Posted March 21, 2019
I finished System Shock: Classic Edition a few days a ago and kinda want to talk about it. But to do that I need to talk about why it surprised me with it's greatness.
My favourite video game of all time, and in fact the one that made me take video games seriously as a entertainment, rather than just time wasters, is Bioshock. Playing Bioshock actually did change my life. It might be my favourite work of fiction in any media. So I was pretty hyped to play System Shock 2 when it came it GOG. A version of my favourite game ever only even better? This was going to be great! But it wasn't.
System Shock 2 is the most disappointing game I've played in my life. I'm going to be roasted for saying this. But it feels like Bioshock with a whole lot of annoying junk added on (Fuck the repair system) and a less interesting story, and two villains who are kinda annoying. I wouldn't call it a bad game. But I can't see anything about it that Bioshock didn't improve.
Well the years passed. And one day I found myself itching to play an FPS even though I had no mouse (Long story).
Then I remembered, "Hey. System Shock 1 is mostly a keyboard FPS. I can do the aiming with the touchpad. Lets see if it's any good!" And boy was I in for a shock! (Not sorry).
I know I'm not breaking new ground by saying System Shock 1 is great. But I was not expecting it to be this much fun! And I wasn't expecting to to be so different to SS2. I assumed it would be slow, fiddly, and unrewarding. But once you get a handle on the game's weird-ass controls it's actually a fast and very tightly put together game.
It's actually a lot like Halo: Combat Evolved. You are a tank, you pack some serious firepower, but if you're facing the wrong direction, or loose you shields, you will be torn apart in seconds. It really rewards playing smartly and not just barrelling into danger. Using things like the map and the environments to your advantage is key to victory The weapons are great fun. Once I got to Storage I felt like a baddass. Like I was Arnold Swatchnegger in Total Recall. What made it better was I earned this by learning the game rather than just being unstoppabble from the start.
The sense of recoil actually adds to the fun instead of ruining it for once. And as has been said by many others. Once you get the hang of its crazy controls it actually becomes extra immersive guiding the hacker's every move instead of just circle strafing everywhere.
And strangely, the game felt a lot more like Bioshock's than SS2. The level design was more like Bioshock's. More logically designed and less liner (I'm sure I'll get roasted for that as well).
The environments more fun to explore and the levels more individual. And the loot is just way better! The audio logs are better fitted to the environments and more rewarding to listen to than SS2's and If anything this feels like the game I was promised. An old game that is like Bioshock. But better and with more depth. At least in some-parts. I still enjoy Bioshock more overall.
And SHODAN is a way more compelling villain here than she was in SS2. In SS2 she feels like a nagging, ungrateful wife. A chore to put up with. Here she's just scary! I felt my nerves go on on edge when I found an audio log from her. I would freak out when I saw her face on the viewing screens. Why did she come so dull in the sequel?
I know this has been said many times before, but this game was crazy ahead of it's time The 3D world and movement is better than Quake's or Quake 2's. The story and storytelling are almost as good as Half-life's. And while I don't care much about graphics I really liked the visual style of SS1. The game has mostly aged beautifully (apart from the enemy sprites). When you compare it to Doom 1 it seems like a game from the future. I image back in '94 in must have been mind-blowing.
I actually feel like I like SS2 less now that I've played SS1. I now know that SS2 added in a whole bunch of junk that just makes the game worse, which Bioshock sensibly got rid of.
System Shock - Spacious and logical inventory system
System Shock 2 - Cramped and awkward tile-based inventory system
Bioshock - Gets rid of the inventory system altogether
System Shock - Fun machine guns
System Shock 2 - No machine guns in a pathetic attempt to make the game scarier.
Bioshock - Fun single machine gun
System Shock - No levelling system - You can use every weapon and powerup
System Shock 2 - Gruelling and joyless levelling system - limits the number of weapons and powers you can use
Bioshock - Minimal levelling system - You can use every weapon and power again (Yay!)
System Shock - Hacking is simple and fun
System Shock 2 - Hacking only works if you wasting your XP on it. Not fun
Bioshock - Hacking is no longer tied to XP. Is fun again
System Shock - Melee combat is fast and punchy
System Shock 2 - Melee combat is slow and awkward.
Bioshock - Melee is fast and punchy again
System Shock - Radiation is problem
System Shock 2 - Radiation kills you more than the enemies.
Bioshock - Gets rid of the radiation (Good riddance).
System Shock - No research. Backtracking is unneeded.
System Shock 2 - Joyless reserch system that mandates backtracking
Bioshock - Research is now a fun (and optional) mini-game. Backtracking is uneeded.
System Shock - Weapons last the whole game
System Shock 2 - Introduces weapons made of wet biscuit that need to be repaired all the time
Bioshock - Weapons last the whole game again.
Even the cyborg ninjas are less annoying in SS1. They fit the tone better too. Ninjas seemed like an odd fit for a horror game like SS2. But for an action game like SS1 they work very nicely.
I'm sorry if this has turned into a rant against SS2. But I need to do this to explain why SS1 so totally blew my mind the way it did. And I have been sitting on these complaints for a few years ^^;
So yeah. System Shock rules. It's probably already in my top ten favourite FPS games of all time. I'm probably going to replay it again a soon. Once I have a mouse again I might try the Enhanced edition just to see how it compares. To the classic version. But I have to wonder. Does it enhance the game, or just take away from the immersion?
Regaurdless. It'll be fun to play it again without getting lost for four hours straight! (Yes that did happen to me :P)
Thanks for reading! :)
And System Shock 2 fans. Please be gentle with me.
My favourite video game of all time, and in fact the one that made me take video games seriously as a entertainment, rather than just time wasters, is Bioshock. Playing Bioshock actually did change my life. It might be my favourite work of fiction in any media. So I was pretty hyped to play System Shock 2 when it came it GOG. A version of my favourite game ever only even better? This was going to be great! But it wasn't.
System Shock 2 is the most disappointing game I've played in my life. I'm going to be roasted for saying this. But it feels like Bioshock with a whole lot of annoying junk added on (Fuck the repair system) and a less interesting story, and two villains who are kinda annoying. I wouldn't call it a bad game. But I can't see anything about it that Bioshock didn't improve.
Well the years passed. And one day I found myself itching to play an FPS even though I had no mouse (Long story).
Then I remembered, "Hey. System Shock 1 is mostly a keyboard FPS. I can do the aiming with the touchpad. Lets see if it's any good!" And boy was I in for a shock! (Not sorry).
I know I'm not breaking new ground by saying System Shock 1 is great. But I was not expecting it to be this much fun! And I wasn't expecting to to be so different to SS2. I assumed it would be slow, fiddly, and unrewarding. But once you get a handle on the game's weird-ass controls it's actually a fast and very tightly put together game.
It's actually a lot like Halo: Combat Evolved. You are a tank, you pack some serious firepower, but if you're facing the wrong direction, or loose you shields, you will be torn apart in seconds. It really rewards playing smartly and not just barrelling into danger. Using things like the map and the environments to your advantage is key to victory The weapons are great fun. Once I got to Storage I felt like a baddass. Like I was Arnold Swatchnegger in Total Recall. What made it better was I earned this by learning the game rather than just being unstoppabble from the start.
The sense of recoil actually adds to the fun instead of ruining it for once. And as has been said by many others. Once you get the hang of its crazy controls it actually becomes extra immersive guiding the hacker's every move instead of just circle strafing everywhere.
And strangely, the game felt a lot more like Bioshock's than SS2. The level design was more like Bioshock's. More logically designed and less liner (I'm sure I'll get roasted for that as well).
The environments more fun to explore and the levels more individual. And the loot is just way better! The audio logs are better fitted to the environments and more rewarding to listen to than SS2's and If anything this feels like the game I was promised. An old game that is like Bioshock. But better and with more depth. At least in some-parts. I still enjoy Bioshock more overall.
And SHODAN is a way more compelling villain here than she was in SS2. In SS2 she feels like a nagging, ungrateful wife. A chore to put up with. Here she's just scary! I felt my nerves go on on edge when I found an audio log from her. I would freak out when I saw her face on the viewing screens. Why did she come so dull in the sequel?
I know this has been said many times before, but this game was crazy ahead of it's time The 3D world and movement is better than Quake's or Quake 2's. The story and storytelling are almost as good as Half-life's. And while I don't care much about graphics I really liked the visual style of SS1. The game has mostly aged beautifully (apart from the enemy sprites). When you compare it to Doom 1 it seems like a game from the future. I image back in '94 in must have been mind-blowing.
I actually feel like I like SS2 less now that I've played SS1. I now know that SS2 added in a whole bunch of junk that just makes the game worse, which Bioshock sensibly got rid of.
System Shock - Spacious and logical inventory system
System Shock 2 - Cramped and awkward tile-based inventory system
Bioshock - Gets rid of the inventory system altogether
System Shock - Fun machine guns
System Shock 2 - No machine guns in a pathetic attempt to make the game scarier.
Bioshock - Fun single machine gun
System Shock - No levelling system - You can use every weapon and powerup
System Shock 2 - Gruelling and joyless levelling system - limits the number of weapons and powers you can use
Bioshock - Minimal levelling system - You can use every weapon and power again (Yay!)
System Shock - Hacking is simple and fun
System Shock 2 - Hacking only works if you wasting your XP on it. Not fun
Bioshock - Hacking is no longer tied to XP. Is fun again
System Shock - Melee combat is fast and punchy
System Shock 2 - Melee combat is slow and awkward.
Bioshock - Melee is fast and punchy again
System Shock - Radiation is problem
System Shock 2 - Radiation kills you more than the enemies.
Bioshock - Gets rid of the radiation (Good riddance).
System Shock - No research. Backtracking is unneeded.
System Shock 2 - Joyless reserch system that mandates backtracking
Bioshock - Research is now a fun (and optional) mini-game. Backtracking is uneeded.
System Shock - Weapons last the whole game
System Shock 2 - Introduces weapons made of wet biscuit that need to be repaired all the time
Bioshock - Weapons last the whole game again.
Even the cyborg ninjas are less annoying in SS1. They fit the tone better too. Ninjas seemed like an odd fit for a horror game like SS2. But for an action game like SS1 they work very nicely.
I'm sorry if this has turned into a rant against SS2. But I need to do this to explain why SS1 so totally blew my mind the way it did. And I have been sitting on these complaints for a few years ^^;
So yeah. System Shock rules. It's probably already in my top ten favourite FPS games of all time. I'm probably going to replay it again a soon. Once I have a mouse again I might try the Enhanced edition just to see how it compares. To the classic version. But I have to wonder. Does it enhance the game, or just take away from the immersion?
Regaurdless. It'll be fun to play it again without getting lost for four hours straight! (Yes that did happen to me :P)
Thanks for reading! :)
And System Shock 2 fans. Please be gentle with me.