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History Lessons

A new batch of Paradox Strategy titles comes to GOG.com, just in time for yet another floor of the Bundle Tower! That's <span class="bold">Europa Universalis II</span>, <span class="bold">Europa Universalis: Rome Gold</span> and <span class="bold">Hearts of Iron II: Complete</span> - our bundle of <span class="bold">History Lessons</span>!

<span class="bold">Europa Universalis II</span> is very much like the original title - but with a longer timeline, hundreds of new provinces and playable countries, and even more detail combined with quality of life improvements. It's the sequel to the award winning (and groundbreaking) strategy title that's spawned so many of Paradox Entertainment's future games - including the two released today.
One of EU's direct descendants, <span class="bold">Europa Universalis: Rome Gold</span> also known simply as Rome, brings the familiar gameplay into 250 years of Roman history, with a few twists like a fully 3D-map, and a story that can start all the way back in the year 27 B.C. The Gold release also includes the Vae Victis expansion pack.
<span class="bold">Hearts of Iron II: Complete</span>, like any Paradox sequel, is both deeper and more streamlined than the previous entry, offering an all-around improved hour-by-hour World War 2 grand-strategy simulation full of historical detail, and tactical depth. Small-scale invasion scenarios to all out global war - this one has you covered.

Learning history has never been more fun, than with the Bundle Tower <span class="bold">History Lessons</span>, available now 75% off on GOG.com!
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phaolo: Thanks to both, even if I'm considering ALL games, not only those here.
I'd like to identify the best and skip the rest.
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Matruchus: Basically what I would recommend from all the paradox games available is:

- Crusader Kings Complete
- EU2
- Victoria
- Hearts of Iron 2

The reason for the recommendation is following. You can continue your game from Crusader Kings in Eu 2 and the game from EU 2 in Victoria and the game from Victoria in Hearts of Iron 2. Basically if you get those games and they are arguably all good you can play one dynasty for a very long time.

edit: From the new paradox games definitely Victoria 2 and Crusader Kings 2.
Can you continue games from For the Glory or is it only EU 2?
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xep624: WOW! Heaps of good strategy games premiere on gog.com in a PROMO! I bought AoW3 expansion today, but it looks like my wallet will become very thin...
More comfortable when they are thin and if you are male women will admire the bulge being in the right place rather than the wallet.

That's what I tell myself anyway ;P
Hey but.. is EU:ROME a standalone EU3 exp?
Has anyone played it?
Damn pack, I'd like to buy you, but there are too many IFs.
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phaolo: Hey but.. is EU:ROME a standalone EU3 exp?
Has anyone played it?
Damn pack, I'd like to buy you, but there are too many IFs.
No. EU:Rome is a regular game somewhere between EU and CK gameplay-wise. What other IFs are there?
Post edited April 16, 2015 by ElTerprise
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ElTerprise: No. EU:Rome is a regular game somewhere between EU and CK gameplay-wise. What other IFs are there?
- if Rome is good or not (some reviews are low, expecially about the AI).
- if I should just buy CK in the future, instead of Rome (same setting, more famous title, export dinasty).
- if FtG \ AoD \ DH will show up, making EU2 and HoI2 obsolete versions (as some said).
- (which other Paradox games I'm going to buy).
Post edited April 16, 2015 by phaolo
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phaolo: - if Rome is good or not (some reviews are low, expecially about the AI).
- if I should just buy CK in the future, instead of Rome (same setting, more famous title, export dinasty).
- if FtG \ AoD \ DH will show up, making EU2 and HoI2 obsolete versions (as some said).
- Can't say if Rome is a good game or not
- CK and Rome have different settings, Rome is more warfare oriented according to Matruchus
- Possible but that doesn't make these games necessarily obsolete...
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deleted_user:
Anyone know how Europa Universalis: Rome Gold compares to say Rome Total War? Looks interesting, and I've always been a fan of campaign map play over say real time battles. Europa Universalis: Rome Gold looks to include a lot more to do on the map and the graphics don't look to bad.
It has long been a conversation topic among fans that a perfect game set in that time period would have Total War's battles with EU's campaign maps and CK's emphasis on characters ambitions and development. EU:Rome covers you on those two last points. Battles are typical EU army stack movement with the EU3 engine and some randomness. So you can say that it looks like Rome Total War with the battles on auto-resolve but with much more interesting dynamics regarding individuals.

The strongest point for me in this game is playing as Rome and having to deal with the Senate's demands while trying to keep everything in the nation working well. The thing is that the senate has 5 major factions (Military, Civic, Mercantile, Religious and Populist) with its leaders and members. The guy that's in charge of everything is the Consul that is voted on every numbers of years (depending on the type of Republic you choose) and if he's from faction X, you will have an easier time passing laws, picking ideas and gaining loyalty from members of faction X... but meanwhile that will probably upset folks from faction Y and Z! And every faction has great leaders, some better at leading armies, others at governing regions, diplomacy or taking a civic office but you can never just pick a faction and ignore others if you want to avoid revolts and civil war. Having said that, even a well run republic is at risk of a civil war due to how strong some of the characters can become (legions gain loyalty to a certain General if they fight many battles under the same banner and while promptly take the General side if he disagrees with your Consul's rule, governors can become corrupt and grow very powerful in a rich province and starting thinking about independence, etc ) and how big their egos can get.
The fun part is that you can influence this in all sort of ways from subtle manoeuvres like giving a very prestigious Qaestor office to the Mercantile leader will make him more loyal while giving more prestige to his faction, making that faction in turn more attractive to other characters which will then gain more seats in the senate (because each character in the game has their own tendencies, desires and personal agenda that will lead to them changing parties, poisoning or sabotaging enemies careers, assassinations, etc) or more blatant moves like slandering their name or assassinating them. Balancing the characters ambitions and factions is definitely satisfying and it is always fun when that particular character that you groomed as Army Qaestor and General becomes leader of the Military faction and then Consul because of all the backroom deals and orchestrating that you've done before.

Another thing is that, like in other EU games, you don't really have a win state. You play on and follow the Senate's directions (that follow the historic progression of the Roman expansion) if you want but in the end you really just set your own objectives and play for how long and how you wish. Plus, another old EU titles staple: crappy tutorial and not that great of an UI, although, like I mentioned before, I did find it easier to get into than EU2 and EU3 due to its scope and theme.
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ElTerprise: No. EU:Rome is a regular game somewhere between EU and CK gameplay-wise. What other IFs are there?
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phaolo: - if Rome is good or not (some reviews are low, expecially about the AI).
- if I should just buy CK in the future, instead of Rome (same setting, more famous title, export dinasty).
- if FtG \ AoD \ DH will show up, making EU2 and HoI2 obsolete versions (as some said).
- (which other Paradox games I'm going to buy).
If in doubt, watch some let's plays on youtube. That's what I always say. ;-p
Question.

Is there an increase in complexity, from, say, EU, to EU2, to EU3 etc...?
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Gandos: You mean a story that can END in the year 27 B.C. The game's starting year is 280 B.C. :P
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HunchBluntley: From the gamecard:

*Start at any date between 280 B.C. and 27 B.C.
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HunchBluntley: I assume that means that either the precise year in which one wants to begin play can be chosen, or there are various scenarios which start at different points in history. Or the game includes both of those options.
yeah, you can pick any date within that time period or just pick a nation and start time at one of the main events (Pyrrhic wars, Punic wars, Gallic Wars, etc)
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ElTerprise: No. EU:Rome is a regular game somewhere between EU and CK gameplay-wise. What other IFs are there?
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phaolo: - if Rome is good or not (some reviews are low, expecially about the AI).
- if I should just buy CK in the future, instead of Rome (same setting, more famous title, export dinasty).
- if FtG \ AoD \ DH will show up, making EU2 and HoI2 obsolete versions (as some said).
- (which other Paradox games I'm going to buy).
Hearts of Iron 2 is not going to be obsolete if Arsenal of Democracy or Darkest Hours comes. Arsenal of Democracy and Darkest Hour are basically fan made games on the basis of HOI 2 and were published by paradox. Those two games give you a different playstyle with more events or different alternative history game scenarios and different tech trees and spy options then HOI 2 where as they are basically the same in playstyle since they use the same game engine.
Post edited April 16, 2015 by Matruchus
Good releases.
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deleted_user:
Anyone know how Europa Universalis: Rome Gold compares to say Rome Total War? Looks interesting, and I've always been a fan of campaign map play over say real time battles. Europa Universalis: Rome Gold looks to include a lot more to do on the map and the graphics don't look to bad.
avatar
TNGpt: It has long been a conversation topic among fans that a perfect game set in that time period would have Total War's battles with EU's campaign maps and CK's emphasis on characters ambitions and development. EU:Rome covers you on those two last points. Battles are typical EU army stack movement with the EU3 engine and some randomness. So you can say that it looks like Rome Total War with the battles on auto-resolve but with much more interesting dynamics regarding individuals.

The strongest point for me in this game is playing as Rome and having to deal with the Senate's demands while trying to keep everything in the nation working well. The thing is that the senate has 5 major factions (Military, Civic, Mercantile, Religious and Populist) with its leaders and members. The guy that's in charge of everything is the Consul that is voted on every numbers of years (depending on the type of Republic you choose) and if he's from faction X, you will have an easier time passing laws, picking ideas and gaining loyalty from members of faction X... but meanwhile that will probably upset folks from faction Y and Z! And every faction has great leaders, some better at leading armies, others at governing regions, diplomacy or taking a civic office but you can never just pick a faction and ignore others if you want to avoid revolts and civil war. Having said that, even a well run republic is at risk of a civil war due to how strong some of the characters can become (legions gain loyalty to a certain General if they fight many battles under the same banner and while promptly take the General side if he disagrees with your Consul's rule, governors can become corrupt and grow very powerful in a rich province and starting thinking about independence, etc ) and how big their egos can get.
The fun part is that you can influence this in all sort of ways from subtle manoeuvres like giving a very prestigious Qaestor office to the Mercantile leader will make him more loyal while giving more prestige to his faction, making that faction in turn more attractive to other characters which will then gain more seats in the senate (because each character in the game has their own tendencies, desires and personal agenda that will lead to them changing parties, poisoning or sabotaging enemies careers, assassinations, etc) or more blatant moves like slandering their name or assassinating them. Balancing the characters ambitions and factions is definitely satisfying and it is always fun when that particular character that you groomed as Army Qaestor and General becomes leader of the Military faction and then Consul because of all the backroom deals and orchestrating that you've done before.

Another thing is that, like in other EU games, you don't really have a win state. You play on and follow the Senate's directions (that follow the historic progression of the Roman expansion) if you want but in the end you really just set your own objectives and play for how long and how you wish. Plus, another old EU titles staple: crappy tutorial and not that great of an UI, although, like I mentioned before, I did find it easier to get into than EU2 and EU3 due to its scope and theme.
Thanks for the long response, this sounds very interesting and I like that you gave a lot of detail. The only game I own from Paradox is the first Crusader Kings. I unfortunately couldn't get into because of how old it was and it just didn't have the feeling I was looking for. This game looks really good though. I'm defiantly thinking about getting it, I'm been looking for something to fill that total war itch. This just may do it. Lol. xD
Ok.. the spammers have changed algorythm : \
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xep624: WOW! Heaps of good strategy games premiere on gog.com in a PROMO! I bought AoW3 expansion today, but it looks like my wallet will become very thin...
avatar
deonast: More comfortable when they are thin and if you are male women will admire the bulge being in the right place rather than the wallet.

That's what I tell myself anyway ;P
Hahahaha! But is it working? I was told that the thick wallet attracts women... Especially when you are getting older and older... But anyway you can always stuff wallets with unpaid bills and receipts and from the distance it will look good too. Anyway, thanks for the laughs mate!