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Crosmando: Could the enemy counterattack different territories in JA1?
As I recall, yes. Metavira had a 6x10 grid map, and the enemy could attack any of the border sectors. Take a look here, as I recall the possible sectors for a counter attack are those with the blue dots in them, which signify the militia. There does seem to be an unprotected sector in the lower left, unsure why the player hasn't protected it yet.
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Crosmando: Could the enemy counterattack different territories in JA1?
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JMich: As I recall, yes. Metavira had a 6x10 grid map, and the enemy could attack any of the border sectors. Take a look here, as I recall the possible sectors for a counter attack are those with the blue dots in them, which signify the militia. There does seem to be an unprotected sector in the lower left, unsure why the player hasn't protected it yet.
That sector was probably the team's entry point. As you can see, this is not the map screen, but the day's resolution screen - you saw a time lapse how you managed the day. The lower left sector isn't protected because it was the team's entry point. The player "funneled" the enemy into that part of the map, so they couldn't effectively counterattack (doing that over water was extremely dangerous and prone to complete rout).
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Niggles: I agree with you. Would make mores sense just tacking a steam code with the physical copy and have the drm free on the actual DVD - definitely makes more sense. Thats what i would prefer as well. Installing a steamworked game from dvd seems to take a lot longer (in my eyes) than just copying a drm free file to desktop and installing from there.
Well so far that comment said they would put both versions on the disc, which really seems like a no-brainer to me. The reply I got said that they will have DRM-free with the boxed game now but will have to produce 400 separate discs though, and it also said they didn't realize people who got boxed games cared about DRM and that for those of us who do, they didn't think it was a big deal because FC was "letting" us download a DRM-free version.

I know everyone says Kickstarter is not a store, but people have to have a reason to pledge. I think Kickstarter is best used for the project creators to find out what their audience wants and to figure out how to get it to them without much risk instead of making these decisions for us. As an example, the OGRE Kickstarter is my favorite project I've backed so far. Every detail was voted on and the more people got involved, the better the product got.

It wouldn't have taken much for FC to find out what people wanted. It's not like they've already sent out a master copy to be printed, nor do they know the size of the game, not even being in alpha yet and all that. Shit, I'd be fine with a flash drive. The whole thing just reeks of all the tired, old excuses and "industry standards" which I thought Kickstarter was supposed to enable people to get away from. Kickstarter is not about chasing trends/chasing the market. Are they worried about me reselling a collector's edition of a game that I so badly want to see get made, or lending it to a friend, or what? If I wanted to do that, I could just copy and paste the DRM-free version anyway.

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KyleKatarn: tl:dr - It is strange if they would have reservations if they force people who pledged for a boxed copy but who also want Steam to download files from Steam but then have no reservations about forcing people who pledged for a boxed copy on a DRM-free project download it from Humble Bundle instead of being able to use the disc.
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JMich: The majority of people that are getting retail versions seem to be either people who want the extra goodies that are included, or people that are hesitant to download the X GB of the full game, and would rather have a local copy instead. That may not be true, but it does seem to be. It is possibly the reason Full Control went with that decision, before people complained about it.
I agree with that. I think you're right on. I'm both. Just curious why they assumed that people who wanted a DRM-free version were not hesitant to download the X GB of the full game since I believe we're more likely to want a local copy without third-party permissions than Steam users. That's the major reason for DRM-free to me. I have local copies and backups of my GOG.com games that I can install at any time without having to ask permission and without having to download them again, while most Steam users like to use Steam as their online storage and just download and install at the same time, play, uninstall, and then if they want to play again in the future, repeat that process.

Well, anyway, got what I wanted and all this aside, glad to see the game making progress. Can't wait to play some new turn-based Jagged Alliance!

edit: added a few things for clarity and a link
Post edited March 09, 2014 by KyleKatarn
Closed Alpha, New Logo and Steam Early Access
Dear Backers,

Today we would like to announce that Jagged Alliance: Flashback is officially in Closed Alpha, which means that backers at $250 Tier and above, as well as backers who paid for the Alpha as an add-on, will get access to the game. We will launch with a Windows version and then make a Mac and Linux version over the next days.

We have chosen to run the Alpha on Steam, as this is the least time consuming approach for us, leaving us more time to develop the game. For the Alpha we will be sending out the keys through email, so keep an eye out for mails from Full Control. If you haven’t received a key please check your spam filters before contacting support@fullcontrol.dk. We will start sending out keys manually once we have everything setup on Steam sometime today.

As an added bonus, Alpha backers and Modders will gain access to the level editor sometime next week, which means they will be able to get a first look of the “engine behind the hood”. We are focusing heavily on moddability for JAF as we think this is what has been keeping the old games alive for all these years.

Alpha, Beta and Early Access Clarification

For those of you who haven’t seen that we are going on Early Access on Steam in Q2 2014, we would just like to officially state it here and also clarify what it means for the Alpha, Beta and Early Access backers we have on the Kickstarter.

When we ran the Kickstarter back in April 2013 we had no idea we would be going on early access on Steam or if we would hit our funding goal, which is why we ended up with Alpha, Beta and Early Access. It was communicated back then that Early Access was a Head Start to play the final version of the game minimum 1 week before everyone else. This is still the case, but to make sure there’s no confusion we have chosen to change the setup to. Alpha, Steam Early Access and Head Start.

As explained in the part about Alpha, we chose to go with Steam as it leaves more time for us to develop the game, facilitates community involvement and also makes the game visible to potential new supporters of the game. We will go on Steam Early Access with a price point of $45, which is the same as the base game + Beta as an add-on.

The community hub will first be made available for Steam Early Access.

New Logo

We have been considering changing the logo for a while, as a lot have changed for the game story wise. With the release of the Alpha version, it feels like the perfect time to make the change. Our concept artist Jesper, who made the first logo, got the task once more and after many iterations and a lot of discussion within the team, we ended up with this:

Image Link

Dev Diary 3: Explosions

Since it’s not everybody who has access to the Alpha, we decided to make Dev Diary, that shows off the Alpha and explains what is currently possible and what is to be implemented, in broad terms.

Jagged Alliance Flashback Dev Diary 3 (youtube)

New Shop Options

We have updated the shop on our website, so it is now possible to upgrade to alpha for $40. Furthermore, we have added a digital deluxe edition for late comers priced at $80. You can find more info on the shop page HERE.

Until next time!

The Full Control JAF Team
There are also [url=http://www.rockpapershotgun.com/2014/04/03/taking-aim-jagged-alliance-flashback-interview-pt-two/]articles on RPS where they talk with Thomas Lund about the alpha and the game in general.
https://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/834379

Update #41 ℹ

May 7 2014
Editor Rundown & Early Access Info
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Dear Backers,

We are now halfway through the alpha phase and we have already learned a lot from all the feedback we have been getting through the game as well as on the forums. We recently updated the alpha and are now moving into phase two where we are introducing the editor, so the modders and alpha backers will have a chance to play around with the game a bit before the Early Access version is live.

If you have missed the info from the recent alpha update, you can find the info HERE
Editor Rundown

To make it easier for users to use the editor in this early state we have decided to create a video guide to get people started.


The editor will continue to be developed throughout the Early Access Phase and we plan to integrate it into Steam Workshop. We plan on hosting some competitions where users get a chance to use the editor to make something for the game, but more on that later.

We also created a written how-to guide for the editor, which will be added to the JAF forum after making this update live

To get the editor simply use THIS LINK. Please note that you can only use the levels you create if you have a version of the game, which means the alpha backers at this point.

Back-up link for the editor
Steam Early Access Info

As you all know Jagged Alliance: Flashback will be going on Steam Early Access in mid/late May, but so far we haven’t shared a whole lot of details of what is to come.

For the Early Access version we want to create a cool experience for the users and give them a taste of what the game has to offer. We are trying to get as many of the core elements in the Early Access version as possible as well as show off some well polished environments and interesting sectors.

We will be continuing to develop the game throughout the Early Access Phase and we plan on making 2-3 major updates that will add additional features and content to the game, besides steadily increasing the gameworld and content.

We hope a lot people will be using the editor from Early Access launch and we are really looking forward to what people will do with it. Modding is the reason why the franchise still has a huge following and maybe also the reason why there’s still a genuine interest for this game.
Shop closing down

It has not been easy to keep track of 7,500 backers, especially with paypal, late tier upgrades and people forgetting to change to the right tier after changing the amount. As we are going onto Steam Early Access, we will be closing down the shop on our website, which means that if you want to grab a boxed copy or the collectors edition this is the time to do so.

Link to the Shop

We are also doing this because we need to finalize the Kickstarter and PayPal lists so that Humble Bundle can upgrade people from the current tier 5 to their appropriate tier. We're getting closer, but there's still a some data that we need to get.
Late Easter Egg

We wanted to end this update with a good laugh, so we are delighted to be share the news that there will be chickens in the game, which have apparently mutated and eaten half the population on the island :)

Until Next Time!

The Full Control JAF Team
Jagged Alliance: Flashback Live on Steam Early Access

Dear Backers,

We would like to announce that we are now officially live on Steam Early Access!!

A big thanks to all of you for helping us get to this point, we are looking forward to your reactions as well as all of the feedback, suggestions and input you may have.

To start off the early access with a blast, we decided to make a kickass trailer in the spirit of the old games, to give both old and upcoming fans of the franchise a taste of the 80’s action themed atmosphere.

Jagged Alliance Flashback Early Access Trailer

Let there be no doubt, we really want to add both cheesy, odd and humorous elements to this game.

Here's the link for the Steam Store Page

Roadmap for Early Access

What is currently in?

The combat system (although not completely finished yet)
Quite a few sectors and mercenaries which are waiting for you
Some quests are in there as well
Daylight/Night cycle slightly influencing line of sight
Full features professional map editor and modable games + Steamworkshop integration
Probably lots of bugs we didn’t discover yet

What will follow?

That’s a tricky question. A lot would be the quick answer. We plan to have regular updates where we expand the world and the number of mercenaries. But these are “just” content updates. And as every true Jagged fan knows, content isn’t everything. Anyways: Expect such smaller updates more often. But don’t expect them to have lots of new features. Cause features will be added in far less often but much bigger updates.

Please keep in mind that the following list is not a list of promised features, but a list of what we want to add to the game. If we find that something on the list doesn’t fit like expected it will, it won’t go in. It may be added at a later point, but we have to prioritize our efforts.

The next big updated is scheduled for the very end of June, and is planned to include more advanced combat with more weapon classes, different ammo types and interrupts. Furthermore, we are itching to finally include grenades, explosions and destructible environments, as well as giving the strategic map more gameplay weight in regards to resource management.

Milestone Update 1

Advanced Combat (Weapon classes, Ammo types & reloading, Interrupts)
Explosions & Destructible Environment
Throwables & Grenades
Resource Management on Strategic Layer

Milestone Update 2

Stealth (Concealment, Skill, Hearing)
Melee combat
Conquering Sectors & Militia

Milestone Update 3

Advanced Characters (Perks, Morale, Breath, Medial & Mechanics)
Doors (Lockpicking, Breaching, Interaction)
Mercenary tasks out of combat (Train militia, repair, healing,...)

Milestone Update 4

Advanced Enemies (Classes, Grenades, AI)
Additional Equipment (Attachments, Goggles,...)
Sector Upgrades

Side note to NPC names

Currently the NPC and Enemy names you have submitted are added to the EA in one pool, which means that there can be instances where a male NPC ends up having a female name. We’re also still missing a lot of responses, primarily from Paypallers, which will be added at a later point. Additional coding is needed to separate the genders in the game as well as code to make sure that not all random NPC take names from the backer pool. - Would ruin the game if all NPCs on the island were people who didn’t really fit the setting.

Early Access Keys

Right after this Kickstarter update, we’ll be sending out the keys for (Beta) Backers, which are backers in Tier $75+ and backers who paid for the beta upgrade, ($25-$65) + 20)). There are a lot of backers and it’s easy to miss one or two on the list, so please contact us at support@fullcontrol.dk if you think that is the case.

By taking away the shop, we also removed the option of adding extra funds on top of backer’s original pledges to get access to Steam Early Access. We thought that was a shame, so we’re currently looking into a way of allowing backers to do so. It will most likely be by sending out keys for Steam, which are then redeemable for a discount coupon for the game. The coupon will only be valid throughout the Early Access phase.

Final Surveys

Now that the store on our site is closed down, we’ll finally be able to finalize the tiers for Humble Bundle. Additionally, we will also be able to send out the rest of the surveys, which is mainly for Paypallers at this point. We apologize for this to be taking so long, but other tasks have taken priority up until this point.

Until Next Time

The JAF Team
does anyone know if you will be able to use this with nexusmods?
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Niggles: does anyone know if you will be able to use this with nexusmods?
Yes.
Early Access Tactical Overload Update + Developer Diary 4
Dear Backers,

We have survived the craziness that is Gamescom and are now ready to release the next big update for JAF, which comes with an all new user interface and additional features to the tactical layer of the game:

Quick Overview of Features:

16 New Sectors
13 New Mercenaries
Melee Combat
Stealth System
Updated Inventory System with Quickslots
Interrupts
Viewcones
In-game UI Overhaul
You can find the full changelog here: Changelog Tactical Overload Update

It’s been very busy this last month so we haven’t manage to squeeze in a trailer for the next update. However, we still wanted to show off a few of the new features in this update and share a bit of information about their design, so we created a new dev diary:

Youtube link

Release Date and Launch Price:

For those who don’t know, we told journalists at Gamescom that we would be launching the final version of JAF in Mid/End October and that the launch price would be €29.99.

We’ve now settled on a release date, which is the 21st of October for both the digital version and the retail version.

We originally said we would launch in November 2014, but as we would be competing with a lot of big titles at that time, we have decided for this slot instead.

Info Regarding Boxed Copies for Backers

The boxed copies and collectors edition won’t be ready for when the final game is released digitally and physically. It’s mainly because of the more exotic items that need to be created and all of the individual shipments we need to make, making it a huge task on its own.

However, as all backers $25+ will have received a digital key at that point we hope it’s an acceptable way of handling this as everyone will then be able to play the game.

Strategic Layer UI Sneak Peek

During Gamescom we also shared a bit of information with journalists about what we have planned for the future and a new and improved Strategic UI is definitely part of that. We gave the journalists a sneak peek, so we only found it fair that you get it as well, so:
Strategic map

We took out some of the elements from the Strategic Layer for Gamescom as we didn’t want it to have too much information. This is still a work-in-progress image, so just an indication of where we’re heading.

Steam Trading Cards

With this update we’re also adding Steam Trading Cards to the game, so start collecting to unlock some nice profile backgrounds and icons :)

Background

Cards:
Spice
Elodie

Icons
We’ve used the same badges that we currently use on the JAF Forum.

Next Batch of Keys

We’ll be sending the next batch of keys for $35-42 next week (week 37). So please get back to us if you haven’t received one in that week and you are in one of those tiers.

Until Next Time!

The Fullcontrol JAF Team
Time to start playing it every now and then perhaps, have been putting it off for now.
Unfortunate this is not coming here. I'll have to settle for Humble.
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darkangelz: Unfortunate this is not coming here. I'll have to settle for Humble.
Have they confirmed Jagged Alliance: Flashback will definitely not be coming to GOG? I understood they indicated that this release was built in such a way as to allow a DRM free edition when the prior new JAs were always designed as Steam dependent.
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darkangelz: Unfortunate this is not coming here. I'll have to settle for Humble.
Source for that? Or speculation? The survey they had sent mentioned GOG as a distribution method, and I'm under the impression that it would be coming here.
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darkangelz: Unfortunate this is not coming here. I'll have to settle for Humble.
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undeadcow: Have they confirmed Jagged Alliance: Flashback will definitely not be coming to GOG? I understood they indicated that this release was built in such a way as to allow a DRM free edition when the prior new JAs were always designed as Steam dependent.
I'm assuming its not coming here since they sent a survey asking for backers prefered choice for the game wich included gog, but later retracted that as a mistake saying they meant humble store not gog and will treat any who replied gog as having chosen humble (i tought it was meant only for gog Linux, but a reply on this later update reafirms delivery will come trough humble not gog)..
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darkangelz: Unfortunate this is not coming here. I'll have to settle for Humble.
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JMich: Source for that? Or speculation? The survey they had sent mentioned GOG as a distribution method, and I'm under the impression that it would be coming here.
from update 35:

Kickstarter Survey Clarifications

Following the GOG and Humble Bundle mess up I, Andreas, made with the Kickstarter surveys I wanted to make everything perfectly clear.

SO, here goes. You can get a DRM-free version of Linux through Humble Bundle and at the moment we’re counting people’s GOG answer as Humble Bundle, but if you chose Steam instead because there was no DRM-free Linux version in the survey, then send an email to support@fullcontrol.dk and I’ll make changes in the database

and their reply on latest update comments section:

@Darkangel
We're using Humble Bundle not GOG...it was a bad mix up on my side (Andreas)
DRM-free keys should be available at launch, but you'll receive a DRM steam key before though. (Most likely changing it up all all get DRM and DRM-free version via HB)


From this i assume its not coming here, or if it is, backers arent getting the game from gog.
Post edited September 05, 2014 by darkangelz
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darkangelz: ...retracted that [GOG reference] as a mistake saying they meant humble store not gog and will treat any who replied gog as having chosen humble...
That's really sour to flaunt GOG to backers then retract it. Still, if Flashback is DRM free then it's still possible for an eventual GOG release. Fingers crossed.

Maybe somethign happened behind the scenes with GOG no accepting the title or there being other barriers after the survey release.
Post edited September 05, 2014 by undeadcow