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Bloodstained: Ritual of the Night is now available, DRM-free.

Bloodstained: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.

Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.
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greyhat: It seems Inti self published Circle of the Moon.
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Anime-BlackWolf: On the other side: game looks VERY nice, but VERY near to the original Castlevania. I HOPE Konami doesn't pull a meanspirited copyright claim pull, you allmost could change the title and have a new title in the original series. oO
Have you played the original Castlevania? It's considerably less tacky and a totally different style (hardware limitations etc), even after all these years it still looks more interesting, I think.
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Lifthrasil: Got my backer version and the game looks and plays good so far.
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KiNgBrAdLeY7: What tier did you back? Are you eligible to receive the soundtrack, as well?
So far I got the game and the Iga's Backpack DLC. No soundtrack.
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Lifthrasil: So far I got the game and the Iga's Backpack DLC. No soundtrack.
If you backed over 28$ tier... Then you are going to receive a code for soundtrack free. But no sooner than Switch release of the game (25-26 june).

I saw the faq on discord but other than that, a moderator on the forums replied to me and reassured me, everybody eligible for extra content, is going to receive it for sure.
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Lifthrasil: So far I got the game and the Iga's Backpack DLC. No soundtrack.
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KiNgBrAdLeY7: If you backed over 28$ tier... Then you are going to receive a code for soundtrack free. But no sooner than Switch release of the game (25-26 june).

I saw the faq on discord but other than that, a moderator on the forums replied to me and reassured me, everybody eligible for extra content, is going to receive it for sure.
Good to know. Thanks!
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Cavalary: Just speaking in general here, but for me it is a necessary part of the measuring stick. Long games may well be bad, even awful, certainly. But short games I'd consider good? Maybe freeware stuff, and even then I'd make a note of it.
So you wouldn't consider paying $1 for a ~1 hr high-quality game? (I guess part of that depends on the genre you enjoy.) Or am I misinterpreting what you're saying?
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tfishell: So you wouldn't consider paying $1 for a ~1 hr high-quality game? (I guess part of that depends on the genre you enjoy.) Or am I misinterpreting what you're saying?
Nope, not misinterpreting it. Can't see how a 1h (or 2-3h, possibly even 5h) "game" can be high-quality. Have a hard time considering those even proper games. More like some little experiments, maybe some interactive stories if they have them...
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tfishell: So you wouldn't consider paying $1 for a ~1 hr high-quality game? (I guess part of that depends on the genre you enjoy.) Or am I misinterpreting what you're saying?
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Cavalary: Nope, not misinterpreting it. Can't see how a 1h (or 2-3h, possibly even 5h) "game" can be high-quality. Have a hard time considering those even proper games. More like some little experiments, maybe some interactive stories if they have them...
Portal and Firewatch are only 2-3 hours iirc. Indie horror devs like Puppet Combo and Airdorf create experiences that are like ~1 hr a game. The indie platformer Squidlit is ~45 min.

I'm of the view that if a developer puts time into creating a quality product they should be rewarded for their effort. (But I do some gamedev myself so I am somewhat biased.) Frankly I think we need more short games aimed at adults who don't have money but not the time for massive experiences.

Anyway we'll probably just need to agree to disagree, like how we did about GOG dropping their "principles" like regional pricing.
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tfishell: The indie platformer Squidlit is ~45 min.
It's also only $2.

On GOG, there is Downwell, which is $3 and where it looks like a typical playthrough might take around 20 minutes. (It has roguelike-style randomization, so I assume it does have decent replay value to make up for its short length, It certainly isn't an epic adventure that will keep you glued to the screen for hours, but it doesn't need to be.)
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dtgreene: * Are there any unskipable cutscenes?
At least until now all the cutscenes are skipable.
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KiNgBrAdLeY7: Not gonna happen, but this is neither IGA's fault, nor 505games'... A separate company, Inti-Creates, was contracted to make that game. Inti-Creates releases games exclusive to Steam. They cheated everybody, including the Fangamer service, by announcing last minute before release, Curse of the moon won't have drm-free choice. And they even went so far as to write publicly stupid idiocies, like Drm-Free leads to lost sales and piracy, attacking us the DRM-Free buyers, instead of apologizing for their stunt and base trickery.
Well "technically" they never promised that the extra game would be DRM-free; don't get me wrong I still think it's a dick move and I was very pissed about it but at least the main game, the one backed for, is DRM-free.

Concerning their anti-DRM-free stance, well the devs of Mutant Year Zero has a very similar one, even praising Denuvo and calling pirates those complaining about it, and yet the game ended up here DRM-free so there is still some slight hope for Curse of the Moon.
Post edited June 19, 2019 by Gersen
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Gersen: Well "technically" they never promised that the extra game would be DRM-free; don't get me wrong I still think it's a dick move and I was very pissed about it but at least the main game, the one backed for, is DRM-free.

Concerning their anti-DRM-free stance, well the devs of Mutant Year Zero has a very similar one, even praising Denuvo and calling pirates those complaining about it, and yet the game ended up here DRM-free so there is still some slight hope for Curse of the Moon.
1. Inti-Creates never did, but Iga promised a DRM-Free version for those who asked, funded and demanded one; for the ENTIRE package... Due to the nature of the license-contracting, though, Iga couldn't "force" them, he was only to SUPERVISE the project; everything else, including marketing, was Inti-Creates'. And they tricked even Fangamer! Which was led to believe that a GoG version was coming, hence the option in the survery for it (i chose it, back in the day). Yet Inti, LAST MINUTE shouts: "No DRM-Free version for you"! Inconveniencing even their PARTNERS! Now it's an incomplete product, cut in half, spread through libraries. That wonderful retro minigame, which deserved to be here in the house of Good Old Games, will forever rot in my clone Steam account, buried and forgotten. Had it been on GoG, i would play it regularly. It's very good.

2. No hope. None at all. Inti are deekcs. The plain, simple, old-fashioned way. As i said, that moment i would have FULLY REFUNDED, had I been allowed to. And pirate the game(s). Basically, at one point, i am going to pirate Curse of the Moon, anyway and be done with it (the very reason i was a pirate ages ago, had been absence of DRM-Free games and i prefer torrenting and cracking, from client-bound, intrusive crap).

3. Also, it was the first and the very LAST time, i ever backed a Kickstarting project. Only after i make sure they deliver exactly what they promised, in the manner they initially planned, i am going to buy a game, hereafter. And then, probably wait for a sales, as well. No, seriously, i am VERY pissed!

P.S. Also, even if it comes here, i seriously doubt we get it for free, since we already got it for free on Steam, as backers. I ain't paying a dime to those cheating bastards, the Inti ediots!
Post edited June 19, 2019 by KiNgBrAdLeY7
ever since mighty no 9 let me down with its extreme mediocrity i think "inti destroys" every time i see their name.....




my mom thinks im funny.
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tfishell: Anyway we'll probably just need to agree to disagree, like how we did about GOG dropping their "principles" like regional pricing.
Off topic, but since you mentioned it, I definitely never agreed to anything about that, nor will I ever.
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tfishell: The indie platformer Squidlit is ~45 min.
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dtgreene: It's also only $2.

On GOG, there is Downwell, which is $3 and where it looks like a typical playthrough might take around 20 minutes. (It has roguelike-style randomization, so I assume it does have decent replay value to make up for its short length, It certainly isn't an epic adventure that will keep you glued to the screen for hours, but it doesn't need to be.)
Right, I was talking in the context of appropriate pricing. I wouldn't really expect someone to pay, like, $10 for a 1 hr game.

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tfishell: Anyway we'll probably just need to agree to disagree, like how we did about GOG dropping their "principles" like regional pricing.
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Cavalary: Off topic, but since you mentioned it, I definitely never agreed to anything about that, nor will I ever.
Right, my point is we probably won't agree on this, similar to stuff we didn't agree on in the past (when we talked about regional pricing), so we'll just disagree with each other and move on. "agree to disagree"

Back on the subject of pricing for games, I can see how poorer countries (compared to in the USA where I live) might appreciate more "bang for their buck".
Post edited June 20, 2019 by tfishell
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tfishell:
Compare with other forms of media. 30000 words isn't a book, it's a novella, and 5000 is a short story, doesn't matter how high-quality it may be and how much time and effort the author put in it is completely irrelevant. If it has 40 minutes it's hard to call it a movie, more like a TV series episode, and if it has 10 minutes it's a short. At 30 minutes you probably have an EP, not a full music album, and a single song, possibly even two or three, even in multiple forms (for one), is a single. If a musical piece has a minute it's probably a ditty, not a proper song, at 20 seconds it's maybe a jingle, at 3 seconds just a sound effect...
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tfishell:
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Cavalary: Compare with other forms of media. 30000 words isn't a book, it's a novella, and 5000 is a short story, doesn't matter how high-quality it may be and how much time and effort the author put in it is completely irrelevant. If it has 40 minutes it's hard to call it a movie, more like a TV series episode, and if it has 10 minutes it's a short. At 30 minutes you probably have an EP, not a full music album, and a single song, possibly even two or three, even in multiple forms (for one), is a single. If a musical piece has a minute it's probably a ditty, not a proper song, at 20 seconds it's maybe a jingle, at 3 seconds just a sound effect...
Fair points. I still disagree that short games automatically shouldn't charge money though. A single, EP, novella, etc. can still charge money, just less than their larger counterparts. (And TV series have ads, or you may pay a subscriber service like Netflix.)