mondo84: But most people looking at the page don't know it's a pun. The sheep/goats/whatever make it look like a kid's educational flash game or something.
I'm not trying to be negative - it's just the vibe they're giving off.
Quite honestly, a couple weeks ago I was debating whether to stay with Project Eternity of withdraw and put that pledge to Hero-U. I stayed with Project Eternity, still leaving the door open to making a pledge to Hero-U, but in retrospect I made a good choice.
Just not feeling this one. I don't doubt the Coles' abilities as game designers, but this game is being advertised as a turn-based RPG and an adventure game. Without a full studio budget I can't imagine anybody integrating both of those elements unless they are both slimmed down considerably to a near-casual level.
I'm very interested to see what they'll come up with. The dungeon crawling I don't much care for -- I'm much more interested in the story and seeing how they'll integrate the gameplay into it.
Also, upgrading the adventure game dialogue system sounds intriguing. I've long thought that dialogue in games could be improved considerably, but that voice acting and lack of (video game) writing talent holds it back. QfG had great writing and a huge amount of it, but it was still pretty limited.