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Return to the surface, bit by bit.

Tangledeep, a dungeon-crawler RPG carrying all the charm of the 16-bit classics, is now available DRM-free on GOG.com, 10% off until February 8, 6PM UTC.
Where fearful villagers and simple folk won't venture, that's where you must go: Through Tangledeep, the perilous labyrinth that's been keeping people from reclaiming the lands above. Slay the monsters dwelling there, collect long-lost treasures, meet peculiar characters, and solve the mysteries of its constantly-shifting caverns.

Grab the soundtrack separately or together with the game for an additional 15% off.
That's what I'm asking! Everyone - buy it! It rocks so much.
Reading websites on phones is so fun before you get the chance to zoom in, because my brain keeps seeing Tanglederp.
Looks very interesting, wishlisted for now. :)
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pmcollectorboy: Reading websites on phones is so fun before you get the chance to zoom in, because my brain keeps seeing Tanglederp.
Here you go:

https://i.warosu.org/data/g/img/0458/12/1419729212354.jpg

When I try to read them on my iPod Touch and trying to zoom in, they usually snap back after a second. Lots of fun.

One of the places I work on occasion, they do UHaul rentals. The UHaul rep wants 100% processing done on mobile devices. Told him not a chance. Wouldn't work anyway since we insist on giving receipts and the printer there is hard wired to the network.
Post edited February 01, 2018 by drmike
Does Tangledeep have a windowed mode? Which game engine does it use?
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IronArcturus: Does Tangledeep have a windowed mode? Which game engine does it use?
It's using Unity (according to Kickstarter page), 99% sure Windowed Mode will be present.
Post edited February 01, 2018 by Ganni1987
Tempted to give this one a shot. Looks interesting enough, and people seem to dig the soundtrack... hmmm.
low rated
What? A pixelated rouglike? Why, I've never seen anything like this in my life! Incredible! Wait, does it mention 16 bit SNES era games to appeal to people's nostalgia? Who could possible have concived such unique a marketing ploy!
high rated
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Breja: What? A pixelated rouglike? Why, I've never seen anything like this in my life! Incredible! Wait, does it mention 16 bit SNES era games to appeal to people's nostalgia? Who could possible have concived such unique a marketing ploy!
then only thing getting more repetitive and tiresome then gOg's releases of pixelated roguelikes, is your comment on every single one of them.

edit: forgot to add the word tiresome, so I added "and tiresome". because, you know.... it is becoming rather tiresome. Yes we get, it is not your cup of tea. you made your point.... over and over and over and over and over again.... and then again.
Post edited February 01, 2018 by amok
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IronArcturus: Does Tangledeep have a windowed mode? Which game engine does it use?
It has windowed mode.
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Breja: What? A pixelated rouglike? Why, I've never seen anything like this in my life! Incredible! Wait, does it mention 16 bit SNES era games to appeal to people's nostalgia? Who could possible have concived such unique a marketing ploy!
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amok: then only thing getting more repetitive and tiresome then gOg's releases of pixelated roguelikes, is your comment on every single one of them.

edit: forgot to add the word tiresome, so I added "and tiresome". because, you know.... it is becoming rather tiresome. Yes we get, it is not your cup of tea. you made your point.... over and over and over and over and over again.... and then again.
IMHO everyone's opinion matters, cause, honestly, we don't have much of a choice to influence games (present of future). I bet marketing persons skim forum boards...

And then, there's the famous quote:
“I disapprove of what you say, but I will defend to the death your right to say it.”
So let everyone speak up, they have the right to do so. (I'm sorry if I failed to get your comment though)
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amok: then only thing getting more repetitive and tiresome then gOg's releases of pixelated roguelikes, is your comment on every single one of them.

edit: forgot to add the word tiresome, so I added "and tiresome". because, you know.... it is becoming rather tiresome. Yes we get, it is not your cup of tea. you made your point.... over and over and over and over and over again.... and then again.
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i_ni: IMHO everyone's opinion matters, cause, honestly, we don't have much of a choice to influence games (present of future). I bet marketing persons skim forum boards...

And then, there's the famous quote:
“I disapprove of what you say, but I will defend to the death your right to say it.”
So let everyone speak up, they have the right to do so. (I'm sorry if I failed to get your comment though)
indeed, and it was my right to say that Breja's repetitive and tiresome posts are becoming.... tiresome. that's my opinion.
low rated
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Breja: What? A pixelated rouglike? Why, I've never seen anything like this in my life! Incredible! Wait, does it mention 16 bit SNES era games to appeal to people's nostalgia? Who could possible have concived such unique a marketing ploy!
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amok: then only thing getting more repetitive and tiresome then gOg's releases of pixelated roguelikes, is your comment on every single one of them.
That's pretty much the point. If my comments are getting tiresome, it's because I have so many opportunities to make them.
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i_ni: IMHO everyone's opinion matters, cause, honestly, we don't have much of a choice to influence games (present of future). I bet marketing persons skim forum boards...

And then, there's the famous quote:
“I disapprove of what you say, but I will defend to the death your right to say it.”
So let everyone speak up, they have the right to do so. (I'm sorry if I failed to get your comment though)
avatar
amok: indeed, and it was my right to say that Breja's repetitive and tiresome posts are becoming.... tiresome. that's my opinion.
And at this point Democracy fails. Where's the Emperor? (to judge who's right and who's wrong, who can speak and who can not?)