Posted August 02, 2023
high rated
ΔV: Rings of Saturn
Updated to 1.3.8 for Windows, Linux and Mac.
Changelog posted by the developer in the forum:
1.2.1 - Hostile Takeover
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
- The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
- Pirates didn't care much if you fired on their allies.
- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
- Updated translations.
1.3.5 - Carbon Dainty
- Mining Companions will no longer devour human bodies on their way to Enceladus.
- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
- Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
- Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
- Fixed a bug that caused your crew to talk to you less than they were supposed to.
- Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
- The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
- Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.
- Updated translations.
1.3.8 - Quantum Overdrive
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
Updated to 1.3.8 for Windows, Linux and Mac.
Changelog posted by the developer in the forum:
1.2.1 - Hostile Takeover
- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
- The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
- Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
- Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
- Pirates didn't care much if you fired on their allies.
- Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
- Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
- Updated translations.
1.3.5 - Carbon Dainty
- Mining Companions will no longer devour human bodies on their way to Enceladus.
- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
- Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
- Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
- Fixed a bug that caused your crew to talk to you less than they were supposed to.
- Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
- The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
- Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.
- Updated translations.
1.3.8 - Quantum Overdrive
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.