GameRager: 1. I noticed something. Rather than debate my points fairly you seem to pick apart my wording/nitpick definitions. Why is that? Why not prove me wrong on my belief instead of calling me names or nitpicking the wording I use?
LootHunter: Because you can't prove that someone is wrong (or right) unless you know what exactly that someone is saying.
======================================
GameRager: That lootboxes for irl money(vs lootboxes for game currency or free lootboxes, which DO exist)
LootHunter: See? You already show that your definition is inconsistent as you say that lootboxes can be bought with real money or game currency, while in reality there are practically no games where lootboxes are sold for real money. In most games (Star Wars: Battlefront, Secret World Legends, tonn of various mobile games) lootboxes are sold for game currency. And it's game currency that is sold for real money.
And note that this game currency can also be spent on all sorts of things - some in-game items (cosmetics, or gameplay), various resources, resetting cooldown in a dungeon raid (and dungeon raid result is not determined thing by itself). When spending real money on in-game purchases becomes "objectively bad" thing?
=======================================
GameRager: 2. I don't feel this reply chain is worth digging up such proof, but answer me this: Would they design such a mechanic if it wasn't profitable if the main thing it does is generate income for them?
One difference is that lootboxes are targetted at gamers(of which a good number are children, who aren't very good with money/financial decision making in most cases).
In short: Debate me on the issue/points I made. Don't focus on what words I used/if I used them correctly. Don't attack my character with certain words and phrases. Debate the issue itself and the point I was trying to make. This is all I ask if you want to keep up this conversation.
LootHunter: I'm not attacking you. I'm asking you to define what is "objectively bad", or at least make an argument why lootboxes are "objectively bad". So far you've only proved that lootboxes are bad for people who can't control their gambling desires. So what? There are plenty of people who CAN. For them lootboxes are nice entertainment and nothing more.
1. Yes, but obsessing over wording instead of the issues just leads one in circles with another. I also explained my position on the matter quite clearly a few times, I believe.
In summary: Lootboxes bought for irl money should be banned/not allowed because they can be used(and often are) to prey on people's tendencies to gamble/spend unwisely...especially children. (I don't think i can be much clearer than that)
========================================
I mentioned that SOME lootboxes can be bought with in-game currency or gotten for free to be fair and show that sometimes lootboxes(not for irl money) can be acceptable/that I was being fair with my points. That doesn't mean I mixed up my definitions.
As for games that allow lootbox purchases with in-game currency(which one must buy with irl money), I have little issue with using in-game money to purchase dlc(cosmetic/etc) using irl money/buying in-game currency with irl money.
I DO, however, dislike lootboxes bought with irl money(which you do anyways in such games, just indirectly with a second step: i.e. buying in-game currency then buying lootboxes with said in-game currency), regardless of the number of steps needed to get them.
As such, I don't take issue with using irl money to buy in-game currency, but rather one thing which is effectively(via buying in-game currency first to do so) bought with irl money(i.e. lootboxes).
===========================================
Again, I said before(and will say again) that ALL lootboxes(free/etc) aren't bad....just those that rely on irl money(either direct purchases or through buying in-game money to obtain) to obtain.
(Addition: Again, I am not saying in-game currency purchases are all bad by saying all this. That is not what i'm trying to point out/say here)
Big addition: So you're saying that because some can control their impulses to spend/gamble, that protections shouldn't be put inn place for those who cannot? That's like saying we don't need laws against murder or grand theft because some people can keep themselves from comitting such acts or avoiding falling victim to such acts. Sometimes laws are needed, and imo this is one such case......especially if it protects the more susceptible in society from harm(financial or otherwise).
To me, this is no better a counterargument against my points than others saying that because social shunning and it's effects don't effect them that it basically isn't a problem/big deal.