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Dancing in the dark.

UPDATE: As you're getting immersed in the art of silent killing, it's sometimes easy to miss the art that went into creating the beauty around you. Not anymore: Get the <span class="bold">Soundtrack</span> and <span class="bold">Artbook + Strategy Guide</span> DLCs and experience this amazing setting even in-between your murderous gaming sessions.

<span class="bold">Shadow Tactics: Blades of the Shogun</span>, a hardcore stealth game where you control a team of deadly assassins, is now available for Windows, Mac, and Linux, DRM-free on GOG.com with GOG Galaxy support for achievements and a 10% launch discount.

Shadow Tactics is an isometric, squad-based tactical strategy game where you navigate 1600s Japan, looking for cunning ways to assassinate your high-profile targets. Each of your five specialists excels at a different area, so you must be creative in utilizing their diverse skillset to strike swiftly and unseen. As the spiritual successor to beloved classics like Commandos and Desperados, Shadow Tactics brings back the suspense and satisfaction of pulling off a surgical hit with patience, meticulous planning, and split-second coordination. Use Hayato's ninja skills, Mugen's combat prowess, Aiko's disguises, Takuma's sharpshooting, or Yuki's traps and dispose of your enemies while staying undetected.

To get a good sense of how the dynamics between your five characters work, go ahead and try the free <span class="bold">Demo</span>.

Coordinate your talented band of death-dealers and employ <span class="bold">Shadow Tactics: Blades of the Shogun</span> to pull off stealthy murders and sneaky sabotage -- DRM-free on GOG.com.
The 10% discount lasts until January 2, 4:59 PM UTC.

In the press:
"Atmospheric and impossible to rush, Shadow Tactics is a fabulous game - a game I think I prefer to both Commandos 2 and Desperados. I can see myself replaying it regularly."
RPS Recommended - RockPaperShotgun

"A glorious return for the hardcore tactical stealth genre."
8.5/10 - NZGamer


https://www.youtube.com/embed/BPuPywdVAeg
Post edited December 20, 2016 by maladr0Id
Nice genre revival (necromancy?). But it exceeds my budget for this month, so I'll have to postpone buying it.

Now if GOG could get , [url=https://www.gog.com/wishlist/games/chicago_1930]Chicago 1930 and Star Trek: Away Team, we'd have the entire genre represented here.
Judging by the responses so far, this seems to be living up to its promise. The physical edition is apparently quite good as well - there's a German and a Polish version, I think?
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ped7g: Demo has no linux? :/ ...
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immi101: demo got stuck in GOG's QA process it seems
Which is weird, since the full game didn't get stuck. I don't get it.
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immi101: demo got stuck in GOG's QA process it seems
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shmerl: Which is weird, since the full game didn't get stuck. I don't get it.
Maybe a bug that isn't fixed in the demo?

Question - How stable is the game on Linux? Might buy it soon
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Ganni1987: Maybe a bug that isn't fixed in the demo?

Question - How stable is the game on Linux? Might buy it soon
Oh, oh. I see this:

Notice: this game comes with a 32-bit binary only
Not a good sign already. List of dependencies is even stranger:

Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386
Why does it require something like libxcb and libx11? Such hard dependency on X is rather weird and no new game should be doing such stuff these days (i.e. think of Wayland). I can't test the demo since it's lacking on GOG.

I'd rather not buy it for such high price, until testing the demo (especially with the above stuff).
Post edited December 09, 2016 by shmerl
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Ganni1987: Maybe a bug that isn't fixed in the demo?

Question - How stable is the game on Linux? Might buy it soon
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shmerl: Oh, oh. I see this:

Notice: this game comes with a 32-bit binary only
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shmerl: Not a good sign already. List of dependencies is even stranger:

Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386
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shmerl: Why does it require something like libxcb and libx11? Such hard dependency on X is rather weird and no new game should be doing such stuff these days (i.e. think of Wayland). I can't test the demo since it's lacking on GOG.

I'd rather not buy it for such high price, until testing the demo (especially with the above stuff).
I was surprised to see it as 32bit considering it's a modern game, however the library requirement is not new, the Shadowgate installer comes with those libraries too and it's a 32bit game. Most probably these packages aren't listed on 64bit Unity games because they come installed by default on many distros (just a guess).
Post edited December 09, 2016 by Ganni1987
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Ganni1987: I was surprised to see it as 32bit considering it's a modern game
Well, Tyranny just came out with the same problem, and in their case they had some 3rd party library what wasn't ready for 64-bit support. That happens, though may be it's a reason to avoid such libraries if possible
Post edited December 09, 2016 by shmerl

Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386
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shmerl: Why does it require something like libxcb and libx11? Such hard dependency on X is rather weird and no new game should be doing such stuff these days (i.e. think of Wayland). I can't test the demo since it's lacking on GOG.
isn't the game using Unity ?
every Unity game comes with a dependency on x11, xrandr, etc afaik

as for the delay:
maybe they chose to prioritize getting the full game out on time & handling post-launch support. Time's always short on release time ...
Post edited December 09, 2016 by immi101
Alright I finished it! That final mission was something alright, wow.

-Had stacks of fun.
-Levels were really well designed.
-Characters were great, could feel the bonding on them as the game went on
-Game length and playtime was good.
-Was addicting
-I loved trying out different solutions to different situations.
-That awesome feeling of 'dividing the pie' slowly getting tasks and areas clear as you work your way through the level.

Right now I'm fairly mentally exhausted the final battle really took it out of me.

Things to improve on
Not much
-Just better optimized load times if possible
-I don't like the more games button and shows some games (nitpick, but I payed and brought this game and I don't want advertising of other games in it.)
-Main plot and story are good but a bit predictable.

Was the game worth my money?
Yes I was a happy customer and really loved playing the game, had some great times with it and good quality time, I think it finished at the right moment, nice to know as well I can come back to the levels and try different approaches and aim for achievements.

Favorite level: probably the Monastery level.

Favorite Character: Akio the sexy spy women

Most disturbing thing in the game: Using Yuki for so many kills and to drag bodies I feel I've messed with her mental health.
Post edited December 09, 2016 by David9855
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David9855: Things to improve on
Not much
-Just better optimized load times if possible
-I don't like the more games button and shows some games (nitpick, but I payed and brought this game and I don't want advertising of other games in it.)
How long were they on average and are you referring to level change or loading a save or both?

Also, what do you mean by "the more games button and shows some games"?
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David9855: Things to improve on
Not much
-Just better optimized load times if possible
-I don't like the more games button and shows some games (nitpick, but I payed and brought this game and I don't want advertising of other games in it.)
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Nirth: How long were they on average and are you referring to level change or loading a save or both?

Also, what do you mean by "the more games button and shows some games"?
Hey in the main menu there is a :More Game: button and when you click on it it shows some other games that the publisher and team have worked on.

Load time was excellent for in game save and load and quick save and load the initial load of a level is a tiny bit long but still bearable but that might be my PC as well.

I suggest you pick it up- many other great reviews of it as well on gog and around the place.
Post edited December 09, 2016 by David9855
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David9855: Hey in the main menu there is a :More Game: button and when you click on it it shows some other games that the publisher and team have worked on.

Load time was excellent for in game save and load and quick save and load the initial load of a level is a tiny bit long but still bearable but that might be my PC as well.

I suggest you pick it up- many other great reviews of it as well on gog and around the place.
Ah!

Great news about load times. I don't mind (within reason of course) slightly too long loading between levels as long as saving and loading saves are quick as if they are not they are interupting actual gameplay (like crashes that are too close to each other).

I can't wait to play it. :)
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immi101: isn't the game using Unity ?
every Unity game comes with a dependency on x11, xrandr, etc afaik
Possible. Since someone mentioned Mono above, I guess it is using Unity. Then the question is, why does Unity need dependency on X? To avoid dealing directly with xrandr, they can use SDL2 I suppose. Otherwise on Wayland, they'd need to use wlrandr.
Post edited December 09, 2016 by shmerl
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immi101: isn't the game using Unity ?
every Unity game comes with a dependency on x11, xrandr, etc afaik
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shmerl: Possible. Since someone mentioned Mono above, I guess it is using Unity. Then the question is, why does Unity need dependency on X? To avoid dealing directly with xrandrd, they can use SDL2 I suppose. Otherwise on Wayland, they'd need to use wlrandr.
the next Unity version will bring SDL2 support apparently:
Unity 5.6 will be the first version of Unity to have SDL for Linux
we'll see how many game devs will update their game to that version. probably not that many I would guess.

I only hope the update will appear in KSP at some point so that the nasty window handling shenanigans get fixed.
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immi101: the next Unity version will bring SDL2 support apparently:
Unity 5.6 will be the first version of Unity to have SDL for Linux
we'll see how many game devs will update their game to that version. probably not that many I would guess.

I only hope the update will appear in KSP at some point so that the nasty window handling shenanigans get fixed.
That's good. At least for older / non-updated games we'll still have XWayland. Though I have no idea how good it is for gaming. I suppose Wayland will become a viable option next year, since compositors will get in good shape. I'm waiting for KWin to implement important features:

https://blog.martin-graesslin.com/blog/2016/10/wayland-improvements-since-plasma-5-8-release/