Posted January 06, 2015
Curiously i've talked to him once or twice, mostly on a decompiler/detokenizer for the Atari. Still got to upload it somewhere.
This really is about not losing our heritage, and yet corporations want us to forget things, like the idea of owning our own media, our own hardware. Nevermind a number of older games were bad, not because they were done intentionally that way, but because hardware wouldn't let us do more, especially when it came to space like Atari where they said they refused to put in more than 2K for their gaming console for the game storage.
There already is a black hole where there shouldn't be. I've read spots on DLC for the Xbox (original) that you can't get anymore because you had to be online when it was relevant with the game in your Xbox to get it, which includes fixes and patches to the games. Games locked behind always-online like D3, XBLA titles that you can't play from anywhere but a 360 that has a license to unlock it from demo mode.
As for PC, it's some hardware that isn't used anymore. Amiga, DOS games since probably Windows ME, Atari, Apple 2...
I wonder if Copyright worked the way it should have, would EA still be shoving out crappy yearly titles or would they actually try to keep their customer base and have a 'pay what you want' system where people can opt to send them $10 a year and have several million subscribers who give them money merely because they enjoyed the good games over the last 10 years? Would Source code become available for OS's that are obsolete, and minor fixes/patches would get put to still use them well in emulators even better than now? Would obscure titles/software suddenly be the defeacto-standard when we see how much more awesome they are vs Apple/M$'s Monopoly of software? How would music work when you can remix music freely and create new things that you couldn't before due to worrying about the ban hammer from several separate entities, including Nintendo and say Metallica?
This really is about not losing our heritage, and yet corporations want us to forget things, like the idea of owning our own media, our own hardware. Nevermind a number of older games were bad, not because they were done intentionally that way, but because hardware wouldn't let us do more, especially when it came to space like Atari where they said they refused to put in more than 2K for their gaming console for the game storage.
There already is a black hole where there shouldn't be. I've read spots on DLC for the Xbox (original) that you can't get anymore because you had to be online when it was relevant with the game in your Xbox to get it, which includes fixes and patches to the games. Games locked behind always-online like D3, XBLA titles that you can't play from anywhere but a 360 that has a license to unlock it from demo mode.
As for PC, it's some hardware that isn't used anymore. Amiga, DOS games since probably Windows ME, Atari, Apple 2...
I wonder if Copyright worked the way it should have, would EA still be shoving out crappy yearly titles or would they actually try to keep their customer base and have a 'pay what you want' system where people can opt to send them $10 a year and have several million subscribers who give them money merely because they enjoyed the good games over the last 10 years? Would Source code become available for OS's that are obsolete, and minor fixes/patches would get put to still use them well in emulators even better than now? Would obscure titles/software suddenly be the defeacto-standard when we see how much more awesome they are vs Apple/M$'s Monopoly of software? How would music work when you can remix music freely and create new things that you couldn't before due to worrying about the ban hammer from several separate entities, including Nintendo and say Metallica?