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Darvond: As if one layer of intrusive DRM wasn't enough, why not verify and sign a billion times for the DLC package, too?
Of course, Denuvo maximizes profits. Gamers losing ownership rights to their purchases is at best acceptable collateral damage, at worst a desired obsolescence feature to maximize repeat sales.

Consoles manufacturers have becomes masters at this and most of the PC gaming market is an apt student following in the masters' footsteps.

It blows my wife's mind that I've yet to play any of the Zelda games after the SNES. She's simply underestimating the extent to which I despise these crooks.
Post edited July 05, 2022 by Magnitus
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Darvond: As if one layer of intrusive DRM wasn't enough, why not verify and sign a billion times for the DLC package, too?
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Magnitus: Of course, Denuvo maximizes profits. Gamers losing ownership rights to their purchases is at best acceptable collateral damage, at worst a desired obsolescence feature to maximize repeat sales.

Consoles manufacturers have becomes masters at this and most of the PC gaming market is an apt student following in the masters' footsteps.

It blows my wife's mind that I've yet to play any of the Zelda games after the SNES. She's simply underestimating the extent to which I despise these crooks.
whats wrong with N64?
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Magnitus: Of course, Denuvo maximizes profits. Gamers losing ownership rights to their purchases is at best acceptable collateral damage, at worst a desired obsolescence feature to maximize repeat sales.

Consoles manufacturers have becomes masters at this and most of the PC gaming market is an apt student following in the masters' footsteps.

It blows my wife's mind that I've yet to play any of the Zelda games after the SNES. She's simply underestimating the extent to which I despise these crooks.
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Truth007: whats wrong with N64?
everything
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Truth007: whats wrong with N64?
Artificial fragmentation of the market with exclusivity deals, brand name momentum and proprietary non-portable apis rather than superior hardware.

Forced obsolescence though deprecation of an non-open platform not just at the software layer, but hardware layer as well.

Basically, if you bought a Nintendo 64 game 20 years ago (by which time I'm assuming your console went kaput), the only way you can legally play your game now is though the resale market. There is no legal portability layer for Nintendo 64 hardware the way there is with aging Windows software.

Technically, you have pure software emulation of consoles which is legal, but it doesn't matter, because all adapted game files for said emulation are illegal and there is no way in hell they'll give up even the tiniest amount of control by releasing them legally even if they'd rake in some money by doing so (I'm sure they'd much rather way until the ip rights run out and then just torch everything).

So, if you want to play that aging title, you got a couple of choices:
- Get a second hand Nintendo 64 (every time crossing your fingers it works properly) and hope the market for those doesn't dry up or become prohibitively expensive
- Get a non-official 100% illegal software port of your game through shady channels
- Make sure to buy daddy's latest console iteration and pay him some more money for those games you already bought 20 years ago on some anthology package. Aren't you just excited at the thought that you (and your kids and grand kids at least for a part of their lives) will probably pay daddy again for the same thing in another decade or two (sure, they ported it on some higher resolution... totally excruciating work I'm sure)
Post edited July 05, 2022 by Magnitus
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Truth007: whats wrong with N64?
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Magnitus: Artificial fragmentation of the market with exclusivity deals, brand name momentum and proprietary non-portable apis rather than superior hardware.

Forced obsolescence though deprecation of an non-open platform not just at the software layer, but hardware layer as well.

Basically, if you bought a Nintendo 64 game 20 years ago, the only way you can legally play your game now is though the resale market. There is no legal portability layer for Nintendo 64 hardware the way there is with aging Windows software.

Technically, you have pure software emulation of consoles which is legal, but it doesn't matter, because all adapted game files for said emulation are illegal and there is no way in hell they'll give up even the tiniest amount of control by releasing them legally (I'm sure they'd much rather way until the ip rights run out and then just torch everything).

So, if you want to play that aging title, you got a couple of choices:
- Get a second hand Nintendo 64 (every time crossing your fingers it works properly) and hope the market for those doesn't dry up or become prohibitively expensive
- Get a non-official 100% illegal software port of your game through shady channels
- Make sure to buy daddy's latest console iteration and pay him some more MONEY for those games you already bought 20 years ago on some anthology package. Aren't you just excited that you'll probably pay daddy again for the same thing in another decade or two (sure, they ported it on some higher resolution... totally excruciating work I'm sure)
Weren't they already doing exclusive deals with snes too though vs genesis? Also wasn't snes closed too?
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Truth007: Weren't they already doing exclusive deals with snes too though vs genesis? Also wasn't snes closed too?
Yeah, but I was a pre-pubescent kid who didn't know any better then. I got my first PC at 13 :P.
Oh for f*** sake, I'm getting tired of all this, all my components worth less everyday because companies think that another layer of protection that kills your CPU processing capacity is good for their games...
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AB2012: There was a time where I'd have been angry but since I treat both DRM and micro-transaction-spam "Freemium" games in general like Ebola and actively avoid anything remotely connected with them, I'll let others 'enjoy' the "fruits" of its legacy...
Far cry from a microtransaction in Fortnite and something like Prey: Mooncrash. "DLC" is a worthless catch-all term at this point and we need to go back to "expansion" for real stuff.

Anyway... lame, but if the game has Denuvo already then not that earth shattering.
Never understand why publisher are so stupid to think that the peoples who pirate games will buy them if they they protect them, and most of the games are cracked a few weeks after the release so they will wait until the games is cracked and will never buy their games.

At least they should remove the drm when the sales are low if they realy want to protect their games for the first weeks or month.
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Truth007: whats wrong with N64?
A few things ... though I still love my N64. I even bought a second new one as spare when they were being discontinued.

That said, I haven't used the N64 in ages.

We especially liked to play Goldeneye and Mario Kart and Diddy Kong Racing with friends and family.
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nightcraw1er.488: The only way to “remove drm”, or for a more complete term, give user control over the product, for an online only game like an mmo would be to release the server and client without drm or online need. That has absolutely nothing to do with steam.
I agree. My point is that when someone plays an MMO or the like the kind of mentality is different from a singleplayer DRM'd game. It would be something like: "I'm playing this game and I know it's supposed to only work online, connected to a server, and if something happens, I'm aware that I will lose everything I put into it. Except, maybe, memories with friends." :P

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nightcraw1er.488: Nor in fact is it a “behemoth of drm software”. A lot of titles have no drm, quite a few more have simple steam ceg drm. The point is it’s nothing to do with steam if publishers or developers laden their product with things like denuvo.
I disagree here partially. But then we would start to debate what is DRM in the first place I think.
Steam in itself is already a layer of DRM for me. So, even if you can download and play your game completely offline, or with various kinds of workahounds to play it outside of Steam, you still need a launcher to be installed and authenticate your download.You can't install it without internet, like with GOG offline installers.

That expression 'behemoth of drm software' refers to how Steam is, it seems to me, trying to monopolize the online software market. Not only with games but also with other kinds of softwares like video editors, image editors, game engines and so on. This is kinda scary to me if it keeps following this path.

Imagine a world where you can only download and install your video editors, image editors and so on through Steam-like launchers to authenticate your purchase. This is a nightmare for software preservation in my humble opinion.

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nightcraw1er.488: A question for you, do you use only the offline installers? What about galaxy? It’s just the whole thread seems to be about “isn’t denuvo bad”, but that is really just the tip of the iceberg, drm gets cracked all the time and generally only bothers paying customers. Online only, client driven, streamed, online gated etc. are far worse than drm.
With GOG games I use only offline installers and lgogdownloader (which is really handy for fast downloads).
And I agree with you, this drm situation is just the tip. User/Consumer freedom and true ownership of everything they buy is at serious risk.
Post edited July 05, 2022 by .Keys
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.Keys: I agree. My point is that when someone plays an MMO or the like the kind of mentality is different from a singleplayer DRM'd game. It would be something like: "I'm playing this game and I know it's supposed to only work online, connected to a server, and if something happens, I'm aware that I will lose everything I put into it. Except, maybe, memories with friends." :P
I'd like to add that between single-player and MMO, there is a large category of smaller scope (ie, say less than 10 players) multiplayer experiences that can feasibly be drm-free as well.

Culturally, we're conditioned to view to those experiences as gated online-only, but there is not practical reason why this needs to be so.

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.Keys: I disagree here partially. But then we would start to debate what is DRM in the first place I think.
Steam in itself is already a layer of DRM for me. So, even if you can download and play your game completely offline, or with various kinds of workahounds to play it outside of Steam, you still need a launcher to be installed and authenticate your download.You can't install it without internet, like with GOG offline installers.

That expression 'behemoth of drm software' refers to how Steam is, it seems to me, trying to monopolize the online software market. Not only with games but also with other kinds of softwares like video editors, image editors, game engines and so on. This is kinda scary to me if it keeps following this path.

Imagine a world where you can only download and install your video editors, image editors and so on through Steam-like launchers to authenticate your purchase. This is a nightmare for software preservation in my humble opinion.
I think AAA games were going to go in that direction no matter what, but Steam was a major helper in two ways:
- It legitimized/normalized online drm with the mainstream (would have been a much harder sale if that had been a fragmented experience across dozens of publishers rather than a centralized experience from a single vendor)
- It pushed a lot indie devs (who have more limited resources to fully develop features like multiplayer themselves) toward that model as well

So while not the only cause, Steam was/is a major factor and for that reason, I would not throw them any money out of general principle.
Post edited July 05, 2022 by Magnitus
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nightcraw1er.488: The only way to “remove drm”, or for a more complete term, give user control over the product, for an online only game like an mmo would be to release the server and client without drm or online need. That has absolutely nothing to do with steam.
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.Keys: I agree. My point is that when someone plays an MMO or the like the kind of mentality is different from a singleplayer DRM'd game. It would be something like: "I'm playing this game and I know it's supposed to only work online, connected to a server, and if something happens, I'm aware that I will lose everything I put into it. Except, maybe, memories with friends." :P

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nightcraw1er.488: Nor in fact is it a “behemoth of drm software”. A lot of titles have no drm, quite a few more have simple steam ceg drm. The point is it’s nothing to do with steam if publishers or developers laden their product with things like denuvo.
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.Keys: I disagree here partially. But then we would start to debate what is DRM in the first place I think.
Steam in itself is already a layer of DRM for me. So, even if you can download and play your game completely offline, or with various kinds of workahounds to play it outside of Steam, you still need a launcher to be installed and authenticate your download.You can't install it without internet, like with GOG offline installers.

That expression 'behemoth of drm software' refers to how Steam is, it seems to me, trying to monopolize the online software market. Not only with games but also with other kinds of softwares like video editors, image editors, game engines and so on. This is kinda scary to me if it keeps following this path.

Imagine a world where you can only download and install your video editors, image editors and so on through Steam-like launchers to authenticate your purchase. This is a nightmare for software preservation in my humble opinion.

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nightcraw1er.488: A question for you, do you use only the offline installers? What about galaxy? It’s just the whole thread seems to be about “isn’t denuvo bad”, but that is really just the tip of the iceberg, drm gets cracked all the time and generally only bothers paying customers. Online only, client driven, streamed, online gated etc. are far worse than drm.
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.Keys: With GOG games I use only offline installers and lgogdownloader (which is really handy for fast downloads).
And I agree with you, this drm situation is just the tip. User/Consumer freedom and true ownership of everything they buy is at serious risk.
Ah, ok. Then you are in the minority. Pat who use GOG now use galaxy and know nothing about the offline installers. Hence why the compare with steam as if you use a client, then steam has loads of drm free games to download. Clients are necessarily drm, but they are certainly there to provide mechanisms for it, and all the other bad stuff, hence why I asked.
As for behemoth, you could say the same about any big tech company, the aim is to monopolise and extract the most amount of money as simply as possible, it’s the people who are at fault allowing such things for the sake of convinience.
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.Keys: -snip-
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Magnitus: I'd like to add that between single-player and MMO, there is a large category of smaller scope (ie, say less than 10 players) multiplayer experiences that can feasibly be drm-free as well.

Culturally, we're conditioned to view to those experiences as gated online-only, but there is not practical reason why this needs to be so.
That's true. "We" are so used to the idea of centralization of services that "we" forget that descentralization is also an alternative, even for mmos. Hard to think that any big company would do something like this though. Through their own community, share mirrors of their servers and their code for personalization. A truly FLOSS MMO with enough dissemination to reach thousands of players.

At least, I don't know any.

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.Keys: -snip-
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Magnitus: I think AAA games were going to go in that direction no matter what, but Steam was a major helper in two ways:
- It legitimized/normalized online drm with the mainstream (would have been a much harder sale if that had been a fragmented experience across dozens of publishers rather than a centralized experience from a single vendor)
- It pushed a lot indie devs (who have more limited resources to fully develop features like multiplayer themselves) toward that model as well

So while not the only cause, Steam was/is a major factor and for that reason, I would not throw them any money out of general principle.
The way that Steam did that is the problem. True too. Specially for indie devs. In the online department and singleplayer alike.

I remember asking an indie developer if he would bring his game here, to which I received a disappointing answer:
"I cannot strive for something whose risk is greater than the likely return." - (paraphrased)
Can't blame him.
Post edited July 05, 2022 by .Keys
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StingingVelvet: Anyway... lame, but if the game has Denuvo already then not that earth shattering.
That's the thing I don't understand, even if it act like a DRM (because of the online authentication) Denuvo is technically an anti-tamper, so if the game is protected then that include the base game and all its potential DLCs, so why need to create one specifically for "DLCs" ?

Unless it's in the idea to protect DLCs for games who didn't use Denuvo originally.