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teceem: 1 example:
setup_anno_1404_2.0.0.2.exe (I don't know if it was the unrar or the symbolic link error)
Alas, I cannot check it, as I discovered I only have Anno 1503 A.D.

If that file did fail for you, check it again, but with the Report option on. That should show you where the failure was, at the specific internal file(s). It may be that all internal files are okay, but something at the end is giving an issue.

Another way to check of course, is to install the game and see what the installer reports. See if the game starts too.
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teceem: 1 example:
setup_anno_1404_2.0.0.2.exe (I don't know if it was the unrar or the symbolic link error)
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Timboli: Alas, I cannot check it, as I discovered I only have Anno 1503 A.D.

If that file did fail for you, check it again, but with the Report option on. That should show you where the failure was, at the specific internal file(s). It may be that all internal files are okay, but something at the end is giving an issue.

Another way to check of course, is to install the game and see what the installer reports. See if the game starts too.
Testing the .exe:
Could not test "H:\GOG\anno_1404_gold_edition\setup_anno_1404_2.0.0.2-1.bin": unable to create .r?? symlinks

Testing the bin file separately:
Path = H:\GOG\anno_1404_gold_edition\setup_anno_1404_2.0.0.2-1.bin
Type = #
Everything is Ok
Files: 3
Size: 4194304000
Compressed: 4194304000

The game installs fine.
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teceem: Testing the .exe:
Could not test "H:\GOG\anno_1404_gold_edition\setup_anno_1404_2.0.0.2-1.bin": unable to create .r?? symlinks

Testing the bin file separately:
Path = H:\GOG\anno_1404_gold_edition\setup_anno_1404_2.0.0.2-1.bin
Type = #
Everything is Ok
Files: 3
Size: 4194304000
Compressed: 4194304000

The game installs fine.
Goodo. Sometimes that's the best you can do.
I've had a small number like that.

P.S. If you were willing to try gogcli.exe or a gogrepo.py variant, you might still be able to do a checksum just for the downloaded file itself and not the content. That way you may be able to narrow it down to just the file and not the download process.

Failing that, someone else with that game file, might be able to provide you with the checksum from their manifest, which would be easy to test with.
Post edited March 30, 2021 by Timboli
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Timboli: Goodo. Sometimes that's the best you can do.
I've had a small number like that.

P.S. If you were willing to try gogcli.exe or a gogrepo.py variant, you might still be able to do a checksum just for the downloaded file itself and not the content. That way you may be able to narrow it down to just the file and not the download process.

Failing that, someone else with that game file, might be able to provide you with the checksum from their manifest, which would be easy to test with.
Thanks! I'll try checking them with gogcli.
I was trying to check the state of my entire archive. It doesn't matter what the cause is to me - the download process or something else. ;-)
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teceem: I was trying to check the state of my entire archive. It doesn't matter what the cause is to me - the download process or something else. ;-)
Well it may matter.

If the download is okay, then it is an internal matter. And most internal matters, if significant would have been addressed one would think. So the fail issue with GOGPlus Download Checker may not be anything to be concerned about. Whereas on the other hand, you could re-download to likely solve it, if it was a download related issue.
GOGPlus Download Checker v2.2 has been released.

Download - https://github.com/Twombs/GOGPlus-Download-Checker/releases/tag/v2.2

Information - https://github.com/Twombs/GOGPlus-Download-Checker

New Feature Update.

Added support for adding other file types, that the user can input via a right-click menu option of the 'Options' button.
These will be tested with 7-Zip, and may or may not be supported.

Notes
Basically I got sick of updating my code to support new file types (extensions), as I came across them.
Now the program potentially has support for many different file types.
But it is up to the user to perhaps check a new file type first with 7-Zip, before adding to the program.
No doubt, not all file types will be supported by 7-Zip. 7-Zip makes several different attempts though.

Screenshot - gogplus_ext_2.png

As you can see in the screenshot, I am adding two file types. Both of those are supported by 7-Zip, with the '.AppImage' file being a Linux one.

Those are file types I have for the 'Beyond All Reason' game, available for free outside of GOG.
GOGRepo Simple GUI v1.5 has been released.

Download - https://github.com/Twombs/GOGRepo-GUI/releases/tag/v1.5_SG

Information - https://github.com/Twombs/GOGRepo-GUI/tree/master/Simple_GUI

FSUM is no longer required or used.
Window controls now get disabled during processes.

IMPORTANT
I discovered FSUM has a silly license, and as it is not really needed, it is no longer used by this program.
Due to that license, you should delete it from the program folder, if it exists from use with an earlier version of this program.

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While updating the v1.4 zip file to v1.5, I discovered the zip file was corrupted. So I then checked the uploaded version, and that was the same. No idea how that happened, because my standard behavior is to always check, because I know how they just randomly decide to get corrupted sometimes. In fact, I have been waiting for one such file to run a test on it.

Odd that of the 73 downloaders of v1.4, that none reported a corrupted file issue ... though I imagine it is easily fixed using a zip fixing program.

Anyway, I fixed and re-upped v1.4 ... not that I suggest anyone use it, due to its dependence on FSUM.

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While testing v1.5, I discovered that my cookie values for GOG no longer worked. Clearly it had passed its use-by-date (expired), and simple enough to just recreate my cookie file, using that program option. Cookie file date was 16-06-2020.
Post edited April 12, 2021 by Timboli