PixelBoy: So any average time playing the game traditionally, with fixed view and keyboard controls, would tell nothing about how easy, hard or time-consuming it is to play with something like GZDoom.
Yeah, no shit. The times were meant for the vanilla release.
It doesn't even need to be a mod really, it can be a designed in-game feature.
Even something as simple as hidden object games can take a very different time depending on whether you have enabled hints or play without them.
I'd suggest refreshing on your previous statistics courses and reviewing outliers. An average is an average, it doesn't capture the full range of the dataset without standard deviations and 1/2/3σ of a bell curve.
Just to confirm that I haven't missed something critical here, I checked stats for "Enigmatis: The Ghosts of Maple Creek".
https://howlongtobeat.com/game/18240 I don't see any mention of hints being used or not, so that tells me absolutely nothing if I choose to use them or not, because I have no meaningful reference point in those other people's times.
Check the [Completions] tab. I see some entries here:
Main Story
- 5h48m - Main Story only, no extra story. no hints used. Expert Difficulty
100% Completionists
- 7h 46m - Includes bonus adventure (about 1h15). Didn't skip puzzles. Checked guide about a dozen times for hidden objects.
- 9h - All achievements. 2 stories without clues. Expert mode.
Before you ask, this sample size of < 25 is not accurate at all. Therefore you're supposed to take this as a very rough reference.
I do get some information like the fastest guy played it on PC in 2 hours, whereas the slowest one took 14 hours 48 minutes. That's a massive difference of 12 hours, so was the fastest guy using hints, and the slowest guy was a champion who didn't use any in-game or out-game cheats?
I don't know, I have no idea. There's nothing mentioned about any of that.
So basically I only learn that someone had the game open for 2 hours, another guy had it open over 14 hours, and at that point they both had "beaten" the game, without any details about what it meant to either one of them.
Yes, you have to make some reasonable presumptions with the data. If you feel any of these times are inaccurate, PM the submitter and/or report the times if you think they're wrong.
Now, let's assume I am buying this game.
Do I expect to spend 2 hours with it, 14 hours with it, or some average number between those two, which is probably not going to be exactly how long I am going to play it either?
I fail to see how this information can be of any use, especially as it doesn't tell anything about in-game options, mods, or anything that actually does affect the playing time.
Literal interpretation - 2-14 hrs depending on how you play with the caveat that it's possible for you to be an outlier. Difficulty modes should be noted down as some of the submissions do (normal, hard, expert difficulty). I think I've made myself clear on mods and how adding them in makes their game times arbitrary.
I guess in your case, doctors shouldn't be giving terminal patients estimates of how much time they have left to live because a single average of all previous patients with that disease isn't accurate enough for them and may give them the wrong idea. Does this make any sense at all?
If you want more info on those numbers, please actually go into the link to investigate further. The numbers on the store page are simply rough references. Anyone with a background in high school statistics will know that averages are a starting point in describing a dataset.
I have to repeat one final time that it should not be the all-end metric one should be using for buying because it completely ignores the quality of the actual game. If people are using this single metric to buy their games and find fault with it, that's their problem. Most users are smart and pick games on a variety of different criteria with differing weights that are important to their needs.