Starmaker: Are you a programmer? Because you sound like you are.
I work with database admins who are scared shitless of very simple sql. I've seen economists who can't follow a simple for loop.
While engines mostly dispose of the necessity of working with hardware, coding is still required. Even worse, "no coding required" game engines emphasize their idiotic interfaces to the detriment of having a good scripting language; the result is you can't mass-edit anything, you can't have a decent overview of your game, everything is hidden in a menu behind a button behind a checkbox in another menu behind an option that's only accessible when doing a fresh install.
(Yes, I see the sarcasm mark, but I assume it only applies to the last sentence.)
Well, more of a programmer than an artist, but not much of either really.
I didn't say that artists could make
good games... it can just be easier to throw something together if you can make amazing art. I personally hate Unity because I feel like it's too restricting and as someone who can code it doesn't really provide a lot of advantage over something like libGDX (which still annoys me, but I prefer it).
Even UE4 feels too restrictive (I've never understood why people start with an FPS engine and then basically hack it to make a third person RPG...) from the times I've tried that.
But if you're only coding is copy and pasting stuff from the internet or things you buy through Unity's shop then you can still make a game (and probably have it released on Steam these days) if you can make your own decent art.
However if you have the talent to code a massive open world RPG engine from scratch by yourself but can't draw a 2D sprite or make a 3d model then you don't have much of a game... (admittedly if you are that talented you can probably find some people willing to work with you)