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Obtain source code for games (where possible)

Added byAvimimus's avatarAvimimus

A number of games would benefit from ongoing support (i.e. compatibility fixs by 3rd parties). This could be streamlined if GoG.com would look into obtaining the release of any surviving source code for games, while acquiring publishing/distribution rights. In many cases developers would be willing to go open source except for (ancient) agreements with publishers that prevent this.

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FlamingFirewire
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If only someone could work with this games' source code and get it working on Win8: http://www.gog.com/game/conquest_frontier_wars

Jun. 11, 2014
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skeletonbow
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It would be fantastic if the rights owners for any games would be willing to release any particular title under a proper open source license. Even if it were just the code without the data assets. This would maximize the availability of a given game on any platform and allow long standing bugs in many games to be fixed and contributed back for consideration for an official patch among other things. Some publishers might be open to the idea just for the asking I imagine, presuming a game's code can be unmarried from any proprietary licensed technologies it might use (ie: Bink Video, Miles Sound, etc.) Hopefully one way or another we'll see more publishers throw their source code out there for old games eventually.

Mar. 18, 2014
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shaddim
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@madhog6: That's the spirit! ;) Some encouraging emails to GOG, EA, former Bullfrog studio developers and Peter Molyneaux might help too... ;P (just kidding)

Feb. 14, 2014
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madhog6
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Dungeon Keeper 2 source code!!! Definitely yes!!! Tired of dumb AI!!! Dumb AI Definitely no!!! Thanks!!!

Feb. 14, 2014
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shaddim
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@stan423321: in such cases these parts can be plainly cut out, the community will find subsitute solutions. Like e.g. OpenJK did. https://github.com/JACoders/OpenJK

Nov. 15, 2013
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stan423321
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The whole problem is the "where possible" part. And it doesn't always involve publishers - there are a few known occurences of games using a sound middleware prohibiting game's source distribution for whatever reason.

Nov. 14, 2013
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shmerl
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Definitely great idea, even though it's very non trivial in most cases.

Aug. 22, 2013
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ModplanMan
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I heartily support this. Source code would allow for many improvement, more extensive modding and less burden on GOG. It might even lessen the dependence on community mods to provide fixes in sometimes hackish ways.

Jun. 23, 2013
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shaddim
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more concrete process is suggested in this wish: http://www.gog.com/wishlist/site/add_feature_to_unglue_a_gamelanguagesource_code

Apr. 25, 2013
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shaddim
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connected to this wish (as motivation) http://www.gog.com/wishlist/site/travel_back_in_time_to_acquire_lost_source_codes

Apr. 20, 2013
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shaddim
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Indeed, this would make sense! e.g. "Arx Fatalis" shows that this model works well, source code saved (for getting lost forever), the game gets patched and source ported by the community and the game content is sold here. Win-win situation for everyone! :) Please, good patch support for new hardware and platforms is only possible with available source code! :) see als: http://en.wikipedia.org/wiki/List_of_commercial_video_games_with_later_released_source_code

Feb. 21, 2013
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