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high rated
ΔV: Rings of Saturn

Updated to 1.3.8 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.2.1 - Hostile Takeover

- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
- The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
- Pirates didn't care much if you fired on their allies.
- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
- Updated translations.

1.3.5 - Carbon Dainty

- Mining Companions will no longer devour human bodies on their way to Enceladus.
- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
- Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
- Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
- Fixed a bug that caused your crew to talk to you less than they were supposed to.
- Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
- The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
- Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.
- Updated translations.

1.3.8 - Quantum Overdrive

- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
high rated
Songs of Syx

Updated to 0.64.39 for Windows, Linux and Mac.

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.69-9_3

No changelog.
high rated
Suzerain

Standalone installer updated: [Windows] 2.0_release_0.0 ⇒ 2.0_release_0.0.1.
Hotfix 2.0.2

Hello, dear community members.

The 2.0 update has launched with overwhelming success. We have been analyzing the feedback and looking at issues since the launch yesterday. Today, we are pushing our first hotfix for the update to tackle the critical issues we spotted.

Patch 2.0.2
(01/08/2023)

The update is deployed to the default branch. The database changes only apply to new games, and code fixes apply to ongoing games.

⯈ Bug Fixes and Polish
---• Added space bar function
---• Added drag function to right-click of mouse
---• Fixed a rare issue about exile that had no condition fallbacks
---• Fixed a very rare issue with the flow step system calculation that caused certain triggers to disappear
---• Fixed an incidental rare database issue
---• Fixed missing and broken false condition in turn 7 ministry Gus results meeting
---• Reduced economy integer for business taxation condition
---• Fixed a missing condition in the queen phone call scene
---• Fixed a few typos
✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


The Shivah

Standalone installer updated: [Windows, Linux] 2.0 ⇒ 3.0.
Hi,

We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse!

The savegames have been tested and should work, and shouldn't break.
If for any reason there's an issue, feel free to report and opt in to an older version!
high rated
The offline installers for Old World are finally here. The new version is 1.0.68068 (GOG update number 66371). Two updates have been published during these days.

Update 1.0.68045 as posted by the dev on the game subforum:
Main Branch: 1.0.68045 Release 07/26/2023

Headline Changes
Added Customize Leader option
Added city site density map option
Improved AIs use of anchoring

Design
Added Customize Leader option to game setup when Pick Later Archetype is selected. This allows you to choose your leader's portrait, name, age, gender and starting trait as well as their archetype
Added city site density map options to random maps: High, Medium, and Low. High is the default, Medium has 1.5x distance between city sites and Low has 2x
The No Ancient Ruins option will now work on premade maps. Ruins tiles get cleared and changed to a nearby terrain type
Chaste trait will no longer be randomly assigned to characters
Units of a tribe without settlements but with a player ally no longer convert to Raiders
Cities captured by tribes and by the player in One City Challenge now go through the normal capturing period before switching hands or being razed
Ending a tribal or national alliance now bounces units out of tiles they can no longer occupy (i.e city center)
Can no longer start a diplomatic mission to change war/truce/peace state until both sides have met each other. This is particularly relevant for Schemer archetypes who can no longer declare war immediately on meeting a nation with an invisible scout
AI now builds the Found Religion project
2 new ambitions added for Hittites to build their unique units
In the Barbarian Horde scenario, Cunning governors grant +20 family opinion instead of unlocking Caravans (which are disabled)

Programming
Improved AIs use of anchoring
UI xml files are now allowed in user mods. UI xml files have been added to the Reference folder

UI
Ping popup style consistency pass
Added city found cost to tile tooltip (for allied tribal sites)
Added pending critical hit icon to unit list (when Show Critical Hits game option enabled)
City Site help text now shown only when the tutorial is enabled
Changed character tooltip yield rating effect to match choose governor help text
Added helptext explicitly explaining that you lose if you die without an heir to all refusal options in the NO_HEIRS event class
Encyclopedia now lists if an Improvement can't be adjacent to another religion
Changed "Reveal N% of the Map" goal text to "Reveal N% of the Land"

Bugs Fixed
Fixed load game failing for saves using mods with additional sprites
Fixed event options having a higher resource cost than the cap (affects Training and Civics)
Fixed Establish Theology goal being canceled when a competing Theology is established if the player has access to another religion where the goal could still be completed
Scenario setup screen fixes
Fixed dynasty dropdown changing to blank entry when previous selection becomes invalid
Fixed password field showing as cleared in some cases
Fixed tribe/player opinion not updating when leader opinion changes
Fixed mission result testing bug where no event fires after a mission even though the game says you get an event, most often seen with tutoring
Event Browser UI fixes
Fixed asterisk showing on helptext that can show up with debug help option off
Fixed world space UI not initializing position properly after UI layer is toggled
Fixed infos file name bug
Fixed ESC not clearing locked tooltips
Fixed city health not displaying properly after founding with damaged settler and undoing
Clicking on a Launch Offensive notification will no longer zoom to the relevant tile unless it is visible
Events for removing Severely Ill should no longer happen when Doomed
Can no longer claim an unowned urban tile that is connected to an active city site
Fixed raiders appearing in Heroes of the Aegean scenario 1
Fixed null ref when ending Occurrence with bonus, which was causing problems for some play by cloud games
Fixed some inconsistencies with allied tribe unit, city, and tile ownership as compared to allied nation ownership
Fixed color of diplomacy icons in nation and tribe help
Fixed hotkeys for zoom in and zoom out being reversed
Fixed some Missions showing incorrect durations in the Encyclopedia
Fixed events promoting non-promotable units like Militia
Fixed active cloud game list delay in initial update
Fixed no heir events not firing as often as they should
Fixed family opinion graph
Fixed production list for non-player-owned cities with agents
Fixed border expansion bug (introduced in last test patch)
Fixed achievements not firing for clients in MP games
Fixed bug with Destroy Rival Nation ambition in OCC
Progress sorting by happiness levels now properly treats discontent progress as negative
When character becomes leader more events that would no longer make sense are made invalid
Student traits are removed on imprisonment
Text and event fixes
And hotfix 1.0.68068 as posted on Discord:
A hotfix has been released to fix a border expansion bug in the latest update. Old World is now version 1.0.68068 Release 07/28/2023
Post edited August 02, 2023 by ConsulCaesar
high rated
AI War 2

Updated to 5.560

Changelog from the developer's website:

5.560 Let The Ambushes Resume (Until Morale Improves?)
(Released August 1st, 2023)

General

• Orchid's rescue pods bumped back up a little in size and added the 'drone' overlay image.
• Fix to Ambush Post not spawning drones on death, and potentially other things.
• Moved the reason a form is not available to the top instead of the bottom of the tooltip.
• This is when changing the form of a ship via its fleet details window.
• Options fixed to correctly show ones you cannot afford the essence price for.

Coders

• HackingImplementation_WithMenu now shows the extra label info (generally this is additional resource costs) for items that are not possible instead of skipping that.
• GameEntityTypeData.CalculateEffectiveGalaxyWideCapForPlayersConstructing now takes the faction as an argument.
• Added virtual ExternalFactionBaseInfo.GetAddedToGalaxyCapForType( GameEntityTypeData ) so that a faction can have its own mechanics for increasing a galaxy-wide cap.
• Added cheat cmd:allnecroflagships which gives you all blueprints.

Mods

Sidekicks

• Reapers get some buffs to make their gateways more likely to stick around

Necro Party

New Mod for Necromancers!

• This mod makes gameplay and balance changes for Necromancer players. Our goal:
• More variety in winning strategies.
• Give less used mechanics and ships a purpose.
• Make each game/galaxy with Necromancer feel more varied.
• See full change list in-game.
• These changes are quite dramatic. Really, read the mod description =D

Reclaimers

• The message shown when research finishes now takes you to the research ship instead of the home station, if clicked.
• Wormholes formed between deep space outposts are now actually located where the station is.
• Fixed a lot of reclaimers entities to not give the player vision when 'share npc ally vision' setting is on.
• Fixed time elapsed between LRP losing time when its been over 20 seconds.

Points of Interest

• Fix to several phenomena inappropriately showing a strength value and other ship-like stats.
• Shattered World phenomena fix to not obscure other icons with its model.
• It also looks cooler with the new rotation.

Ai Lieutenants

• Disabled from mod list until more work can be done.

Rebalancing Party

• Disabled from mod list until more work can be done.
high rated
SlavicPunk: Oldtimer

Updated to 1.1.2 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.1.2 released!

Dear Players,
We present to you the latest patch 1.1.2 for 'SlavicPunk: Oldtimer'! Get ready, we did a lot!

General:

• Achievements are now functional (unfortunately not on GOG)
• Improved tutorials accessibility
• Optimized some VFXs
• Additional oneliner subtitles
• Fixed some localization issues
• Fixed issues with cutscenes volume
• Rebalanced the stagger hack
• Rebalanced shielded enemy damage absorption rate
• Rebalanced the boss fight
• Fixed the miniboss issues

Bugfixes:

• Weapon upgrade persistence fix
• Item persistence fix
• Fixed some fatal error crashes
• Fixed AI-related crashes
• Fixed an issue with the arena being not possible to complete on the City level
• Fixed a major bug on level 5 (“Metalworks”)
• Fixed enemies disappearing under the floors
• Fixed problems with music not playing on certain levels
• Fixed reload issues while dashing and rolling
• Fixed post-process visuals getting canceled by entering the battle hacking mode
• Clamping heal value for insta health drop
• Dehumanized the turret destruction sound effect
• Fixed Shop selling mechanic
• Fixed battle hacking visuals breaking after loading a checkpoint
high rated
Layers of Fear

Updated to Win64_GOG_Shipping_R101626_J125_Cert_1_3_DistributionGOG_GOG (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.3 is live!

Dear Layers of Fear Fans! We’re happy to announce that Patch 1.3 for all gaming platforms is live. Many thanks to everyone who gave their feedback!

CHANGELOG:

• The game's achievements system fixes
• Fixing the "Get your Inheritance" achievement
• HDR calibration tool for consoles (and all other changes from the previous PC patch)
• PS5 controller upgrade - additional events with vibrations
• Widescreen support for PC
• Additional sounds and audio fixes in DLC Mother
• Lighting fixes in LoF1
• Animation fixes in LoF1
• Additional Manequine interactions in LoF2
• Fixes for gameplay with the Flashlight in LoF2
• Collision fixes
• Added missing VO’s
• Changes in fonts and corrections of language versions
• Bug fixes
• New easter egg added
high rated
Under Contract (In Development)

Updated to v0.4.6 (Galaxy & Offline Installer)

Changelog from itch.io:
Gems of Power v0.4.6

Hello employees! It is patch day for Under Contract and version 0.4.6 is ready to blow you away with our new enhancements to the base game formula!

New Powers

Every playable character in Under Contract now has the opportunity to level up and unlock a brand-new power gem! Here is how it works. Every level you beat with your chosen companion gives them 10 experience points and 3 additional points for beating a level on Hard Difficulty.

To level up to level 2 with the chosen character you need to collect a total of 150 experience. Once you have enough that character on the party tab will be highlighted showing they are ready to level up.

Getting a new power will have you spinning on the roulette of possible combinations. Those current combinations are Yellow, Blue, Red, and Green color removal, Horizontal and Verticle line clear. We do plan to add more later once we get a better feel for the powers in the game. Things like a bomb gem, or something of the like.

Once unlocked, both new gems will begin appearing in the puzzle levels! We are still considering VS mode power gems, and if they even have a place in the game.

Rush Mode for Hard Difficulty

The last big feature added to version 0.4.6 is the new Hard Mode conclusion system called Rush Mode. This will increase the speed of the line drops as you near the end of the level, increasing the pace at which you need to play. We felt that those who enjoy playing on the hardest difficulty did not really see much change to their gameplay as the pace at which experienced players can clear levels is staggering. We hope this makes it a little more enjoyable for those looking to challenge themselves!

There were also a fair number of smaller fixes added in this patch, mostly focused on increasing load times based on the Unity video player which we use for transition animations.

We hope you all enjoy the new patch!
high rated
Patron

Updated to 1.700.0 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Fixes before the big update

Hello Patrons

Last fixes before the big update:

CHANGELOG

• Continue button fix
• Only one notification fix
• Model Optimizations – more improvements
+++
Celebrating two year release anniversary with awesome update!

Hi honorable Patrons!

In a few days we'll celebrate the two year anniversary of Patron release. A lot has been changed, expanded and improved during this time and we're happy majority of players appreciate this continuous effort to make the experience ever more enjoyable. Heck, a lot of ideas came directly from you so big thanks for supplying us with such a nice amount of inspiration!

So, for the occassion, we've naturally prepared some nice surprises:

CREATIVE MODE

Central element of today's update is the addition of „Creative“ game mode. This has been requested numerous times by so many of you, so it's here now. When you start the New game you'll be prompted to choose between two game modes – Sandbox and Creative. First is basically the original game mode that existed from before: All game rules apply, players faces challenges with securing resources, balancing societal issues, tackling problems and disasters, forces the way ahead through resources and everything else connected to selected game difficulty.

Creative mode is a special game mode that OPENS EVERYTHING to players. Entire research tree is available from the start, ALL RESOURCES ARE INFINITE, Citizens will always spaws in sufficient numbers, access to all buildings is open and so on… you get the picture. This mode is for anyone wishing to simply spend some time playing the role of ultimate medieval urbanist. If you were a mayor of a medieval city, with limitless resources and logistics – what kind of marvelous city would you create? Only sky is the limit…

We hope you'll enjoy this new dimension of Patron, and that you'll go wild building impressive urban fantasies. We'll be happy to take a look at what you come up with. Feel free to share it on our Discord.

Another important thing in this update is the introduction of „automatic jobs board“. This means you can now check this option on ingame jobs board and all jobs will be automatically populated depending on available citizen numbers, stage of building upgrades and current city requirements.

More detailed list of v1.610.0 content:

CHANGES

• ADDED: Second game mode: Creative mode with unlimited resources and people, as well as all researches and buildings unlocked
• ADDED: Jobs board now has „automatic“ option
• ADDED: Several new flags for players to choose from
• UPDATED: Another batch of 3D models optimized for faster performance
• UPDATED: Trees in orchards now use different drawing system aimed at increased game performance
• UPDATED: Visual improvements on water wells
• FIXED: Hitting ESC button in main menu doesn't initiate save loading anymore
• FIXED: Error disabling more then one on screen notification is removed. All notifications are now clearly visible
• FIXED: Numerous corrections to text in several languages

Hope you'll like the contents of this update! Thank you for following us in this two year journey, and see you on next update!

Enjoy and have fun!
Overseer Games
+++
Pressing on - update 1.700.0

Hello Patrons!

In recent days following our extensive update and significant increase in active player numbers, we've also received a number of suggestions and possible bug reports. Today's update responds to these requests, at least to ones we've already confirmed and can react to quickly. Thanks to everyone communicating with us on forums and sending us valuable data for pinpointing the areas of improvements!

These are the elements for today's update, and we're throwing ourselves at work for the next one:

CHANGES

• FIXED: All chopped and prepared wood will now be properly picked up and taken to warehouses in a timely manner
• UPDATED: When upgrading a trading dock, autotrade list will be properly refreshed
• FIXED: Harbour trade list glitch where manual value input is being duplicated to scrolled resources is now removed
• FIXED: Distillery production building now updates correct upkeep resources when switching production output
• FIXED: Few ingame panels that were previously displayed visually incorrectly
• FIXED: Several text typos in new game starting panels
• OPTIMIZED: Another batch of foliage models heavily optimized for faster rendering

Hope it makes your playtime even more enjoyable!
Until next update,
Overseer Games
high rated
Foundation (In Development)

Updated to alpha 1.9.5.1.0724 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.9.5.1 Is Now Available!

Greetings everyone!

Patch 1.9.5.1 is now available. Here’s what’s included:

Improvements

• Guest needs are now fulfilled from sources close to Hospitiums (lodging) instead of sources related to their current position
• Important narrative panels from specific envoys will now be triggered even if the visit delay is over
• Job auto-assignment now considers villagers who lost their workplace
• The Service Counter is now listed as such in the Tavern overview, instead of being known as a Stall
• Added deep-linking functionality for icons to specific Book pages or zones

* Population: opens the Villager tab
* Happiness: opens the Villager tab, sorted by Happiness (descending)
* Unemployment: opens the Villager tab, sorted by Job status (descending with unemployed first)
* Immigration: focuses on the Village Center

Update

• Localization

Fixes

• The rustic bench, polished (Monastery) couldn’t be used
• The rustic gate, elevated (Monastery) had a misplaced and misaligned building zone
• The modest buttress (Monastery) wasn’t facing the right direction
• The modest roof texture (Monastery) wasn’t up-to-date
• A part from the abbatial gallery, major (Monastery) wasn’t displayed correctly
• Loading or reloading a game cancelled the progression (study) of a blueprint
• Crash when confirming a building function change when it no longer exists
• The Lush Garden masterpiece couldn’t be unlocked under specific circumstances
• There was a visible gap from the construction steps of the passageway part (Monastery)
• Other specific crashes
• The Shrine masterpiece no longer boosted immigration
• The Shrine masterpiece’s bonus effect did not match the one displayed
• Building construction windows could be merged

Modding-specific

• Delays were always considered in seconds even if they were set in days, which is no longer the case
• GAME_ACTION_GIVE_RANDOM_RESOURCE now takes into account the Quantity field. Before, it always considered it to be 1
high rated
Pathfinder: Wrath of the Righteous

Updated to 2.1.5r for Windows and Mac.

Changelog from SteamDB:

Update 2.1.5r

Hello, crusaders!

An update 2.1.5r is here!

Highlights:


• Game crashes when using Inquisitor's Judgement ability — fixed;
• In some cases, the story events in Dresen did not start if a player had chosen to become intimate with Sosiel during a card game — fixed. If you encountered the bug and this update doesn't fix it — load a save you made before the card game event;
• Sometimes touch cure spells didn't work correctly in turn based mode — fixed.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Turn-based mode

• Sometimes touch cure spells didn't work correctly in turn based mode — fixed.

Classes & Mechanics

• Game crashes when using Inquisitor's Judgement ability — fixed.

Visual

• Visual display of details on the dead bodies of crusaders has been fixed.

Misс

• In some cases, the story events in Dresen did not start if a player had chosen to become intimate with Sosiel during a card game — fixed. If you encountered the bug and this update doesn't fix it — load a save you made before the card game event;
• We no longer classify milk, eggs, flour and butter as junk.
high rated
Bullet Runner: The First Slaughter

Standalone installer updated: [Windows] Prologue - V2.2.1 ⇒ Prologue - V2.3.2.
Update V2.3.2

Hey everyone! Based on some feedback, we've released a new patch that makes some minor balance changes to the weapons in the game, as well as some bug fixes and a new feature! Check it out below.

① Additions
---• Quick swap: you can now instantly swap between your last two guns by tapping the weapon reel button (can be changed in the keybind settings)
---• Added a button to remove specific keybinds to the keybind menu

② Changes
---• Shotgun now has slightly increased fire rate
---• Rocket launcher now has slightly increased fire rate
---• Sniper now has slightly increased fire rate

③ Bug fixes
---• Removed a UI shader that was causing performance dips and visual artifacting
✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


Unavowed

Standalone installer updated: [Windows, Linux, Mac] 1.5 ⇒ 2.0.
Hi,

We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse!

The savegames have been tested and should work, and shouldn't break.
If for any reason there's an issue, feel free to report and opt in to an older version!
high rated
The Riftbreaker 1.38593 -> 1.39070
The Riftbreaker Maintenance Update, 24th July 2023. EXE: 839 DATA: 446.
Changelog from Steam:
- Fixed an issue that caused some units to ignore the player or disappear completely in the NavMeshMovementSystem flow fields generation. Flowfields don't cull cells if the distance is too large. Before the fix it took the lowest possible collision, which generated problems if we had terrain underground.
- Fixed creature spawn in liquid volume spawners that overlapped terrain e.g. in the Morphium Lakes mission.
- Improved the GraphicsCmd memory allocator, resulting in lower GPU memory usage.
- Added LifeTimeComponent to fallen tree trunks, making them disappear after some time.
- Fixed an error that caused dialog texts not to scroll in some languages.
- Fixed a problem in TransformSystem that caused the player's weapons to sometimes spawn in the 0,0 location.
- Fixed a crash in GUI when displaying a certain font style.
- Fixed a crash in GuiScrollList::CreateButtons method.
- Fixed an issue that prevented players from accessing the Mods menu due to a text popup about Mod.io integration.
- Fixed problems with in-game videos threading.
- Fixed an issue that caused the TimeOfDay system to get desynchronized when jumping between maps, causing all lights to be off at night.
- Modding - moved all DLC2 boss content from the DLC2 package to the main package to make it available for modding.
- Optimizations and fixes for many small elements of the game and its engine.
- Reduced the install size of the game by about 500 megabytes.
high rated
Everdream Valley

Updated to 3.731.1834 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix: Crashing saves

Hello dear Farmers!

This quick hotfix should resolve your crash issues while saving the game!

So make sure to update your game, and please let us know if this has helped you!
If you're still facing some problems, then don't forget to send us your save files along with a short description of when the crashes started for you.

You can find your save files here:
C:\Users[user]\AppData\LocalLow\Untold Tales\Everdream Valley\Save

And send them here:
support@mooneaters.com
More proper updates with new content coming soon!

Stay tuned!

Follow us on social media to stay up-to-date with the latest news, tips, and insights about Everdream Valley! Here's our Discord, Twitter, Instagram and TikTok!