “6x6x6x6” to match with the Table building range
- Modified Construction cost of the ArtWorkshop and the MusicWorkshop to replace bricks by composite
-- Art Workshop from “30 Brick” to “20 Composite”
-- Music Workshop from “50 Brick” to “30 Composite”
- The citizen reward in exploration is now based on game time progression
- Added a recipe allowing production of Boreal Rock in the Sand Factory
-- “5 Protection” + “20 Water” give “80 Boreal Rock”
-- Also add an alternative recipe with Toxic Water instead of Clean Water (unlockable with the “Green Water” research)
- Changed spread of Cotton Sprout and Water Gourd
-- Reduced Cotton Sprout max cluster size
-- Cotton Sprout spread time increased from 10 to 15 days
-- Water Gourd apparition time increased from 20 to 25 days
- Modified scenario Merciless Skies of the Anchorage campaign so there is more spot to place Irrigation Pump near spawn
- Modified scenario Beacon in the Sand of the Anchorage campaign
-- Reduced Salt Drop Trees and Diluvian Bush cluster size
-- Moved some Water Gourd cluster near the Rocky Fig to protect them during the first dry season
- Sand Extractor now have an efficiency modifier depending on mineral terrain property (the more mineral the more efficient the building is)
- Sand Extractor also reducing mineral in is range by 6 (excluding core cell)
- Removed the placement quantity limitation for the Sand Extractor (was previously capped at 3 buildings on the map)
- Increased production time of the sand recipe in Sand Extractor to match with the new bonus depending on mineral level from “20 days” to “25 days”
- Improved the satisfaction to reach in the tutorial to make it clearer about satisfactions threshold, satisfaction bonus tiers and satisfactions tags
- Modification to support map start :
-- added 3 Child to every map at the start
-- balanced starting stocks resources to fit properly (on all difficulties) : +5 Bark, +20 Clean Water, +20 Sour Pods & +20 Vegetables
- New states added to Bamboo Flute, Cotton Sprouts & Lava Bulbs
- The modifier tooltip of “Water Need” depending of soil properties is now responsive to terrain properties chosen for the building
-- Adding a "TextColor" field on the TerrainProperty class

Added player thanks to credits

For those who actively contribute during Synergy's Early Access — through the demo, bug reports, suggestions, answering other players and/or sharing advice — we thank you directly in the game credits.

Interface & Feedback
- Placing a building will now display its entry point to help place a building correctly
- Added access to the Book of Knowledge from the resource monitoring panel, that filters automatically on the selected resource
- Added warning icon and tooltip text when a plant is dying in its UI
- Dead plant only display its health state if it can revive in plant panel
- Added precision in tooltip for varying range modifier module where resources used depends on housing modules in range
- Each tooltip of each satisfaction of a housing now displays all the bonuses applied to it and which buildings are participating
- Rectangle ranges are now shown as "width x length"
- Exploration zone pins now display a quest icon if an objective is asking the player to explore it
- Sort resource trades by result in Bartering Outpost
- Splitted toxic plant condition in multiple condition for better feedback
- Added animation when a resource trade is performed
- Added new feedback on production buildings indicating when its production is stopped because of the weather
- Adjustment on analysis tooltip’s text for some plants that were referring to specific soil property thresholds. tooltips now specify more precisely the cornered threshold value
- Modifying text display on world space feedback for production building that are stopped during dry season
- New description in the tooltip of spheric forum and experimental labs to explain that they increase the citizen capacity of the Hall of wise and the Research center respectively

Bugfix
- Fixed a bug where plant were not dying when being sick during a long time
- Fixed a bug where sage lung needs conditions being sometimes checked in plant panel while not active
-- Sage Lung texts changed + Value Type set to High for needs (still not enough to fix all issues)
- Fixed a bug where plants would spawn dead
- Fixed a bug where road on irrigation canal destruction only giving back one boreal rock
-- It is now not possible to select road or canal worksite
- Fixed heatmap legend of house satisfactions (previously range from 0 to 30 instead of 0% to 100%)
- Fixed research unlock description for harvest task
- Fixed negative temperature in houses or production building when temperature resistance exceeds exterior temperature
- Fixed a bug where building with 4 orientations stay at the same orientation when moving it
- Fixed dropped resources hover info and feedbacks order
- Fixed hover sometimes not showing resource name
- Fixed a bug where it was not possible to zoom or click behind order pins
- Fixed a bug where the heatmap of plantation mode was not correctly take into account invasive plants conditions to display 0% satisfaction
- The tooltips are now hidden when moving camera
- Fixed start button text replaced by “continue” before showing loading screen when starting a new game from main menu
- Fixed texts with white squares on tooltips in smaller ui scale values
- Fixed a bug where the mouse cursor could stay in “move mode” in the main menu
- Citizens will now go heal in closest available infirmary instead of first built one
- Fixed plants in wrong state when loading a game while being in a paused game
- Various fixes on roads and canals placement :
-- Fixed roads on canals conditions to prevent misplaced road on canal in front of a pump
-- Allow to build road on canal right next to a pump
-- Fixed invalid tiles when placing roads or canals
- Fixed main menu background size for certain resolutions
- Fixed camera snap when moving camera with keys while mouse button is pressed
- Fixed "have 6 maxed districts" achievement activating with founders place
- Fixed some cases where research module selected panel had misplaced bar cursor
- Fixed plant tooltip tags text when it needs two lines
- Fixed unable to correctly use saves when game folder is read only
- Fixed district upgrade button’s text appearing on two lines in japanese
- Fixed housing feedbacks appearing too early during the tutorial, before citizens were able to live in houses
- Adapting the tooltip for soil property dependent production modifier. Now gets correctly fed with the progression value depending on the property and the property unit symbol.
- Fixed Cactus Shrub not showing conditional resources on shell order
- Fixed city event consequence to lose or gain citizens not correctly displayed
- Preventing expedition to being wiped when a quest destination has been crossed in exploration to avoid behind block in an objective
- Deleting macro save won't delete all autosaves anymore
- Fixed citizen shadowing on sand factory
- Fixed graphical issues on hall of wise
- Fixed Spiketree outline
- Slightly adjusted highlight effect on elements while canceling an order to match the highlight color while painting an order
- Fixed a bug where it was not possible to build roads on environment decorations props
- Fixed a bug where the ranges were wrongly flipped if a range bonus was activated (with a district bonus for example)

Optim
- Cleaning and optimising (reduce unused textures, clean highlight, optimize shaders, …) on buildings (Mineral Enhancer, Greenhouse, Cooling Machine & Foundry)

Visuals
- Trees new sprites added
-- Sunshade tree
-- Hatted tree
-- Bunch tree
-- Spike tree
- Improved shadow on various plants

Other Changes
- Disabled incompatible option "limit mouse in game area" on MacOS
Post edited July 11, 2025 by FlockeSchnee
high rated
Streets of Rogue has been updated (including offline installers) four times in the last 36 hours or so. Version 99.2 came first yesterday, replaced shortly by 99f; today came v. 99g, then 99h. No changelog for any of these, of course.
high rated
There was a small hoftix update added to the System Shock 2: 25th Anniversary Remaster today (Offline & GOG Galaxy).

1.1.1.4319 - HOTFIX (July 11, 2025)
• Fixed HUD scaling incorrectly when reverting settings.
• Fixed saves sometimes failing to load.
high rated
Streets of Rogue changelog:
• Online multiplayer infrastructure has been updated to match Streets of Rogue 2 - The UNet system that SOR was using has been deprecated for oh… 7 YEARS, so SOR has been updated to use its modern equivalent, Mirror. This should hopefully result in a slightly better overall online experience.

• New matchmaking service is now used for multiplayer games

• Updated Unity engine to version 2022.3.60f1

• Updated Rewired gamepad plugin to latest version

• Removed Devlog button from main menu, as this had more relevance when the game was in Early Access.

• Removed Feedback form - Unfortunately the script that this was running has stopped working on my web hosting for whatever reason, so if you’ve sent me a message through here in recent months I may not have received it.

• Twitch support has been removed for the time being - The system through which this was functioning appears to have been altered to a degree, causing this feature to be broken for a while. I don’t have the personal bandwidth to do a proper fix at the moment (I’d like to come back to this in the future).

• The first v99 builds (released over the past couple days) had some notable new bugs, which have now been resolved.

v99g

• Fix for multiplayer issues some players were having with doors/windows/counters not appearing correctly and/or being non-interactable.

• Fix for player/npc falling animation not playing.

v99h

• Fix for single-player issues accidentally introduced in 99g
high rated
The Alters

Updated to 1.1.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.1.0

Hello Jans!

In the middle of July, we would like to introduce another update to The Alters, which address most of the bugs reported by you recently: "A quantum singularity" achievement, crashes, rebellion, localization and many many more.

We are still speechless about your kind words, positive comments and reviews. Your constant feedback and support helps us improve the game, and your own personal experience from it!

Check the full list below [SPOILERS INCLUDED]:

Story / Quests:

• Multiple fixes to rebellion logic. These fixes apply to new playthroughs and when player reloads a save from last journey
• Main quest on ACT2 breaking due to Research Lab removal
• Alters failing to gather during Final Day
• Personal Cabins not preventing Dormitory Rebellion
• Alters not claiming new Personal Cabins after old ones being removed
• ALX left on ACT2 being visible in ACT3
• Multiple adjustments to Alters side stories
• ALX research being available before researching Luminator
• New Perspective lesson being required for certain dialogue with Lena
• Rebels not using their Personal Cabins after returning to base
• Unable to complete Miner’s arm quest after he rebels at the end of ACT2
• ACT2 Interal veins not completing the “Look for more strange phenomena” step during “Strange Phenomena” quest
• Player getting stuck in ACT3 Tree climbs
• Luminator being visible during dialogue with Technician in rebel base
• Alters mentioning TUR and rebel base after the rebels return
• Miner still being in pain after receiving the prosthetic arm
• Captain still moving after dying in Interlude

Localization and VOs:

• Multiple missing and wrong translations
• Occasional missing voiceovers
• Replaced LLM generated text on Command Center asset
• Replaced machine translated subtitles in Social Room movies

Bugfixes:

• Resources being reserved although no production was set up
• [PS5] Game crashing when quickly closing the Tree of Life
• Infinite uphold showing negative production time
• Multiple collision issues during planet exploration
• Occasional crashes during climbing
• Crash when fast travelling to certain locations
• Dialogue icon visible on Alter Panel even though no dialogue is available
• Excessive movie watching stimulus
• Insufficient mood effect when using Contemplation Room
• Various performance optimizations
• “A quantum singularity” achievement never triggering
• Multiple SFX fixes
• Luminator getting misaligned with Jan’s hand after being damaged by anomaly
• Social Room movie audio still playing after alt-tabbing
• Strobing effect on Luminator light
• Interal foliage popping up on low quality settings
• Duplicated Alter News entries
• Missing warnings when disassembling outposts
• Missing logs from Contemplation Room
• Player gets teleported to Airlock or outside of base when using QC while an alter is present there in ACT3
• HUD not scaling properly with selected settings
• Movie watching tutorials being too long
• [Steam Deck] Fixed a crash when progressing to the next chapter
• Over 50 other minor fixes and improvements

Thanks to you, survival has never been so personal.

Stay tuned Jans!

~ 11 bit studios team