Judicat0r: SS1 HUD is functional in every section it has though, you can get your fatigue status, health and energy with just a glance nothing is a pure cosmetic element and you can go fullscreen if you like it more without the need to mod anything. And when it came out in 1994 basically nobody could run it at high res or even with the full voices, that's why the HUD takes such a big area of the screen: performances.
Don't forget that while SS1 when it came out was incredibly good looking and innovative, SS2 graphics was sub par out of the box.
Hawkbit12: I actually played fullscreen for most of the game. Made the experience more streamlined for me.
And the graphics are pretty spectacualr for the time. Some of the texture work is almost as good as Redneck Rampage. A game that came out four years later!
I agree. When System Shock came out it was like when Crysis came out..
You had to have a beefy PC to run it af full detail and even then a 486 DX2 66MHz would eventually struggle.
From Wikipedia and MobyGames:
The engine can process texture maps, sloped architecture and light-emitting objects, the player can look in any direction, whereas Ultima Underworld's engine was "very limited" in this regard. It also enables the player character to jump, crawl, climb walls and lean.
Physics system governs, among other things, weapon recoil and the arc of thrown objects; the latter behave differently based on their weight and velocity, the character's head "tilts forward when you start to run, and jerks back a bit when you stop", and that, after an impact against a surface or object, its "head is knocked in the direction opposite the hit, with proportion to [the] mass and velocity of the objects involved.
Variable gravity, realistic physics, '2.75d' environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens.
Those are most of the features the engine can handle, that stuff was mind blowing in 1994 and no other game had them. SS1 basically defined the satdard feature set for the years to come.
It's nice to see that there's people capable to put games in the right context.