It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
muntdefems: After yesterday's holiday in Poland, there's new updates (or rather, *update*) to report:
i love how "holiday in poland" has become its own gog-meme.

:D
Post edited May 04, 2018 by fortune_p_dawg
The Stardew Valley beta can be downloaded now. Just select "beta" from the channel list in Galaxy.

Edit: typo
Post edited May 04, 2018 by DClements
high rated
STAR WARS™ Episode I: Racer

Internal Update (4 May 2018)

initial resolution changed to 640x480, which is the safest one for the first run

BATTLETECH

Patch 1.0.1 (02 May 2018)

Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
Trial fix for some occasional crashes when loading back into the sim-game scene.
We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
Added the ability to change the Callsign associated with your multiplayer profile.
Fixed issues with the Vsync setting sometimes not applying correctly.
Setting Vsync to be ON by default.
Capping framerate at 120 when Vsync is OFF.
Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
Improved loading sequence stability when alt-tabbed.
Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)
Removing debug F6 pilot-injury hotkey.
Adding version number display to the Main Menu.
Adding protections for errors in the GOG Galaxy client when playing through GOG.
Making DirectX 11 a required component in Steam and GOG installers.

Known Issues

If you are fielding a Shadow Hawk with the Valhalla paint job, all combat missions will fail to load. This includes loading combat save games as well as dropping from your Dropship. To work around the issue in Skirmish, remove the Valhalla Shadow Hawk variant from your lance. To work around the issue in Campaign, change the Shadow Hawk paint job to one of the base options. We will fix this asap (v1.0.2).
high rated
Simon the Sorcerer: 25th Anniversary Edition and Simon the Sorcerer 2: 25th Anniversary Edition (same changelog)

#### Patch 1.0.2.1 (04 May 2018)

* Fix for a crash on launch when Windows Media Player was not installed (it’s not needed anymore).
* Fix for text encoding of Menus in non-English languages.
* Small improvements under the hood.
Deep Sky Derelicts

#### Patch 0.5.1 (04 May 2018)

* Fixed an issue that could cause the game to freeze when trying to clear debris.
* Can't anymore receive 2 Astrospheres from the console with a dormant Necroguard guarding it.
* Fixed missing comic panel effects for tripwire and radiation traps.
* Fixed scanner details spoiling the Talking Floor quest.
* Fixed a rare issue where you could not use an energy cell from the inventory after looting.
high rated
More removals than updates in what's probably the last report of the week:

---------------------------

Games included in this batch:

· Parkitect [In Dev]
· Star Control: The Kessari Quadrant [removed on May 4, 2018]
· Star Control: The Ur-Quan Masters [removed on May 4, 2018]

---------------------------

A game has been removed: Star Control: The Kessari Quadrant [removed on May 4, 2018]

---------------------------

A game has been removed: Star Control: The Ur-Quan Masters [removed on May 4, 2018]

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 378.0 MB *TO* 395.0 MB --- Version *FROM* Beta 5 *TO* Beta 6

* File changed: Mac OS X installer, English --- Size *FROM* 358.0 MB *TO* 375.0 MB --- Version *FROM* Beta 5a *TO* Beta 6

* File changed: Patch Parkitect 32-bit [Windows] --- Size has not changed (326.0 MB) --- Version *FROM* Beta 5a *TO* Beta 6

* File changed: Windows installer, English --- Size *FROM* 363.0 MB *TO* 380.0 MB --- Version *FROM* Beta 5a *TO* Beta 6


[CHANGELOG UPDATED]
Patch Beta 6 (04 May 2018)

- added Mini Monorail
- added pine trees
- added new background music
- added lights to more flat rides
- added option for changing flat ride light colors
- added options for Mechanic and Janitor for customizing the tasks they should work on
- added hovered object name as tooltip to object pipette tool
- added deco window remembers last opened category
- added revealing object in deco window when using object pipette tool
- added hotkeys for changing size of resizable objects (+/- by default)
- changed mod objects to be researchable in non-sandbox scenarios
- improved building of paths
- improved building of transport system pieces
- improved object pipette tool to start building at the same height and rotation as copied object
- improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)
- improved terraformer behaviour when using smoothen option around vertical cliffs
- improved terraformer levelling tool performance (should fix a crash on systems with low RAM)
- improved performance when hiding scenery during rain/night mode
- improved hunger/thirst/tiredness park ratings
- fixed terraforming tools flickering
- fixed curves on vertical track segments not working properly anymore
- fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing
- fixed guests not actively heading for Customizable Shops when searching for food
- fixed entertainers could sometimes be displayed with the wrong costume
- fixed being able to train shopkeepers
- fixed closed shops being opened after loading savegame
- fixed error when placing fences on the terrain bounds
- fixed a case where people would walk over terrain when trying to get somewhere
- fixed objects placed in scenario editor giving refunds
- fixed objects from blueprints sometimes not giving refunds when destroyed
- fixed coasters not giving full refund when destroyed using the bulldozer tool
- fixed hue slider in color picker window sometimes not reacting to clicks
- fixed a crash on macOS when using the bulldozer tool
(Full changelog)
avatar
muntdefems: · Star Control: The Kessari Quadrant [removed on May 4, 2018]
· Star Control: The Ur-Quan Masters [removed on May 4, 2018]
What ? Again ?!
Sigh...
avatar
muntdefems: · Star Control: The Kessari Quadrant [removed on May 4, 2018]
· Star Control: The Ur-Quan Masters [removed on May 4, 2018]
avatar
Edward_Carnby: What ? Again ?!
Sigh...
Roller Coaster Tycoon 3 will also be removed soon. Last chance to get it if you're interested and haven't bought it already!
high rated
avatar
muntdefems: More removals than updates in what's probably the last report of the week: (...)
Nope, turns out there was still a teenie non-in-game-related update to report:

---------------------------

Games included in this batch:

· Bard's Tale, The

---------------------------

Bard's Tale, The has changed

>>> Sub-forum changed *FROM* http://www.gog.com/forum/the_bards_tale *TO* http://www.gog.com/forum/the_bards_tale_series

---------------------------


Apart from that, there's nothing more since yesterday, so I've already posted this week's recap in the Weekly Digest thread. Have a nice weekend, everyone!
high rated
River City Ransom Underground has been updated. No changelog as of yet, but it's more than likely the Retrosity Update:
https://steamcommunity.com/games/422810/announcements/detail/1646506112775412605
Icewind Dale Enhanced Edition 2.5 patch is out for other versions but not the gog version as of May 1st:

http://blog.beamdog.com/2018/05/icewind-dale-enhanced-edition-25-patch.html

I think Baldur's Gate 1 & 2 Enhanced Edition patches will be dropping soon too from what i've gathered on the Beamdog forums.
Post edited May 07, 2018 by Lucian_Galca
high rated
Ys VIII: Lacrimosa of DANA

#### Update 4 (7 May 2018)

* Lighting in caves, dungeons
* Fixed issues when different controllers connected (occurred with specificcombination of controllers and PCs)
* Fixed a brief freeze when talking to NPCs
The following offline installers have also been updated:
-> River City Ransom: Underground to versions (this is going to sound strange, but it's what the API tells me) R7-3 for Windows, R7-3b for Mac and R7-4 for Linux (probably what Grargar said).
high rated
From Legacy MaGog's logs for 7 May:

---------------------------

Games included in this batch:

· Cossacks 3
· Future Unfolding
· Kenshi [In Dev]
· Rollercoaster Tycoon 3: Platinum! [removed on May 7, 2018]
· Transport Fever

---------------------------

[Part 1 of 2]

---------------------------

A game has been removed: Rollercoaster Tycoon 3: Platinum! [removed on May 7, 2018]

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File removed: Patch 2.0.8.87.5843 [Windows]

* File added: Patch 2.0.9.87.5844 [Windows] --- Size: 3.0 MB --- Version: 20341 -> 20541

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size has not changed (44.0 MB) --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: Early Bird: Windows installer, English --- Size *FROM* 10.0 MB *TO* 11.0 MB --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size has not changed (25.0 MB) --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size has not changed (47.0 MB) --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: Rise to Glory: Windows installer, English --- Size *FROM* 49.0 MB *TO* 50.0 MB --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: Soundtrack: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: DLC: The Golden Age: Windows installer, English --- Size *FROM* 72.0 MB *TO* 71.0 MB --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (2.0 MB) --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.5 GB *TO* 2.5 GB (-2.0 MB) --- Version *FROM* 2.0.8.87.5843 *TO* 2.0.9.87.5844


[NO CHANGELOG]

---------------------------

Future Unfolding has changed


[FILE UPDATES]

* File removed: Patch 1.2 [Windows]

* File added: Patch 1.3 [Windows] --- Size: 4.0 MB --- Version: 14744 -> 20480

* File changed: Mac OS X installer, English --- Size has not changed (133.0 MB) --- Version *FROM* 1.2 *TO* 1.3

* File changed: Windows installer, English --- Size *FROM* 136.0 MB *TO* 139.0 MB --- Version *FROM* 1.2 *TO* 1.3


[NO CHANGELOG]

---------------------------

Transport Fever has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (6.0 GB) --- Version *FROM* 14485 *TO* 15313


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Kenshi [In Dev] has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English, Japanese, Portuguese


[FILE UPDATES]

* File removed: Patch 0.97.6 [Windows]

* File added: Patch 0.98.23 [Windows] --- Size: 1.2 GB --- Version: 15739 -> 20413

* File changed: Windows installer, English (part 1 of 3) --- Size *FROM* 1.0 MB *TO* 2.0 MB --- Version *FROM* 0.97.6 *TO* 0.98.23

* File changed: Windows installer, English (part 2 of 3) --- Size *FROM* 4.0 GB *TO* 4.0 GB (-1.0 MB) --- Version *FROM* 0.97.6 *TO* 0.98.23

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 1.6 GB *TO* 2.5 GB --- Version *FROM* 0.97.6 *TO* 0.98.23


[CHANGELOG UPDATED]
Update 0.98.23 (07 May 2018)

LOCALISATION
- Portugese translation added
- Japanese translation added

BLOOMIN' ROBOT LIMBS!
- when a limb goes below -100 damage, that limb gets amputated
- lost legs means you have to crawl on the floor
- Legs damaged past your KO point also makes you crawl on the floor, until they are bandaged.
- robot limbs can be added or removed at a Skeleton Bed
- robot limbs will affect your stats in various ways
- If you are crawling around on the floor you can still fight really badly as long as you have at least 1 arm.
- Your amputated limb goes flying through the air. Dogs will run off with it.
- If your pet dog finds a limb he'll get all defensive and keep running away with it until he finally eats it. Only happens with young dogs, so don't worry he will grow out of it eventually.
- Limb loss can be reduced or disabled in the options

FLIPPIN' CROSSBOWS!
- Crossbow shops dotted around the world
- You need ammo too
- Crossbows and ammo can be crafted in your base
- Storages for crossbow parts and ammo

BLOOD!
- Blooooood!
- Blood gets sprayed on the ground
- People get covered in blood
- Blood pools grow around people who are bleeding out
- Crawling and bleeding people leave a bloody slug trail behind them. So fun.

WORLD STATES
- Added various Hive world state reactions throughout the map if anything happens to the Hive queens
- 18 new beards and 17 new hairs added to the game. Credit goes to Arkhiel for generously donating them.
- 1 new male & 1 new female face
- New hand-painted inventory item icons. Credit goes to Diogo Santos for making them.
- Some roaming bandit squads will assault your base and attempt to capture it. If they win they will throw you out and live there themselves, use your stuff, eat all your food. You will have to remove them by force to get your base back.
- HOLD button replaces the PASSIVE button. This puts characters into "hold position" mode. Stops your characters running off to fight, but now they still fight anything that comes in range. You can use this to position melee guys tactically, to protect your bow units for example, or guard a doorway. Also still serves its original purpose of keeping your weak workers away from combat.
- When playing dead, you can switch to stealth mode and crawl around on the ground giving your buddies first aid or trying to escape without getting noticed
- The travel shops now sell tent blueprints. These can protect you from acid rain when you are camping.
- Slavers and Traders guilds have near 0 relations multiplier, so fighting them causes less relations loss but they assign bounties to you instead
- Swearing filter is now removed from the game, but is still available in the options
- Hivers now have proper face morphs for the character editor, they can have more variety now, go and give all your hivers plastic surgery cus they're funny
- When placing buildings, ramps can automatically change to the correct building for the snap target
- Bandits now loot more food and take meat from downed animals, meaning they will eat your dog.
- Idle characters now sit around on chairs in your home base. Looks nice, and is a handy way to keep track of who's idle.
- Using training equipment can now be set as a perma-job
- Confirmation message added for when selling stolen items, to prevent accidents
- New keybinds added for stuff in the "orders" panel
- "Perception" stat added, affects accuracy with shooting in general
- "Precision shooting" stat added, affects friendly fire chance
- "Lockpicking" stat added, separated now from the "Thievery" stat, which now just covers stealing. This means that all your characters don't end up inadvertently becoming specialised thieves as a result of escaping cages.
- Thievery stat XP rate is doubled to compensate for the stat division. Lockpicking rate is the same.
- "Crossbow smithing" stat added for crafting bows and ammo

SMALL CHANGES
- A new AI sensory system change means that your squad now has to rely on line of sight, which should hopefully stop them running off over the hills to fight enemies
- The Fog Islands have better natural resources, so it's now a nice place to build. It's lovely, you should move there.
- You now get a combat XP bonus when a character fights outnumbered
- Disguises don't count as disguises unless they reach over 40%
- Skimmers are less edible
- The "strong" new recruits are now weaker, because thats the spirit of the game.
- Chance of death default increased 20%. You guys aren't dying enough.
- You can now camp indoors in old buildings and ruins
- Overall toughness XP rate reduced by 28%
- Campfire is now automatic cooking
- Animals age 2x slower
- Robots and robotic limb damage is now healed instantly, but wear damage rate has been doubled, and first aid speed is 0.33x slower
- Added Thievery Training box and a tier 3 lockpick training box. You need awkward materials to build them though
- Animals stats are now reduced to 25% when you buy one. This is because animals grew into high stats by default, so they were overpowered because those high stats weren't earned through combat, just time. Now they have to be trained up like everybody else. This doesn't apply to strength and dex, so they still get big and strong naturally without training, just the skills need to be trained.SMALL THINGS
- Added some improvements to prevent campaigns blaming you when they are defeated by a 3rd party on the way to your base
- Made some adjustments to prevent passing bandit squads from constantly assaulting your town, though it still should happen often, it shouldn't be so relentless now. Need your feedback for further adjustments.
- Added a rain collector building
- You can no longer attempt to pick locks that are beyond your skill level (if it's less than 5% success chance
- Lowered the lock lvl of ancient safes to compensate for the lockpick limits. Regular safes are still the same though
- Attack can now be shift-clicked to make a permanent-job, which basically puts the character into an "attack enemies on sight" mode
- Characters will now pickup items they need from the floor eg to find building materials or to fill a storage box
- Wall termites- A check to see if you've sealed up your town with walls and no gates, it will destroy some of your walls (to prevent a lot of bugs that would happen, and because it's cheating)
- Added extra attack slots to large creatures so they can be hit by more attackers at once
- Tweaked the AI senses, you should be able to fight large outpost towers 1 floor at a time, more or less, instead of being mobbed by the whole tower
- NPCs relying on dialog events to attack you are now more alert because they can be triggered by sound
- Rebalanced AI vision ranges. If the NPC is in the light and you are standing in darkness, he can't see you. If he's in the darkness and you're in the light, you can be seen a mile away. If you are both in the darkness you can be seen, but only if you are kind of close.
- You can now use the beds in ruins and bandit hideouts

ECONOMIC BALANCE
- Weapons and armour are now almost quarter of the price. I think they were so expensive I never bought anything, just looted and stole, missing out on the joys of shopping.
- Beefed up Armour King's security, because you guys shouldn't steal from him, the best armourer in the world, you should experience the joys of shopping.
- Gear loot sell price penalty reduced a little to compensate for the cheaper prices
- As a result of all the above, crafting gear is not so insanely profitable and riches are generally harder to come by
- Animal skin is worth 8x more money, and makes 4x more leather. Hemp worth 2x more.
- The prices of food have gone up 10% (because of Brexit)
- Shops close 2hrs later
- Stopped nearby towns having vastly different trade markups, trade profit margins are more distance based
- Improved the shops available in the great desert area
- Armour blueprints 50% more expensive
- Chainmail sheets are less profitable
- Beak Thing nests have more eggs, raiding them should be a profitable adventure
(Full changelog)
high rated
BATTLETECH

Patch 1.0.2 (04 May 2018)

Fixes to video player codec behavior to resolve .dll access violations that were causing consistent video player crashes for a small set of users.
Memory management improvements.
Fixing issues with the Valhalla Shadow Hawk variant failing to load in missions when selected.
avatar
Edward_Carnby: BATTLETECH

Patch 1.0.2 (04 May 2018)

Fixes to video player codec behavior to resolve .dll access violations that were causing consistent video player crashes for a small set of users.
Memory management improvements.
Fixing issues with the Valhalla Shadow Hawk variant failing to load in missions when selected.
Is Harebrained Schemes trolling us by providing only full game downloads every patch?