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I find your lack of faith disturbing. :-) If we wanted to make a mediocre game, we could have done so anytime in the last ten years. We're doing Hero-U: Rogue to Redemption now because we finally have the opportunity to make a *great* game with fan support and a very talented team.

Lori and I are gamers first and foremost. Quest for Glory looked and played the way it did because Sierra tools were best suited for that style of game. Those tools informed the look and feel, but not the essence of Quest for Glory. The heart of the game is not in its appearance; it's in what you can do, how you feel about your character, and how you interact with other characters and the game world.

We started out writing and running paper games before we made our first Sierra game. Those got positive reviews also. Will we make a bad game just because it doesn't look like a Quest for Glory? We say, "Of course not." But if some of you only want to see Sierra-style adventures... well, there are plenty up here on gog.com, including the whole QfG series.

It isn't possible for Lori and I to make one of those without a major development team and a multi-million dollar budget. We'd rather put the same work into the story, characters, puzzles, and combat, and eschew the graphic adventure look. We will make a good game, and we will do it with a 2D tiled interface for a budget that Kickstarter fans can afford. If something wild happens and we get millions, we'll make it a better game and use some of the funds to ensure we make the whole series. We won't waste them on background art that doesn't add to game play.

Will you be able to "save anywhere"? I expect so. Perhaps not in the middle of a battle, because that would encourage cheating (which is why we didn't allow that in QfG).
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Hello Mr Cole and thank you for creating great games.

You have my money, although expect there to be many people who will wish you were making a traditional QfG type game.

Now that I have your attention, can I suggest the following (to the extent that it isn't already obvious - I have been watching some kickstarter campaigns and seen many mistakes):

1. If you are going to give people a DRM free option, make that clear at the start of the kickstarter.
2. Give people a DRM free option (they will love you for it).
3. If you are going to give people a steam option, make that clear at the start of the kickstarter as well (this also seems to be a must).
4. Make it clear what platforms the game will be available on.
5. Update regularly but not too regularly to annoy people :)
6. Pictures help!

This may seem obvious but I have seen many projects not do it and not get the momentum they need.

It seems you already have a clear picture of what you are going to be making (unlike a certain old school rpg) which appears to be very very important. "Hey I am [insert famous game maker here] and I am making a game" just doesn't cut it.

All the best.
Not being able to save anytime anywhere in the middle of a battle is fine, as long as it is possible to save before and after the said battle. Oh, and welcome to GOG, Mr. Cole!

:-)
MR COLE IN THE HOUSE! WORD!

(Oh oops my caps lock was on)

Hello Mr Cole, I'm a long time fan, first time harassing in an inappropriate forum poster. I just wanted to say thank you to you and Lori Ann for your wonderful games (you have no idea how many hours I've whittled away throwing rocks) and to pledge my support to your new endeavour. All the best with it, I’ll be backing.

Kind Regards,
Caleb J Rose

Ps. Please if possible release the game design documents for Quest for Glory, I for one would love to read them.

Pps. I hope there is plenty of word play in the new game.
This is going to be awesome. I can't wait.

Everyone do your part to let others know about the upcoming kickstarter. I imagine the Coles will have decent media coverage and articles on RPS, Eurogamer, IGN, PCGamer, Gamespot, etc. That should spread the news to enough people.

So glad to see another set of Sierra veterans coming back to a platform they largely helped to shape!
Well I'll be, it's Mr Corey Cole himself. Hi and thanks for dropping by!
Post edited October 12, 2012 by lowyhong
Only five days to the launch... Who's excited?
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oasis789: Only five days to the launch... Who's excited?
MEEEEEEEEEEEEEEEEE
Post edited October 15, 2012 by mondo84
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oasis789: Only five days to the launch... Who's excited?
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mondo84: MEEEEEEEEEEEEEEEEE
do you mean MEEEEEEEEEEP
While we wait for the impending countdown, why not grab some tea and read some fantastic interviewage with Corey. http://www.nypost.com/p/blogs/gamereport/interview_with_cori_cole_creator_fo3JcablCc214MdZhtEh1M
Post edited October 17, 2012 by Alexian9
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Alexian9: While we wait for the impending countdown, why not grab some tea and read some fantastic interviewage with Corey. http://www.nypost.com/p/blogs/gamereport/interview_with_cori_cole_creator_fo3JcablCc214MdZhtEh1M
I see from the interview that you all aren't too familiar with Quest for Infamy. As I understand it, the lead developer Steven Alexander is a great fan of QfG (hence the similarity in title and gameplay), and the game's crowdfunding is still open via Paypal. You guys can check it out here if you're interested: http://infamous-quests.com/forum/index.php?topic=181.0
Post edited October 17, 2012 by lowyhong
Just finished reading the interview. Great stuff :salute:
"The reward Lori is most excited about is the Hero-U Yearbook. Supporters at that level will get their picture and a brief bio about their accomplishments or why they are heroes in the book."

Butbutbut I'm not a hero :( I play one tho
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oasis789: "The reward Lori is most excited about is the Hero-U Yearbook. Supporters at that level will get their picture and a brief bio about their accomplishments or why they are heroes in the book." Butbutbut I'm not a hero :( I play one tho
You're a hero in my book, friend.
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oasis789: "The reward Lori is most excited about is the Hero-U Yearbook. Supporters at that level will get their picture and a brief bio about their accomplishments or why they are heroes in the book." Butbutbut I'm not a hero :( I play one tho
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mondo84: You're a hero in my book, friend.
Isn't that the same as your Mom saying you're special? =P