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amok: "Metro: Exodus managed to put up some impressive sales numbers despite the widespread backlash against Deep Silver's decision to move Metro: Exodus from Steam to the Epic Games Store and cries of "no steam, no sale". The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam. As a test case it's good news for Epic and the developers itching to move off of Steam.

So not only did Metro: Exodus make more money selling on Epic, Deep Silver got to keep a significantly larger chunk of that money. Valve takes a baseline 30% cut of all Steam sales, with that number dropping as low as 20% for top earners. Epic, on the other hand, takes only 12%, and also throws in the Unreal Engine license for free if a developer chooses to use it. If you want to know why developers are interested in the Epic Games Store, that's why."

https://www.forbes.com/sites/davidthier/2019/03/20/no-steam-no-problem-metro-exodus-sells-huge-on-the-epic-store-epic-announces-new-exclusives/#5c96ff5c1123
While I enjoy reading journalists shilling for the Epic Store, they are comparing Metro Exodus with Metro Last Light instead of Last Light Redux which sold far better because of much better exposure. Those numbers would be far more interesting.
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amok: If you want to know why developers are interested in the Epic Games Store, that's why.
Conveniently forgetting to mention that throwing bags of money at devs/pubs is very likely an even bigger influence than a smaller store cut. I highly doubt they'd be lining up as much without their ridiculous money-for-exclusivity deals.
Post edited March 21, 2019 by Mr.Mumbles
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amok: "Metro: Exodus managed to put up some impressive sales numbers despite the widespread backlash against Deep Silver's decision to move Metro: Exodus from Steam to the Epic Games Store and cries of "no steam, no sale". The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam. As a test case it's good news for Epic and the developers itching to move off of Steam.

So not only did Metro: Exodus make more money selling on Epic, Deep Silver got to keep a significantly larger chunk of that money. Valve takes a baseline 30% cut of all Steam sales, with that number dropping as low as 20% for top earners. Epic, on the other hand, takes only 12%, and also throws in the Unreal Engine license for free if a developer chooses to use it. If you want to know why developers are interested in the Epic Games Store, that's why."

https://www.forbes.com/sites/davidthier/2019/03/20/no-steam-no-problem-metro-exodus-sells-huge-on-the-epic-store-epic-announces-new-exclusives/#5c96ff5c1123
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tremere110: While I enjoy reading journalists shilling for the Epic Store, they are comparing Metro Exodus with Metro Last Light instead of Last Light Redux which sold far better because of much better exposure. Those numbers would be far more interesting.
maybe we should wait until Metro Exodus Redux comes out, then we can compare them....
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amok: If you want to know why developers are interested in the Epic Games Store, that's why.
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Mr.Mumbles: Conveniently forgetting to mention that throwing bags of money at devs/pubs is very likely an even bigger influence than a smaller store cut. I highly doubt they'd be lining up as much without their ridiculous money-for-exclusivity deals.
seems to work well, though
Post edited March 21, 2019 by amok
Epic Game Store, Spyware, Tracking, and You

https://www.game-debate.com/news/26760/epic-games-launcher-is-farming-steam-user-data-friends-lists-and-played-games

If it's too shiny it's usually just that on the outside (and the client is like baby with colic and and abstinences from mother's crack addictions). This is even more shady than having DRM on a game, at least you know about the DRM. And now it seems they're trying to cover their tracks.

Besides, too many cooks in the kitchen makes a hell of a chaos ;)

I can wait for a GOG release. Or just crack it, and THEN buy it on GOG.
Post edited March 21, 2019 by sanscript
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amok: "Metro: Exodus managed to put up some impressive sales numbers despite the widespread backlash against Deep Silver's decision to move Metro: Exodus from Steam to the Epic Games Store and cries of "no steam, no sale". The game sold 2.5 times as much as its predecessor, Metro: Last Light did on Steam. As a test case it's good news for Epic and the developers itching to move off of Steam.

So not only did Metro: Exodus make more money selling on Epic, Deep Silver got to keep a significantly larger chunk of that money. Valve takes a baseline 30% cut of all Steam sales, with that number dropping as low as 20% for top earners. Epic, on the other hand, takes only 12%, and also throws in the Unreal Engine license for free if a developer chooses to use it. If you want to know why developers are interested in the Epic Games Store, that's why."

https://www.forbes.com/sites/davidthier/2019/03/20/no-steam-no-problem-metro-exodus-sells-huge-on-the-epic-store-epic-announces-new-exclusives/#5c96ff5c1123
How much of that is from angry customers who bought the game while it had a Steam logo on the promotions and got a box with an EGS code in it.

I'm surprised this wasn't a repeat of Skyrim, where many stores actually took returns on the game due to it having a Steam key instead of an actual game in the box, but then we've had years of being conditioned to just accept any BS they pull between the original release of Skyrim and the release of Metro: Exodus.
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Grargar: Developed by Obsidian, who is owned by Microsoft, but published by 2K Games, albeit exclusively on the Epic Games Store.

Sounds like a line out of Spaceballs.
I love Spaceballs all my posts are in the same vain well I try to be.

Damn it 339 was @ 379 GrrRrrRrr... Trying to be a popular poster is the hardest thing.

Image is Cute
Post edited March 23, 2019 by fr33kSh0w2012
All this Epic exclusivity is just enforcing to me that waiting is the best option and I should really work through my backlog now. A year isn't even that long, I've waited 2-3 years for a AAA game before I've bought it, usually in a much more patched and complete version of itself by that point.

¯\_(ツ)_/¯
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Starkrun: Heavy Rain by Quantic Dreams
Beyond: Two Souls by Quantic Dreams
Detroit: Become Human by Quantic Dreams
Afterparty from Night School Studios
Control from Remedy Entertainment and 505 Games
The Cycle from Yager
Dauntless from Phoenix Labs
Industries of Titan from Brace Yourself Games
Journey to the Savage Planet from Typhoon Studios and 505 Games
Kine from Chump Squad
Phoenix Point from Snapshot Games
The Sinking City from Frogwares and Bigben
Spellbreak from Proletariat Inc
Solar Ash Kingdom from Heart Machine and Annapurna Interactive

Humble Bundle can sell keys now ANNNNNND provide sales and discounts at current values.... OK F*&%IT I'm on board!
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StarChan: Is this some sort of promo?
I hope these will be redeemable in other ways

Looks at Detriot become human with SAD EYES

I want UNTIL DAWN ON PC DAMN IT!
Post edited March 28, 2019 by fr33kSh0w2012
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sanscript: Epic Game Store, Spyware, Tracking, and You

https://www.game-debate.com/news/26760/epic-games-launcher-is-farming-steam-user-data-friends-lists-and-played-games

If it's too shiny it's usually just that on the outside (and the client is like baby with colic and and abstinences from mother's crack addictions). This is even more shady than having DRM on a game, at least you know about the DRM. And now it seems they're trying to cover their tracks.

Besides, too many cooks in the kitchen makes a hell of a chaos ;)

I can wait for a GOG release. Or just crack it, and THEN buy it on GOG.
Pretty much my thoughts on this too. Shame on Obsidian
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slamdunk: ehhhh.... I really hope I'm wrong, but I'd be kinda surprised if was on GOG at all in 2020, maybe even ever. I think plenty of people have made it clear that it'll be "DRM-free" on its release date though (maybe even earlier than that), and if anybody here is considering that, I say go for it lol
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rjbuffchix: If that's the case, it's their loss. As another user said, it is not as though us GOG users aren't used to waiting sometimes even years for games to come here. If it doesn't, well, that's a shame. I wouldn't mind the highly unlikely scenario it was exclusively DRM-free on another DRM-free like itch or Zoom, etc. But no interest these days in Epic and Steam's versions of "DRM-free". Too much hassle for me to bother circumventing their bloatware. I'll stick with my easy-to-use offline installers from here and a few other stores...now that is what I consider "convenience" :)
The primary advantage of patience, methinks, is the positive effect on personal finances (not overburdened). The cost of adequate hardware to play the games falls during the interim.
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Xoanon: Realistcally, I probably wasn't going to buy it at release anyway partially due to more than likely needing to upgrade my computer, but this makes the decision a lot easier. I can wait on a GOG release.
I still haven't played any games, released in the last decade, that require Shader Model 2! So I have yet to play the [i]Fallouts after the first two, ditto for Deus Ex sequels, as well as scores of other games I have already purchased.
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CARRiON-XCII: All this Epic exclusivity is just enforcing to me that waiting is the best option and I should really work through my backlog now. …
Oh, and the software has been patched to a playable standard! Good point. :)

Thanks for these. :)
My favourite quotes:
I give this game storefront a final rating of: PRETTY SKETCHY / 10, with an additional award for association with Tencent. As we all know, they have no links to the Chinese government whatsoever, and even if they did, the Chinese government would NEVER spy on a foreign nation's citizens, any more than they would on their own.
and
“We only import your Steam friends with your explicit permission,” said Epic in a statement. “The launcher makes an encrypted local copy of your localconfig.vdf Steam file. However information from this file is only sent to Epic if you choose to import your Steam friends, and then only hashed ids of your friends are sent and no other information from the file.

“We use a tracking pixel (tracking.js) for our Support-A-Creator program so we can pay creators. We also track page statistics. The launcher sends a hardware survey (CPU, GPU, and the like) at a regular interval as outlined in our privacy policy.”
which sounds exactly like the modus operandi of Cambridge Analytica.

reference:
https://en.wikipedia.org/wiki/Facebook%E2%80%93Cambridge_Analytica_data_scandal