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HAY GUISE I HEAR THIS IS THE THREAD WHERE WE TELL PEOPLE TO FRIEND US!!!11
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Vainamoinen: ... And, uh, could someone link to that page where I can decline/approve of friendships without installing Galaxy?! ...
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Trilarion: Sure
Thanks. Now only one thing left to find out.

Who TF is that guy?!?
When this thing hits the stage of development to allow turning off auto-updating (before I have to race against it already updating stuff as I rush to turn of the individual updates), then I'll give it another whirl. Meanwhile it doesn't seem to add much value for me. I'm glad it seem to be a big hit among the "client lovers" - they seem like an important audience to GOG, so pleasing them is important to them. Myself, I'll take a wait and see approach. No hurry or need to run it while some important features are still MIA.
Not that I think DRM on GOG is impossible, but I think there is a lot of doom and gloom in this thread for something that is at best fear of the unknown, and at worse paranoia at it's finest. GOG did DRM free when nobody was doing it, when the profits were going to literally be nothing and built something great from that. When they could have said screw it and sold DRM games and gotten a lot of money when they began.

To add DRM now when they have succeeded in becoming a major force in gaming and changing the DRM landscape, and lets be real GOG is a huge part in that, would be crazy, because it would have made more sense in the beginning. There reputation is built on DRM free. The fact is the DRM mindset is slowly changing in gaming, it started with old games, it's moved to indies, and AAA is next. To jump ship now just wouldn't make good sense after coming this far.

There was a time when nobody thought music would ever be totally DRM free either, but literally every song is DRM free now...

Just my 2 cents. I'm willing to have faith in GOG until something changes that.
Post edited May 08, 2015 by BKGaming
As you say, GOG did DRM free when nobody (well, almost nobody) did it.

However, that means that DRM free acted as GOG's USP, and later as its central reputation. As such, no, they could not just have gone without at any time, still hoping to survive against Valve in any sensible way. DRM free was GOG's lifeblood.

With the introduction of its client, GOG has supplied an impressive list of that they'd like to leave eternally optional. It's a great list, it's a commendable list, it's... a naive list. :(

I also agree that the mindset concerning DRM has changed in the industry, yet not in the way you describe it.

DRM has become less of a hassle for customers, hence they've become more accepting, and more of a hassle for content creators, hence they're more willing to abandon it. And as we've all known all along, abandoning DRM doesn't mean less sales for them. However... we have more substitutes, more 'soft'/'social'/'implicit' copy protection/piracy prevention mechanisms than even remotely necessary, from the whole idea of "achievements" to the entire catalog of "pirates miss out" features like day one patches, auto updates, DLC, in game statistics etc.

That's what GOG is doing right now, and I had hoped they wouldn't...

It's not about faith in GOG. It's about the inevitability of the industry standard, naturally with Valve at the helm. :(
Confession time :

I really enjoy the surreal chaotic turn that gog and its forums have taken these last days. From the half-implemented features to the friending panics, the "find me" posts by colorful ghost users, and the hysteria about changes, broken stuff, and ignored fixing announcements... The place looks like a Jones and Palin parody of a Chapman and Cleese sketch. I don't tire of that.
Many people here assume GOG.com will automatically go against their drm free ways as soon as the client is big and established enough as the drm free advocates will represent a smaller and smaller portion. Firstly, GOG made this service based on their ideals, a service they want to use. They haven't been bought out by some big conglomerate, the same guys with the same ideals got successful doing it, I don't see that changing. And when they do comprise, they do it in a way to best suit the end user, for instance regional pricing. I used my money back on the witcher 3 to buy witcher 1 and 2, It never feels like I pay more.

Secondly, steam pushes more and more users away from its service daily, with unfinished games, no curation, bad early access system, greenlight, bad customer service and multi ple layers of drm etc. These steam users become gog users because of these reasons, unless gog took significant market share away from steam (where it became the dominant platform) it will never have the same user base purely because of the shear amount of content steam allow to be published. As such a large proportion will always remain anti steam and most of Which will also be anti drm.
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Telika: Confession time :

I really enjoy the surreal chaotic turn that gog and its forums have taken these last days. From the half-implemented features to the friending panics, the "find me" posts by colorful ghost users, and the hysteria about changes, broken stuff, and ignored fixing announcements... The place looks like a Jones and Palin parody of a Chapman and Cleese sketch. I don't tire of that.
It's definately an interesting time to be here, I'll give you that. I haven't seen a forum in such dissaray since a DC Comics fansite I co-created merged with a Smallville fansite after the show ended. For a while after the sites and the forums merged no one knew who anybody is, where anything is, and why are those three guys talking about pancakes and their pet unicorn (I might have been one of them).
Post edited May 13, 2015 by Breja
All right, is this new way of "reviewing" things in any way connected to Galaxy, and if yes, how?!

http://www.gog.com/game/technobabylon

What's going on, guys? Has GOG finally decided to downgrade reviews from the usual tweet length to four letters max?
Post edited May 22, 2015 by Vainamoinen