Can someone explain the concept of trading a DRM-free game? Isn't this something that game developers would object to? After all, unlike trading activation keys for games with DRM (where only one user can play the game), trading DRM-free games opens the gate to people "distributing" the game as part of a trade but also keeping it for their own use, no?
To give some background, I'm interested in trading for GIANTS: CITIZEN KABUTO (have many keys from bundles) or alternatively buying the current Interplay bundle (which includes this game, MDK1, MDK2 and SACRIFICE) and trading away SACRIFICE for something else, but I feel uneasy trading DRM-free games if there's nothing that can ensure developers are paid for every game copy. Please clue me in on how this works. Hopefully I'm missing something...
When purchasing games on GOG, you are given the option to purchase the item(s) as a gift. This causes the purchase to be given to you as a unique, transferable gift code (that can be redeemed on GOG
), rather than being automatically added to your account.
In cases where you purchase multiple games at once as a gift (eg. the Interplay bundle you were eyeing), all of those games are attached to a single code, but you can redeem individual ones to your account and still trade away the rest (attached to the same code).
So in the end, no, we're not stealing from the devs. =D