Gengar78: You sir, have my utmost respect for not getting carpel tunnel from the old controls.
I should give it another try with the EE, but I did like SS2. The most unsettling thing about that game (SS2) for me was how the last 3rd or so of the game gets super linear all of a sudden. You start out taking your time exploring sprawling levels, then you end going through the rest of the madness at a rapid pace (there's a floor that all upside down, including a chapel (this mean the cross is upside down which, I guess is supposed to means it's Satanic? What the dev's didn't realize is that they just made a cross of St. Peter)). You could say the game feels rushed b/c of this, but I think it kinda adds to the tension (only thing rushed might be the dev's research on inverted crosses).
Also, even if you hate it, you gotta appreciate the end section as a SS1 fan ;).
I definately wouln't say I hated SS2. Taken on it's own appart from SS1 or Bioshock it's a fun if grindy shooter with a neat body-horror asphetic and some really awesome tchno music! And yes. The upsidedown church is a great visual.
I'm not the biggest fan of how linar SS2 can be. But that's not a bad thing in itself. I'm a big fan of the Half-Life games and those are super-liner by design. My bigger complaint with the game's second half is The Many is sounding so sad and sorry for itself when it has been trying to murder me for the whole game. I don't feel sorry for it. I feel annoyed. I felt no guilt when I put the thing out of its misery.
I do really like the recraetion of the SS1 medical bay at the end of the game. Fanservice aside, it just looks cool!
If you like the more liner and cyberspacey stuff would you consider plying Tron 2.0? It's hard as balls but has some amzing environments and level design.