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We're casting True Resurrection on Eye of the Beholder and twelve more D&D GoldBox classics.

You are sitting in a tavern. The mighty Wizards of the Coast bestow upon you their greatest treasures: Forgotten Realms: The Archives - long lost relics of an RPG renaissance that changed the face of gaming forever. Today, one of the forgotten grails of gaming history is within your grasp, should you travel to a magical, DRM-free realm known as GOG.com

Eye of the Beholder, Pool of Radiance, Menzoberranzan - the list of groundbreaking RPG classics goes on. We set out on the quest for Forgotten Realms: The Archives a long time ago, and though it was a perilous journey - after years of searching, huge help from our friends at Hasbro and Wizards of The Coast, as well as months of technical work - we get to be freaking excited to sit here and say:
Forgotten Realms: The Archives are available now, DRM-free on GOG.com





The Archives are a set of thirteen D&D GoldBox classics packaged across three collections:
--<span class="bold">Forgotten Realms: The Archives - Collection One</span> features Eye of the Beholder I, II, and III. It's the three and only, the gold-standard in classic RPG dungeon crawling.

--<span class="bold">Forgotten Realms: The Archives - Collection Two</span> features more gameplay hours and secrets than we could ever count - with Pool of Radiance, Hillsfar, Curse of the Azure Bonds, Gateway to the Savage Frontier, Pools of Darkness, Secret of the Silver Blades, Treasures of the Savage Frontier, and D&D: Unlimited Adventures.

--<span class="bold">Forgotten Realms: The Archives - Collection Three</span> features near-infinite replay value and and an important chunk of RPG history with Dungeon Hack and Menzoberranzan.





We are now home to precisely 20 years of digital D&D RPG history - from Pool of Radiance (1988) to Neverwinter Nights 2: Storm of Zehir (2008). You can also complete your personal collection with all the remaining D&D titles on sale at up to 80% off in our early D&D Weekend Promo! Planescape Torment, Baldur's Gate, Neverwinter Nights - they're all here, so head straight to the promo page, or read more about it.






Stream watch:

We'll be featuring lots of D&D classics at Twitch.tv/GOGcom - follow us to not miss 'em or read on for the full Dungeon-and-Dragon-filled schedule below!

THURSDAY, August 20th:
2pm GMT / 4pm CEST / 10am EDT / 7am PDT: Pool of Radiance with Classicor
4pm GMT / 6pm CEST / 12pm EDT / 9am PDT: Eye of the Beholder II with MegapiemanPHD
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Eye of the Beholder with Outstar
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Menzoberranzan with Classicor

FRIDAY, August 21st:
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Curse of the Azure Bonds with Piranjade

SUNDAY, August 23rd:
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Dungeon Hack with Classicor
I never expected this, but thanks so much gog. I still remember seeing the box art for my best friend's older brother's copy of Secret of the Silver Blades and that started me on the path to 20+ years of DnD goodness!
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Leroux: ...
I don't know about Hillsfar, but all other games in Collection Two have a fake 3D viewport with FPP. The difference is that it's only for exploration, not combat. You navigate step by step through a grid-based dungeon with 90 degree movement, but you won't see any NPC or monsters moving around in FPP. Instead, certain spots in the dungeons trigger text events with pictures or turn-based combat that takes place on a 2D battlefield with character icons....
i like this kind of gameplay too, reminds me on shining the holy ark on sega saturn

thanks
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Crosmando: Just got reminded of how tedious Menzo's chargen is, having to listen to that drow witch with the horrid voice just to create a character.
"Reveal the face of the second character!"

Oh yes, this is one of the most tedious character generations I ever had the displeasure to sit through. Enjoyed the game though, except for the ending which was rather anticlimactic and lame.
Hey, forgive me if this has come up:

One of the things that clinched the purchase for me was that GOG listed the games as playable on Mac.
But... while I've been able to play Pool of Radiance on my PC, when I wanted to try it out on my Macbook Air, it's not playable.

Specifically, if there's a way to rebind keys, I don't know it, and the Mac doesn't have the Home and End keys that PoR expects. (Not to mention the numeric keypad... hm.)

Doing a search suggests that the actual latest version of DosBox supports key binding via Ctrl-F1, and I've tried that successfully on my PC. But I can't get that to work on the Mac version and it sounds like it might have been removed. At least, that was the case with some old GoG version of DosBox from several years ago.

Anyone have any idea?

edit: from what I'm reading elsewhere in the forums, no. So the game simply isn't playable as released on Mac.
Post edited August 23, 2015 by ccamfield
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ccamfield: Hey, forgive me if this has come up:

One of the things that clinched the purchase for me was that GOG listed the games as playable on Mac.
But... while I've been able to play Pool of Radiance on my PC, when I wanted to try it out on my Macbook Air, it's not playable.

Specifically, if there's a way to rebind keys, I don't know it, and the Mac doesn't have the Home and End keys that PoR expects. (Not to mention the numeric keypad... hm.)
Fn-<left arrow> is home, Fn-<right arrow> is end. You can make Boxer emulate the numeric keypad by holding cmd and clicking, moving the cursor to the top of the screen and selecting "Simulate Numeric Keypad" in the "Emulation" menu. Afterwards, Fn + 789/UIO/JKL act as numeric keypad.
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jmaebe: Fn-<left arrow> is home, Fn-<right arrow> is end. You can make Boxer emulate the numeric keypad by holding cmd and clicking, moving the cursor to the top of the screen and selecting "Simulate Numeric Keypad" in the "Emulation" menu. Afterwards, Fn + 789/UIO/JKL act as numeric keypad.
Thanks, that is good to know!

I also figured out how to set up DosBox on the Mac, and to get the files out of the GoG wrapper.
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SkeleTony: When I want to play a real time game I will load up Duke Nuken 3D or Shadow Warrior or an older arcade game. I don't want that crap ruining my RPGs though.
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DeadlyRamon: There are lots of classic real-time CRPGs, from Ultima 7 and Ultima Underworld through Elder Scrolls and Eye of the Beholder. Ceteris paribus, I do prefer turn-based over real-time games, but overall I would rather play a high quality game regardless of its engine or mechanics over a poorly designed one.
poor examples. U7 combat was horrid , mostly due to bad AI. combat in UU was "okay", but dull. TES : Arena copied UU's combat in the worst way possible but had less useless stats. EotB, i already mentioned why.
Cannot get Pools of Radiance working in Windows XP but I will post details in the Technical support forums or wherever...

EDIT: Okay for some reason I thought there were tech/bug forums here but apparently that is not the case so I will post here.

When I try to play Pools of Radiance I cannot select from the list of races in character creation screens. The arrow keys have no function and of course there is no mouse support so the only thing I am able to do is hit the 'L'etter that corresponds to menu options such as " 'E'xit to DOS " (letter 'E'), " 'C'reate character " etc. but since the race selection menu has multiple entries with the same letter ('H' in this case...Humans, Halflings, Half-Elves) this will not work for this selection.


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SkeleTony: When I want to play a real time game I will load up Duke Nuken 3D or Shadow Warrior or an older arcade game. I don't want that crap ruining my RPGs though.
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DeadlyRamon: There are lots of classic real-time CRPGs, from Ultima 7 and Ultima Underworld through Elder Scrolls and Eye of the Beholder. Ceteris paribus, I do prefer turn-based over real-time games, but overall I would rather play a high quality game regardless of its engine or mechanics over a poorly designed one.
I know that there are real-time games that are classified (wrongly IMO) as 'RPGs'. My point is that an RPG is supposed to be a tactical simulation game where it is the CHARACTERS' attributes, skills and abilities that determine probability of success or failure...NOT the PLAYERS' coordination and reflexes. Real-time games are those in which the PLAYERS' coordination and reflexes are (in part or in whole) the determination for success/failure of the 'character'.
Post edited August 23, 2015 by SkeleTony
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SkeleTony: EDIT: Okay for some reason I thought there were tech/bug forums here but apparently that is not the case so I will post here.
There are:
http://www.gog.com/forum/forgotten_realms_collection
I am really happy to finally see Gold Box games here. I've been waiting for this for years since the day I joined GOG. With that you have nearly all major RPG series of the golden age covered: Gold Box, Might & Magic, UU, Ultima, Wizardry, EoB, Ishar, Menzoberranzan, RoA, even Bard's Tale and BloodNet. The only missing ones are Dungeon Master, TES (which is less important, since Arena and Daggerfall are officially free), and a few of the other Event Horizon's titles (most notably Veil of Darkness).

With a number of SSI's classics that appeared recently (Fantasy General, Warhammer), I also hope we'll see some day Blood & Magic, Stronghold, Archon Ultra, Fantasy Empires and the rest of their great hits.

Now back to Phlan :)
Pretty damn happy to finally see those appearing on GOG. To be honest ever since I singned up I thought it was odd that a side name Good Old Games did not have at least the Eye of the Beholder Series. But gladly they finally arrived. Now on for the Dark Sun Series and Al Quadim (they happend to be my favourites even so I freely admit I never played any of the Pool of Radiance games).
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Cifer29: Pretty damn happy to finally see those appearing on GOG. To be honest ever since I singned up I thought it was odd that a side name Good Old Games did not have at least the Eye of the Beholder Series. But gladly they finally arrived. Now on for the Dark Sun Series and Al Quadim (they happend to be my favourites even so I freely admit I never played any of the Pool of Radiance games).
Yes! Hardly anyone talks about Al-Qadim, but it's a very nice game that belongs on GOG, too.
Awesome, awesome and awesome. Truly amazing.
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jackster79: Whew! I think I am okay then as I do not believe that is part of the compilation (though if it is, I will only install it on a virtual machine).

Appreciate you getting back to me - thank you! :-)
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NotJabba: Just to confirm this, Myth: The Fallen Lords and Myth II: Soulblighter are excellent games, and I've never had any crash issues with either of them. It sounds like you have the Total Codex compilation (the first two games plus the Chimera expansion and some mods), which is also the version I have.

Edit: the version of Myth II that ships with the Codex is 1.3, which would have been well after the hard drive problem that apparently was present at initial release.
That is what I have - the Total Codex compilation. When I read the site Gragnar linked to I did get the impression that the problem was one that was upon release and may have been patched out but I was going to play it safe rather than assume. Sounds like from your experience they did address that issue by the time the Total Codex came out. That is good to know. :-)
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SkeleTony: Cannot get Pools of Radiance working in Windows XP but I will post details in the Technical support forums or wherever...

EDIT: Okay for some reason I thought there were tech/bug forums here but apparently that is not the case so I will post here.

When I try to play Pools of Radiance I cannot select from the list of races in character creation screens. The arrow keys have no function and of course there is no mouse support so the only thing I am able to do is hit the 'L'etter that corresponds to menu options such as " 'E'xit to DOS " (letter 'E'), " 'C'reate character " etc. but since the race selection menu has multiple entries with the same letter ('H' in this case...Humans, Halflings, Half-Elves) this will not work for this selection.

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DeadlyRamon: There are lots of classic real-time CRPGs, from Ultima 7 and Ultima Underworld through Elder Scrolls and Eye of the Beholder. Ceteris paribus, I do prefer turn-based over real-time games, but overall I would rather play a high quality game regardless of its engine or mechanics over a poorly designed one.
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SkeleTony: I know that there are real-time games that are classified (wrongly IMO) as 'RPGs'. My point is that an RPG is supposed to be a tactical simulation game where it is the CHARACTERS' attributes, skills and abilities that determine probability of success or failure...NOT the PLAYERS' coordination and reflexes. Real-time games are those in which the PLAYERS' coordination and reflexes are (in part or in whole) the determination for success/failure of the 'character'.
Meanwhile though - have you tried Home and End to move up and down the menu? Cos that's what worked for me - eventually!