Kicking it Forward The “Friday Special” statue went really fast yesterday! Congratulations to Nicholas for having his beautifully bearded face and body forever and ever immortalized in the game.
Yesterdays update stirred a lot of discussions - great! A quick followup on that is, that we are still operating on concept art and pre-production. Nothing is set in stone and we are listening.
We believe in a strong story coupled with hardcore turn-based combat being the right mix. So that is our vision for this project if that is unclear in any ways.
And - this is important to say - we are making an entertainment product and not a simulator. We are with Flashback concentrating on the story part, the role playing of mercenaries having personalities and the game being fun to play. We are not! going down the ultra-realistic path and trying to make a tactical combat simulator. Flashback is not the Arma of turn-based RPG action.
So if we in the story have a plausible reason to have experimental and ultra limited uranium depleted ammunition as part of the story - then its going to be in there. It is not science fiction - but still fiction.
The inventory and the overall user interface has to be a joy to play as well. While we believe in inventory management being part of the game (who can carry 10 MG’s including ammo?), there is still value in having things like weight that you carry around being an influence on your movement speed, stealth and how fast you become fatigued. But it simply has to be fun to use as well, so for example being able to pick up items on the screen directly without having to move over to them - totally makes sense to do.
This might rub the wrong way for some and be the right direction for others. We simply wanted to make this clear up front, and with the modding possibilities there are other people than us that can work the game into that direction - or stick with some of the JA2 mods.
Kick! Kick! Kick! We also believe in Kickstarter being a great alternative for working with the fan gamers and to finance otherwise forgotten games and genres.
That is why we are happy to announce us joining the Kicking it Forward initiative set up by Brian Fargo and inXile.
This means that we pledge 5% of the revenue of Jagged Alliance: Flashback sales back into future Kickstarter projects. We have chosen to primarily use the money to pledge towards turn-based tactical/strategic digital games.
You can read more about this on
http://kickingitforward.org Hamster Galore! Wow there were some great hamster memes made by you! We had great fun looking them through, so thanks for everyone participating.
We will pick the winner tomorrow! So still a chance to throw your hamster meme towards us!
Diorama Progress Javier has been throwing some spare time into working up a nice AK-47 into the art style we are going for in the game.
And here it is, the first ingame model for Jagged Alliance Flashback!
The art style we are considering can best be described as a form of stylistic realism where the environment along with props and characters will still keep their overall proportions and details, but the textures will be mixed with a hand painted look.
We want the game to be more vibrant, and the use of colors will play a larger role in establishing mood in the environment.
As we produce more and more art for the diorama of the lost ruins firefight, we will share these with you!
Have a nice weekend!
The Full Control JAF Team