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Did anyone try Sid Meier's Pirates! in Wine? I just bought it and will test it sometime soon.

UPDATE: it works pretty well (1.9.5-staging, no overrides).
Post edited March 30, 2016 by shmerl
Game: Sid Meier's Pirates!
Installer MD5: 8b34ac6584fe561f4159109236e67e88 setup_sid_meiers_pirates_2.0.0.4.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=1985
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/sid-meiers-pirates-patch-102

Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-51
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 364.12
Wine version(s) tested: Wine Staging 1.9.5 via PlayOnLinux, CrossOver 15.0.1

Install notes: Just install & play.
If using PlayOnLinux, run the game from/create a shortcut for "Pirates!.exe"
How well does it run: Perfectly, so far
Details: Have only played for a short while, but there doesn't appear to be any issues. Tested with virtual desktop and CSMT enabled.
Game: Sid Meier's Railroads
Installer MD5: 65becb026a08da0102bacf5c49bae209 setup_sid_meiers_railroads_2.0.0.6.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=4058
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/sid-meiers-railroads

Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-51
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 364.12
Wine version(s) tested: Wine Staging 1.9.5 via PlayOnLinux, CrossOver 15.0.1

Install notes: Requires d3dx9 (install DirectX 9 Modern in CrossOver)
If using PlayOnLinux, run the game from/create a shortcut for "RailRoads.exe"
How well does it run: Perfectly, from what I've tested so far
Details: Have only played through the tutorial & tested starting a new game, but it seems to run perfectly. Tested with virtual desktop and CSMT enabled.
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adamhm: Game: Sid Meier's Pirates!
Installer MD5: 8b34ac6584fe561f4159109236e67e88 setup_sid_meiers_pirates_2.0.0.4.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=1985
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/sid-meiers-pirates-patch-102
@adamhm: Do you plan to update wine appdb entry for it? GOG version isn't listed there yet.
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te_lanus: Game: Banished
Install media: 694d75da86bf146eb2f766215129e9f30138cae7 setup_banished_2.3.0.7.exe Wine: 1.9.4
AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=29911

Extra Info: as stated in the appdb, it needs the DirectX Enduser Runtime to be installed, else there is no sound
Hopefully Soon we won't need to play this using Wine :D

http://www.shiningrocksoftware.com/2016-03-30-three-month-update/

Hopefully GOG will also get the Linux/OSX versions, and not just steam
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shmerl: @adamhm: Do you plan to update wine appdb entry for it? GOG version isn't listed there yet.
No, as I'm using PlayOnLinux
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shmerl: @adamhm: Do you plan to update wine appdb entry for it? GOG version isn't listed there yet.
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adamhm: No, as I'm using PlayOnLinux
unless you actively name that you use PoL they'll accept your report. I found that there isn't really tha much difference that I can notice between running a game via PoL and Native wine
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shmerl: @adamhm: Do you plan to update wine appdb entry for it? GOG version isn't listed there yet.
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adamhm: No, as I'm using PlayOnLinux
It doesn't matter. I also use it and added Wine appdb entries just fine. Just report Wine version, that's all. Don't mention POL.
Post edited March 30, 2016 by shmerl
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adamhm: No, as I'm using PlayOnLinux
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te_lanus: unless you actively name that you use PoL they'll accept your report. I found that there isn't really tha much difference that I can notice between running a game via PoL and Native wine
There shouldn't be any difference, at least when using the manual install options. I'm submitting reports for CrossOver though.
Game: Railroad Tycoon 2 Platinum
Installer MD5s:287980d731448b70031bb21eff1facda setup_railroad_tycoon2_2.0.0.5.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=1242
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/railroad-tycoon-2-platinum

Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-51
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 364.12
Wine version(s) tested: Wine Staging 1.9.5 via PlayOnLinux, CrossOver 15.0.1

Install notes: No redistributable components required, just install & play.
If using PlayOnLinux, run the game from/create a shortcut for "RT2_PLAT.EXE"
How well does it run: Perfectly so far
Details: Have only played for a short while but there doesn't appear to be any problems. Tested with virtual desktop and CSMT enabled.

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rampancy: I just wanted to add to this that I experienced some redraw errors that led to UI issues on OS X that were cleared up by setting ddr=gdi in winetricks.
Post edited April 13, 2016 by adamhm
Thanks adamhm for your reports with the new 2K titles (especially RailRoad Tycoon ones)
Game: Railroad Tycoon 3
Installer MD5s: a85a74b637f437a38d437bd3aef591b0 setup_railroad_tycoon3_2.0.0.6.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=2648
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/railroad-tycoon-3

Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-51
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 364.12
Wine version(s) tested: Wine Staging 1.9.5 via PlayOnLinux, CrossOver 15.0.1

Install notes: Just install & play.
Un-check the "Disable Hardware T & L" setting in the options menu before playing.
*DO NOT* change the "Accelerated Mouse" setting or it will result in major UI problems!
If using PlayOnLinux, run the game from/create a shortcut for "RT3.exe"
How well does it run: Very well
Details: Have only played for a short while through the tutorials & start of a new game but seems to run ok so far. Just some minor flickering of trees etc. while placing objects. Tested with virtual desktop and CSMT enabled.
Post edited May 27, 2016 by adamhm
So, is there a coherent entry for Grim Dawn? I ask as I did not follow what everyone did or did not do to get it running.

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JudasIscariot:
Also, <i>rzip</i> is your friend. Works quite well on larger log files.
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Gydion: So, is there a coherent entry for Grim Dawn? I ask as I did not follow what everyone did or did not do to get it running.

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JudasIscariot:
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Gydion: Also, <i>rzip</i> is your friend. Works quite well on larger log files.
You'll get a native version of Grim Dawn before a coherent AppDB entry is made for that game :P
Grim Dawn

Wine Staging 1.9.5 CSMT (GOG version is broken with 1.9.6, regression already fixed in git). You do stuff and it works:
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JudasIscariot: Also, here's the AppDB entry for Grim Dawn: https://appdb.winehq.org/objectManager.php?sClass=version&amp;iId=29162
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JudasIscariot: Wine-gaming-nine which is basically Wine 1.9.5-staging with the Gallium patches and some other patches added in.

In any case, the game works fine under Wine-1.9.5-staging with CSMT enabled. I need to try some tweaks and run the game under my i3 window manager as GNOME3 eats up a lot of memory and this is quite a demanding game :)
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MikeMaximus: I just want to add that if anyone still has invisible textures problems after following the AppDB instructions. Try adding a new registry key HKCU/Software/Wine/Direct3D/CheckFloatConstants (REG_SZ) and set it to enabled. That fixed the problem for me without even messing with any nVidia settings.
AppDB entry [db:?]
Post edited March 31, 2016 by Gydion