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high rated
A hotfix update for Blood West is avaiilable (offline & GOG Galaxy).

3.1.1 Hotfix (March 07, 2024)
• Fixed issue with disappearing NPCs after player’s death
• Affected saves should be “fixed” after the update has been applied
• Resting in beds may work to “force” the fix
• Fixed an issue where Wraiths could not be damaged outside of headshots
• Fixed an issue related to audio sliders not updating the proper values
• Fixed an issue when canceling options would still save them
high rated
Baldur's Gate III

Hotfix #21 Now Live!

CRASHES AND BLOCKERS

Fixed a crash related to Avatars no longer being in the party.
Fixed a potential blocker where having Gale [spoiler]sacrifice himself atop the Netherbrain[/spoiler] would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone.
Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue.
Added some extra error checks for when the game fails to load a save.
Fixed a crash during the transition between a dialogue with [spoiler]Dame Aylin[/spoiler] and Shadowheart's dream about [spoiler]her childhood.[/spoiler]
Fixed a crash when switching characters in Character Creation.

UI

Made the 'Sell Wares' and 'Offer Wares' buttons work for all party members in a trading session instead of just the character with the wares in their inventory.
Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed 'Buy Back' prices.
Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an 'Insufficient Gold' warning, no matter how much you actually had.
Fixed 'Send To' not showing camp characters in the context menu when selecting multiple items.
Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory.
Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it's back!
Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet.
Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse.
Restored the 'Send To' and 'Pick Up' options in the context menu for items in the Traveller's Chest.
Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking.
Fixed the 'Sort By' function not working properly for containers and inventories when sorting by the same filter twice in a row.
Fixed the 'Sort By' function not working for corpse inventories.
Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory.
Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection.

SCRIPTING

Fixed a dialogue not triggering after [spoiler]destroying the Steel Watch Foundry[/spoiler] if all the Gondians, including Zanner, died.
Fixed a bug causing Minthara to keep repeating a greeting that also happened to be a nice little Act III spoiler.
Fixed a bug causing the owlbear cub to disappear from camp. Little buddy just got lost.
Fixed the crime dialogue for trespassing getting spammed beside the Steel Watch Foundry if you triggered the alarmed door and then saved the game within the forbidden area outside the Foundry.
Fixed an edgecase where having Minthara around could teleport the party back to the Emerald Grove instead of the Lower City.
Fixed Wyll's quest not starting when you recruit him by replacing another companion with him.
Fixed the 'Enemy of Justice' condition applying to your player character upon reaching Créche Y'llek or the Shadow-Cursed Lands if you knocked out Minthara in a previous region, or upon reaching the Lower City if you killed a guard at Moonrise Towers and Araj Oblodra witnessed it.
Fixed a bug where the game would not realise knocked-out Minthara had been defeated in Act I if you took a Long Rest between knocking her out and defeating the other goblin leaders.

GAMEPLAY

You can no longer save your game while the credits are rolling. This is to prevent issues with the game not knowing which state to load.
high rated
AMID EVIL has been updated (Offline & GOG Galaxy).

GOG Build 2628 (March 06, 2024)
This final update adds a Hordes of Evil Endless Arena to The Black Labyrinth, so that you may have one final romp with its enemies and punchify them into a fine red mist.
high rated
Solasta: Crown of the Magister

Updated to 1.5.97_Final

No changelog.
high rated
Northgard

Updated to 3.4.3.36866 (Galaxy & Offline Installer)

Changelog from Steam:

PART 1 / 3
Rival & Allies Patch Notes for 07/03/2024

Hello Vikings!!

After the open beta period, we are now ready to release all the changes and new additions we wanted to bring to the game with this new release!

The main focus of this update is to make playing Ranked Multiplayer more fair and balanced, and playing Conquest with your friends easier and more enjoyable.
As well as to bring shiny new animations, UI improvements and more.

This patch contains new features for the Ranked Multiplayer, Conquest, the UI, Clans balancing, and many bug fixes.

v3.4.3.36866

Ranked Multiplayer

Since we’ve reworked the Ranked Multiplayer with the addition of the lobby finder, we’ve seen a lot of feedback and requests for improvements and new possibilities to be added. Although we cannot do everything and not all at once, we still want to develop and grow the feature in the long term, and with this update comes the first batch of improvements we wanted to add based on your feedback:

Gains and Loss of GPs have been adjusted to be more fair.
Multi-queue (looking for different types of games) is now possible.
• A Join pop-up now appears when finding a lobby to ensure players joining are not AFK.
Ranks - New players no longer start at 300 GPs and in Stone league, but as unranked until they play 5 Ranked multiplayer games.
Ready Button has been added to the lobby. (The game will launch when all players are ready or when the timer ends)
Disconnection - In team games, if a player fails to connect or loses connection during the game, their teammates will be allowed to concede without losing GPs after some time.

Conquest

We’ve reworked the Conquest menu to make it easier to play co-op with your friends, and we’ve buffed the general bonuses to make them more interesting. Also to avoid, especially on extreme difficulty having only some bonuses being chosen above all others.

Bonus

• All general conquest bonus values have been buffed to be more impactful.
• Some Conquest bonuses have been reworked to be more useful:
    • Bonus allowing a specific building to take no building slot now functions for all buildings producing a specific resource.
    • Bonus allowing for free updates of a specific building now functions for all buildings producing a specific resource.

Co-op

Co-op bonuses - When playing Co-op Conquest, each player now has their own pool of bonuses to choose from.
Conquest Co-op flow has been reworked for more simplicity.
Conquest Map - When playing Co-op Conquest, a new visual indication has been added to highlight what Battle is selected by each player.

UI

Whenever we can, we keep on improving the visuals and UI of the game to make them as clear and as shiny as we can.

Improvements

Menus

Background Illustrations - Perspective effect added on illustration animations.
Clan Selection - It is now possible to open the Lore-Tree of each clan from the selection screen.
Clan Selection - You can collapse start-with descriptions of clans.
Multiplayer Leaderboard and Multiplayer Profile have a new tab highlighting the Cosmetic Rewards that can be obtained at the end of the season.
Multiplayer Leaderboard screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
Treasures Skins - Hovering a unit skin now triggers a preview of its victory animation.
Treasures Ornaments - Season Ornaments will now be available in the shop after a year. Before this they will remain available only to players who obtained them as end of season reward.

In-Game

Victory/ Defeat - New end-game animations for each type of victory and defeat have been added.
Pop-ups - In-game pop-up UI has been reworked to be more consistent.
Camera - In-game camera has been improved to allow for closer zoom-in.
Units now have icons next to their stats highlighting the categories they belong to (Military unit, Specialized worker, Animal, Draconic unit, etc…)
In-game UI - you can now check clans Fame titles by hovering the fame icon and no longer the icon of the clan. (Start-with bonuses are still accessible by hovering the clan icon)
high rated
Northgard

Updated to 3.4.3.36866 (Galaxy & Offline Installer)

Changelog from Steam:

PART 2 / 3
Additions

Stoat Clan

We’ve received feedback about Stoat Clan duchies and levies sometimes being difficult to keep track of, so we’ve designed a new clan-specific UI to hopefully address this problem.

Duchies and Levies custom UI is now displayed when playing the clan, highlighting the state of different duchies and levies and allowing for direct trigger of levies.

Bug Report

We’ve added a button to report an issue directly from the game. Using it will automatically send data and information about your game settings, the version of the game you’re playing on and more to help us identify the problem as quickly as possible.

The bug report button is accessible from the main menu, lobbies, and the in-game pause menu.
Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.

Balancing

Reworks

Most answers to the survey pointed out Lynx and Ox as underperforming clans currently, so we’ve dedicated some time during the beta to both reaffirm their identity and make them easier to play and more powerful.

Ox

Since our rework of military unit camp bonuses, Ox was weake ned by the change on the Warriors, so we want to give it this strength back. We also globally want to reward a more aggressive playstyle, making earn ings like Warcraft stronger, but only rewarding fighting and no longer passive XP production.

Start-with

    • Torfin recruitment cost has been reduced from 250 to 150 Kröwns.

Military Training

    • Each camp upgrade provides an additional +5% Attack Power to the associated unit. (in addition to existing bonuses)

Ferocious Charge

    • Has been changed to only focus on Warriors but make their weapon forge entirely free.

Warcraft

    • Lore and Fame are now only gained on kills, but the values have been increased.
    • 50% of Military XP converted into Lore - instead of 30% previously.
    • 20% of Military XP converted into Fame - instead of 10% previously.

Lynx

With those changes we tried to make Lynx start a bit more comfortable, especially its early clearing, giving it more ways to remain outside its territory without being penalized for it. We also wanted to reaffirm Mielikki’s role as master huntress, making her less related to managing the clan economy and being inside your territory, and giving her instead more reasons to be outside in the wild hunting with her lynxes.

Start-with

    • Hunters have a native +10% production bonus.
    • Mieliki recruitment cost has been reduced from 150 to 100 Kröwns.

Trackers


    • Trackers no longer lose some of their buffs when using non-ranged attacks.

Spoils of Plenty

    • The lures can now be placed from the building menu and no longer require Mielikki to do it.
    • The +10% production bonus to Hunters on Lures is removed because it is now a global start-with

Fame 200

    • The mythical lure can now be placed from the building menu and no longer requires Mielikki to do it.
    • Each animal kill decreases the next Feast cost by -7.5% - instead of -5% previously.
    • Waves of the mythical lure now spawn +25% faster.

Caring Sibling

    • The heal on Brundr and Kaelinn now triggers outside your territory if Mielikki is in the zone with them.
    • Mieliki is also healed when she is with at least one of the Lynx.

Sibling Rivalry

    • Brundr food production now works everywhere and no longer just inside your territory

The Wise One

    • Mielikki Lore production is no longer restricted to your territory only.
Post edited March 08, 2024 by Hustlefan
high rated
Northgard

Updated to 3.4.3.36866 (Galaxy & Offline Installer)

Changelog from Steam:

PART 3 / 3
Buffs

We’ve slightly readjusted some effects and values to make them more impactful and make sure they are useful in more situations.

Bear

Start-With

    • Delay on Kaija recruitment has been removed.

Winter Festival

    • Now replaces Freya’s Blessing.

Fame 500

    • Attack Power gain bonus has been increased from 1 to 1.5%.

Raven

Start-With

    • Lore production when scouting has been buffed from +1.5 to +2.

Fame 200

    • Trade-routes with Homeland prices have been reduced from 1.5 to 1 Kröwns

Global

Mjolnir (Relic) damages have been multiplied by x2.
Shield Bearer Camps upgrade now grants +3.5% Def (instead of 2.5% before).

Nerfs

We’ve seen feedback on passive heal abilities being very strong on big armies as they always heal the same value no matter the warband size. We agree with this sentiment and have made some adjustments to correct this

Eagle

Boneyard heal effect is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and triggers only if the zone is not in combat.

Snake

Rapacious Exploitation heal effect on scorched-earth zones is now divided among the wounded units in the zone (With a minimum and maximum heal value per unit) and only triggers outside of combat.

Bugfix

Owl - Fixed loot pouch with wood not giving lore
Owl - Fixed “null” displayed in the lore tree if all lore was unlocked
Owl - Fixed warning message for upgrade a zone after relic is built
Stoat - Fixed “Everything the light touches” achievement not unlocking with duchies
Stoat - Fixed levy shared without the lore
Snake - Fixed Signy details depending of her age in game info
Snake - Stolen Lore fixed “Field Ration” giving a positive food upkeep
Boar - Sheeps can no longer be tamed
Squirrel - Rumor Mongering no longer improves relations with other clans
Goat - Fixed second conquest bonuses not allowing to unlock lore after “Defensive strategy”
Eagle - Fixed number of scout that can spy while another are exploring a cache on the same tile
Lion - Fixed Monument of God not counted as a religious building
Conquest - Gold rush fixed trade event being proposed
Conquest - Gold Rush fixed tile with 2 different deposit on it
Conquest - Land of Oblivion fixed Scorched earth activation
Conquest - Land of Oblivion fixed military unit not transforming in the fog
Conquest - Rising from the Abyss fixed scout going under water when assigned to Marmenil’s camp
Conquest - Rough Sea fixed raid being launched in Longship Dock
Conquest - Newfound Knowledge fixed AI unlock lore SFX played for the player
Rig’s Saga - Mission 8 hide a text that should not be displayed
Rig’s Saga - Mission 11 fixed issue when starting after the cutscene (villagers couldn’t be assigned to TH and Defense Towers couldn’t be destroyed)
Lobby Finder - Fixed research not possible if no custom lobby was created ever
Lobby finder - Fixed pop up text when Gp difference is to big
• Added security for lobby finder
• Fixed leaving a lobby not leading to GP loss
• Fixed a crash when trying to access conquest while a save is corrupted
• Fixed Scout scouting without scout camp
• Fixed Scout being blocked when scouting a tile that gets colonized mid-way through the scouting
• Fixed some generation map issue on Ragnarok
• Added security to avoid loading screen to stay displayed when a game start
• Fixed Draugr event spawning draugr on Town Hall tile
• Fixed SFX unit played on movement from AI
• Fixed relation notification not showing the correct associated neutral faction
• Fixed Monument of god displaying that a villager can be assigned
• Fixed Town Hall skin “Svadilfari” and “Slidrugtani” displaying a transparent flag
• Fixed GP displayed in premade
• Fixed Warchief name
• Fixed some text issues
• Fixed some UI issues

Known issues

• GOG/ EGS players can see “P2P servers” as an option for Conquest and Multiplayer lobbies but they cannot be accessed. (An error message will appear tried)
• Some UI issues
• Some text issues might still be present
high rated
Warhammer 40,000: Sanctus Reach

Standalone installer updated: [Windows] 1.3.1b ⇒ 1.5.0.

[The complete changelogs 1.4.0, 1.4.4, 1.4.5, 1.4.6 and 1.4.7
can befound in the whatsnew.pdf in the game's root folder.]
Change History:

v1.5.0 – November 8, 2023
• AI units can attack when panicked.
• AI can use any ability when broken that the player can use when broken.
• AI only uses Blessing Of Mork if HP or Morale have been reduced.
• Out of actions icon shows after using Ammo Runt if you have no actions.
• Out of actions icon shows after a bonus melee attack if you have no actions.
• Stats for melee weapons don't show for Tzeentch heralds and pink horrors.
• Victory screen corrected for campaigns after using a bolt to attack terrain.
• Melee blast tile overlay shows for upgraded plague drone's melee attack.
• Typo fixed for text when Horrors Of The Warp campaign is completed.

v1.4.9 – August 23, 2023
• Warpaint ability shows when your own units are in ranged of the effect.
• Full stop added to a line on the Toxic Mix object description.

v1.4.8 – August 11, 2023
• Bug that prevented skirmish campaigns functioning in 1.4.7 fixed.
• Fury Of The Wolf ability has a tile overlay.
high rated
The Thaumaturge

Updated to 0.0.70456_ship_20240308_033319 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Thaumaturge Patch 1.0.1 out now!

Hello everyone!

We’re humbled to see that so many of you already played and enjoyed The Thaumaturge. Thank you for all the valuable feedback and kind words

Our goal is to ensure that The Thaumaturge is the most polished (pun intended) experience we can deliver.

Therefore, we kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.

Thank you!

Patch 1.0.1

Stability:

• Optimization improvements that should improve stability and overall performance of the game in critical areas;
• Support for NVIDIA DLSS3 and NVIDIA Reflex with the newest 551.76 graphics driver;

General issues and improvements:

• It is now possible to disable subtitles
• Fixed the issues with tutorial videos often stop playing properly, showing black screen instead;
• Fixed the issue where Finisher Attack with Fury upgrade did not remove breakdown state from chosen enemy even if it was preceded with a Finisher from the Salutor;
• Fixed a black screen when interacting with the thugs in Szulskis' garden on a controller during a generic encounter;
• Fixed instances of missing translations;
• Fixed instances of incorrect text formatting;
• Improvements for animations that fixed some clipping issues across multiple scenes;
• Lipsync improvements;
• Fixed instances of some SFXs missing;
• Improvements to overall audio side of the game;
• UI tweaks and improvements;
• Lighting improvements;
• Navigation improvements;
• Unlocked Graphics Options on Steam Deck.

Quest related issues:

• Fixed the issue where interaction with Wiktor's bed at the start of A Story of One Lecture side quest could deactivate the quest entirely;
• Fixed conditional blocker during Cognitive Function side quest due to insufficient points in Mind and untamed Salutor;
• Fixed conditional blocker during Cognitive Function side quest caused by loading save made after opening wardrobe door;
• [FR] Fixed cases where Ligia, Woronin and Wiktor used a language that is too polite when referring to each other;
• Fixed the issue where player could be blocked during the final conversation with Voronin during The Price of Friendship side quest;
• Fixed the issue where player could get stuck in a spot if walking towards the edge of the sofa as autosave was created during In the Abyss quest;
• Fixed the issue where random NPC may spawn and cause issues during Salutor fight in Bastards of the Night quest;
• Fixed the issue in The Art of Dying side quest where the game still behaves as if the player has Okhrana ID though it was taken away previously;
• Fixed the issue where Ligia model could disappear during end scene in one of the Epilogues;
• Fixed the issue where leaving the first dialogue with Wanda without asking about the doctor results in both Dangerous Friends quest’s objectives missing trails;
• Fixed the issue where trail attached to objective "Talk to Rasputin" was inactive after finishing In the Abyss quest if the initial part of Devil’s Gambit quest was finished before;
• Fixed the issue where acquiring pass from Voronin after the manipulation on the guard at the railway station was unlocked enabled the player to talk with the guard for the second time and eventually lead to a black screen during Private Instruction side quest;
• Fixed the issue where Children of Satan quest could persist through point of no return part of the game;
• Fixed the issue with the final ritual fight where certain debuff effect did not take effect until changing active salutor;
• Fixed a black screen after talking to Ligia about Wiktor's decision if the player leaves the house beforehand during A Fourth for the Bridge quest.

More updates coming soon!

Take care,
Fool's Theory and 11 bit studios
high rated
Darwinia - 10000th Anniversary Edition

V. 2.3.3

This update contains significant fixes and enhancements since the 2.3.2 release.

Major changes:

The Vulkan renderer now requires a minimum of Vulkan 1.1. If your driver does not support Vulkan 1.1, it will try to use other renderers available on your platform.
Fixed a crash on NVIDIA GPUs when running on recent graphics driver versions. NVIDIA's driver is one of the few to actually implement VK_SWAPCHAIN_CREATE_DEFERRED_MEMORY_ALLOCATION_BIT_EXT, and it interferes with older Vulkan layers (Steam overlay, MangoHUD) that were not designed with that behavior in mind.
Fixed a crash when handling unexpected keyboard inputs.
Fixed a very long-standing bug (probably since the original Darwinia release!) around world time handling. In a simplified explanation, the world expects to update at 100Hz, but it was actually updating at 90Hz. This caused numerous graphical glitches and strange behavior such as rubber-banding effects.
Fixed crash when loading shape files with incorrect triangle counts (e.g. from mods).
AntHills are now more dangerous. They were incorrectly not updating their objectives, so ants would repeatedly go back and forth between the same locations instead of changing targets to attack or pick up spirits.
Implemented support for SMAA S2x (MSAA 2x + SMAA).
Save games for mods are now stored in mod-specific subdirectories. This prevents accidentally loading a save game which does not match the loaded mod. Additionally, it is now possible to have multiple user profiles on a per-mod basis. Unfortunately, existing mod save folders must be moved to the new location by hand. For example, if your mod save game is currently named "users/ModName", you should move it to "modusers/ModName/ModName".
Numerous performance and memory usage improvements across the board.


Minor changes:

Game controller detection was not behaving properly, causing the game controller help tips interface to flicker frequently.
Fixed a minor UI glitch on the Steam Deck in the "Reset Location" dialog.
Reduced Virii entity memory usage by half.
Flag icons are now much higher resolution.
Improved startup time on Windows by disabling some SDL features we didn't need.
Shape explosions now preserve entity velocity.
Updated contributing libraries.


Compatibility:

Improved compatibility of the ANGLE Direct3D 11 renderer with older graphics chipsets that support less than FL11_1.
Now supports Mesa's GL-on-12 and Dozen (Vulkan on D3D12) renderers, if installed.
Improved handling of DXVK for ANGLE D3D11.
Fixed wildly incorrect rendering on the Haswell-based 2014 Intel Mac Mini.


Known issues:

macOS: On MacBook Pro 14"/16" with 120Hz displays (or in fact any Mac with > 60Hz displays) there is stuttering in full screen mode. This is caused by the "Direct-to-Display" feature in Metal, which cannot be opted out of. We have implemented a partial workaround to this problem, but there is still occasional render stuttering. Players can work around this by running the game in Windowed mode, or by running an application that keeps a hidden always-on-top window running (such as Notchmeister). We have an open bug with Apple about this problem and will continue to look for a better solution.
Windows: Some applications (e.g. ReShade, Bandicam, Overwolf, RivaTuner Statistics Server, etc) may inject Vulkan layers into the game process, even if those applications are simply installed but not running. Some of these layers are known to cause occasional crashes when using the Vulkan renderer. To work around this, either uninstall those applications or use a different renderer in the Screen preferences (OpenGL or Direct3D 11).
Older graphics drivers may be less reliable and cause crashes. Please update your drivers from your card/chipset vendor's website.
high rated
Endless Space 2 Re-Awakening Update:

Version 1.5.60

PART 1 / 2


Combat Changes (base game)

Weapon/Defense/Support Module related changes:
Defense module stats are rebalanced, and Shield Capacities are substantially buffed.
Weapon DPS values, fire rates, effective ranges, Weapon Hull & Shield penetration values are tweaked.
Strategic modules, EMP Weapons, Railguns, Swarm Missiles, Blast Effect Batteries, and Squadrons are adjusted in terms of their stats, effects, and use cases.
Support modules are balanced, some are reworked, and new ones are added. Flotilla-wide effects are expanded.
Ship Hull changes:
Ship Health, Hull weakness, and manpower capacities are adjusted. Carriers are significantly nerfed.
Coordinator and Protector ship bonuses are significantly buffed, and new effects are added.
Ship targeting priorities are changed and made visible in the ship design view under the ship "Role" UI.
New Attacker and Protector Ship Hull Upgrades are added to the tech tree, increasing their module multiplier to x1.25
Battle Tactics changes:
Battle Tactic effects, ranges, and tech stage placements are changed. Their UI is made to be more descriptive.
New situational but powerful battle tactics and upgraded versions of existing tactics are added to the curiosity rewards.
Squadron changes:
Squadron movement speeds are substantially buffed.
Fixed squadrons dealing significantly more damage than intended
Squadron stats are adjusted in line with new squadron roles: Light & Heavy Bombers, Interceptor & Strike Fighters.
Mechanics & Other Changes:
Flak damage, Flak fire rate, and projectile health values are adjusted. Flak targeting orders are adjusted. Swarm missile, BEB, EMP missile, and normal missile fire rates are aligned. UI is updated to provide more information.
Fixed Evasion: Evasion used to provide only half of the intended effect; now works correctly.
Ship level-up effects are adjusted.
Fixed ship experience on construction.
New tags for modules are added: "Only once per ship" "Only once per flotilla" "Can only be used on Medium Support Ships"
Curiosity rewards and drop rates have been rebalanced.
Re-added removed technology "Vacuum Protection", moved the following items onto it:
Advanced Explosive Drones (Empire Improvement)
Increased bombardment damage from ground battle strategies
Extreme Swarm Missile (module)
EMP Disruption Field (module)
Repulsive Plates (module)
"Weapon Interference Beam" unlock with either Advanced Game Theory or Tensor Algorithms
"Shield Interference Missiles" unlock with either Advanced Fusion Power or Hyperium Magnetics
Cleaver module has had its damage and manpower damage increased to match its tier

Academy Changes (Awakening)

Reduced Academy Aggression
Academy fleets no longer siege player colonies and outposts while at neutral relations
Academy fleet power now scales with Academy level and starts much lower
Introduced "Endless" Difficulty setting for the Academy
Introduced "Academy Expansion" setting
Adjusted the speed at which the Academy gains levels to better align with players
Introduced Academy Diplomacy
Improve your relationship by donating during role assignment periods
Nakalim gain favor by donating systems to the Academy
Ask for favors at the cost of relations
Each faction has access to one unique favor
Adjusted Legate role (formerly Master of Dust): can declare a Crusade against a player, which allows any other empire to attack their fleets regardless of their diplomatic relation.
Each major faction now has its own preferred Academy roles
Academy ship equipment and fleet strength have been entirely reworked
Ships loaned from the Academy are now prohibited from invading

Nakalim Changes (Awakening)

Gameplay Affinity: The Last Empire
-50% Base FIDS on Planets by default
Can build Temples (Cost 1 Relic and 1 Turn), which remove the FIDS malus and convert Base Science into Influence.
Systems that have temples on all planets can build a Cathedral (Cost 1120 Industry, no Relics), which provide the following bonuses on their system:
+10% FIDSI
+30% Influence Radius
+5 Vision
5% Enemy Health damaged per turn of Fleets in Influence Radius
20% Friendly Health repaired per turn of Fleets in Influence Radius
Increases number of total empire relics that can be allocated (See below)
Cathedrals provide empire relic slots, which provide powerful empire-wide bonuses and require multiple relics to activate. Any bonus may be activated at any time, but only one per Cathedral may be active. These replace Food/Industry/Dust/Influence relics, and are toggleable on / off. Empire relics focus on increasing one of the innate strengths of the Nakalim, with one changing based off of leading political party
Exploration Slot - +25% Movement Point efficiency, +5 Vision Range on Fleets & Systems
Expansion Slot - +1 Colonization Threshold per Cathedral, No disapproval from planet type on planets with temples
Diplomacy Slot - provides a constant amount of minor faction relation and increased influence radius
Political Slot: Get bonuses for all elected parties, but government types with fewer political parties get more powerful bonuses
Industrialist - +50% Strategic Deposit Generation on Temples
Scientist - +20 Dust, +10 Influence, +10 Manpower per Unassigned Relic
Pacifist - +100% Trade Value on Systems with Cathedrals, +40% Fleet Health Regeneration in Friendly Territory, +20% Troop Health per Temple in System
Ecologist - +100% Luxury Deposit Generation on Temples
Religious – Heroes are earned faster and can be assigned outside of Borders
Militarist - -20% retrofit Dust cost, Fleets can be retrofitted outside of Friendly Territory
Can assign a relic to a hero, which provides the following bonuses (you can no longer assign multiple relics to a hero, the effect is now binary):
+25% XP on Hero
+50% Hero Recovery Rate
+10% FIDSI on Fervent, +5 Approval per Temple on System
+10% Fleet Health, +10% Fleet Damage, +10% Fleet Evasion, +10% Fleet Shields
Unassigned relics generate 50 science, can be upgraded via empire improvements
Adjusted relic spawning formulas to respawn them once they reach a certain threshold and to focus their spawning location on getting further and further, eventially stopping near the middle of the galaxy.
Trait: Beliefs not Breakthroughs
Planets do not generate science
Systems only produce half science
Science gained from battle rewards is halved
Technologies can be traded at higher than normal cost
Trait: Forgotten Lore
Technologies granted by Forgotten Lore now do not reduce the Sophon research bonus
Created a lower level version of Forgotten Lore that only unlocks tier 1 technologies
New Trait: Slumbering Ruins
Some systems will be marked as Slumbering Ruins per Nakalim player. These systems are marked to all Nakalim players, and retain their status even if colonized by another empire or obliterated (though, owned by another player it needs to first be conquered, or if obliterated it needs to be repaired).
The system can be awakened from its dormant state by colonizing it.
Awakening a Slumbering Ruin provides a small amount of Major Population, a few early game buildings (if not already constructed), and a temporary flat FIDSI bonus.
Once Awakened, a system cannot be reawakened by another Nakalim player, but all Nakalim players can see that it was reawakened.
New trait: Well Founded
Starts with the area around them revealed (Starting constellation on non-unique galaxies, radius of systems around them on unique galaxies)
Trait: Apathetic Colonists
Outposts generate 25% less food
Colonies ship 25% less food to outposts
Systems can now be gifted to the Academy as an invasion outcome
Added an "Align" Minor Faction interaction that allows "vassalizing" a minor faction
Nakalim heroes: Rebalanced most skills
Nakalim Population
+2 Approval (+1 Approval Spliced)
+2 FIDSI on Happy (+0.5 FIDSI Spliced)
Collection Bonuses
10 Population: Boosts Religious politics
20 Population: +10 Approval on systems with Nakalim
50 Population: Unlocks a new offensive and defensive ground battle strategy
Politics: Religious, Relativist (Science -> Religious), Utopian (Industrial -> Ecologist)
Xirmisala Population
+1 Food
+4 Dust on Happy
Collection Bonuses
10 Population: Boosts Religious politics
20 Population: +10% Dust on systems with Xirmisala
50 Population: Unlocks the Dust Dowsing Law
Politics: Religious, Relativist (Science -> Religious), Utopian (Industrial -> Ecologist)
Relics can now be collected while a fleet is cloaked
Nakalim now start with a colonizer and 2 explorers


Modding Changes

Adding new modifier operations, Minimum & Maximum
Increased the ability of modders to change Academy diplomacy, AI, ship spawns, etc.
Exposed multiple new formulas in the registry, along with the ability to revert the academy back to using "stress" instead of relying on academy levels
Post edited March 09, 2024 by kultpcgames
high rated
Endless Space 2 Re-Awakening Update:

Version 1.5.60

PART 2 / 2


Other Changes

Slightly increased infantry health and damage
Unfallen now start with an additional vineship
Influence conversion unlock tech has been moved to T2 Empire Development
Explorer hull upgrade tech has been moved to T2 Science and Exploration
Reduced the military support requirement of the Sophons Quest "Chapter 2. Seeding the Cloud - Part 1 and the "Masters of the Arena" quests so that they were reasonably achievable
Changed screen placement of several T3 & T4 Military technologies (no gameplay changes)
Clarified some confusing tooltips
Dust Bonanza no longer has an upkeep cost
Improved AI from using some incorrect module combinations
Denarque university industry cost reduced by 2/3

Bugfixes

Battle Result Notifications no longer block the turn, while keeping the big stability improvement that originally caused this issue (Note: This fix works for Single Player and Multiplayer hosts only, but not Multiplayer clients, who will still need to dismiss the battle report notification to let the end turn progress)
The Academy's aggression & power level scaling has been fixed
Isolated systems are no longer blocked from being colonized by the quest Death Without a Corpse
Horatio's Main Quest: Chapter 2 (Industrialist) will no longer get stuck if another empire destroys the fleets (It will complete)
Relics gained from converting will always be 2, it is no longer scaled by gamespeed which resulted in 1.33 relics on slow
Quest "Forged in Battle" Now is 25-55 turns instead of 10-70 by galaxy size
System Trade Value no longer scales with Game Speed
The mining probe lifetime of multiple Behemoth modules is no longer additive, now taking the highest instead
Influence gained from Lumeris pop bonus is now shown in the Empire Influence tooltip
Unfallen Terraform Options (Hot types to Forest) now use the forest art (previously all were Savannah)
Optics Research Lab's yield is now shown in the System Science Tooltip
All Singularities now affect heroes as intended
The Diagnostics.xml file should no longer be filled with errors if the Nakalim main menu screen is displayed
Fixed Nakalim being after the Umbral Choir in the faction selection
Behemoths no longer shown under Faction Hulls for every faction
Capped many cost reductions from reaching 0%
GasWarm now has the Temperate tag
Fixed Custom Umbral Shadows not having GUI Elements
Fixed Influence Radius flickering and huge influence border growth projects
Fixed many slots on Academy ships not functioning properly
Fixed Behemoth Mining not properly transferring its FIDSI to your planets
Fixed some icons some icons appearing as much lower resolution than they should
Fixed malus for missing colonization tech not showing up in planet FIDSI breakdowns
Fixed some empire relic effects not toggling correctly
Fix miscellaneous tooltips from not showing up properly / being duplicated
Fixed starting Behemoth modules not unlocking when you research the Behemoth hull technology
Fixed Bait / Jammer modules not correctly applying movement effect
Added missing EmpireAttitude localization strings
Adding missing warning strings
Fixed many typos
Fixed Hero Skill GUI showing an incorrect amount of available relics
FIDSI per Population bonuses on Planets no longer appear as though they are giving you a large percentage
Fixed Aligning a minor faction not failing any assimilation quests associated with it
Fixing colonization module tooltip appearing in the incorrect category
Fixed some modules appearing as though they require a different strategic resource in the tech tree
Minor factions can no longer run out of quests to give
Fixed brainwashed faction still allowing their boosts to be used
Fixed terraformation not showing difference between planet FIDSI
Post edited March 09, 2024 by kultpcgames
high rated
Barony

Updated to V4.2.1-010324-eatmyhat-hf1

Changelog from Steam:

4.2.1 Hotfix Patch Notes

General:


• Enabled the 5 new leaderboard specific achievements to be progressed while playing the weekend Challenge Event (Standard achievements are still disabled in this mode):
- “Bloom Where You’re Planted”
- “Growth Mindset”
- “Johnny Dungeonseed”
- “Reap What You Sow”
- “Sprouts”

• Added prompt when selecting locked race/class combinations to notify which achievement needs to be unlocked

Modding/Translations:

• Added higher resolution texture mod support:
- Using new file /data/tiles.json
- Include this file and modify the line ‘tile_texture_size’ when creating higher resolution texture mods.

• Added translation mod support for introduction/story sequences:
- Files are in /data/story/ folder

• Improved translation mod support for books:
- Using new file /lang/book_names.json
- To translate book content, edit the .txt files in /books/ folder but do not change the filename
- To translate book names, edit the new /lang/book_names.json with your translated names in the right hand side

Bugfixes:

• Fixed crash on Conjurer Skeleton level up on Linux/Mac
• Fixed One-Shot Challenge character selection defaulting to Barbarian when the class choice was predetermined
• Fixed Wanted effect from Bandit Mask disappearing on entering Hamlet
• Fixed “Bloom Where You’re Planted” achievement not triggering correctly for follower kills
• Fixed “Comedian” achievement not triggering while wearing Funny Bones’ eyepatch
• Fixed crash when unloading translation mods with edited books
high rated
ΔV: Rings of Saturn

Updated to 1.37.4 for Windows, Linux and Mac.

Changelog from SteamDB:

1.37.4 - Light Lag

• If your ship was burning torch or thruster discharge at the very last second of the "return to Enceladus" cutscene, it could make thruster flares disappear completely from subsequent dives.
• Adjusted physical cargo bay actuator settings on OCP-209. Previous settings sometimes caused the cargo bay to get stuck if your framerate dropped to 15 or less.
• The ship spotlight on OCP-209 will not rotate with your habitat anymore.
high rated
Travellers Rest 0.6.4.3 -> 0.6.4.7
Patch v0.6.4.4
Changelog from Steam:
- An option has been created in the options to change the water quality to improve the performance in underpowered equipment.
- Fish Traps now cost twice as much to produce but can be used twice.
- Now Fish Traps cannot be picked up once they have been placed.
- Balanced mussel and crab spawners.
- Fixed several visual bugs in Wilson's house.
- Fixed a bug that could cause the in-game music to stop playing.
- The price of seaweed has been modified.
Patch v0.6.4.5
Changelog from Steam:
- Fixed a bug that caused the player to get pushed with some wall objects upon placing them.
- Fixed a bug that caused the wrong rod sprite to display in two-player mode.
- Fixed a bug that caused some drink ingredients not to show correctly.
- Fixed a bug that caused game music to stop playing.
- Fixed a visual text error with orders.
- We have fixed a problem that caused frame rate drops at specific moments. In the next days we will continue working on the game performance.
Patch v0.6.4.6
Changelog from Steam:
- Code has been optimized to improve overall game performance.
- Fixed a bug that caused guests to look in the wrong direction when requesting a room.
- Fixed several bugs that could cause npcs to malfunction.
- Fixed a bug that could cause a crash in the farm animal tutorials.
- Fixed a visual bug with the new record text when fishing.
Patch v0.6.4.7
Changelog from Steam:
- This patch fixes a bug that caused some workers to increase or decrease their movement speed greatly.