If you Mnemon are a Jagged Alliance fan, you really should consider to invest even the $25. At the moment, there is a lack of supporters or a lack of fans that seem to want a new turn-based Jagged Alliance game. Yes, it's true that everything is not yet carved in stone. That's fine. They're taking feedback and interacting with fans. If you have questions / doubts, join a Reddit session (when/if there is another one) and ask your questions. They will answer for sure (at least their reply% was pretty good with the first one). I think it would be really shame to waste this chance as the principals of Full Control has are right:
"If it ain’t broken - don’t fix it"
"We would honestly rather fail a Kickstarter than try to lure money out of people on false promises or wrong hopes."
"... this proposed project is based on re-using the old JA2 mechanics and wrapping it into a new story."
About the term fog of war. It can be understood in two ways as JMich explained (I was also a little confused with this as well). Here is a reply from the
Reddit session:
Q: 2) You wrote: "when entering an undiscovered sector most of it will be black, and is only revealed as you explore it.". This sounds Warcraft to me. Is your plan that all new sectors' maps are black? Should't mercs usually know the outside layout of the area?
A: 2) Fog of War - it totally depends on where you enter and what intel you have. Did you maybe talk to the locals to gain info on sector X? Did you find a map? Did you upgrade your base with some tech that allows for air recon?
But its not something we are 100% fanatic about, but its something we want to try to experiment with to give the game an exploration aspect. Knowing that there is a chest on a small island in a swamp automatically makes you go there. Why not discover each sector first?
But for some sectors it makes no sense to have FoW - definitely!