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JudasIscariot: The color issue in that game is most likely related to DirectX 8 (at least I think it's DX8, could be wrong) not playing nicely in Wine in general. Not something I can debug all that easily :)
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Gydion: Yeah, IIRC there was something about shaders being the problem, no corroboration. It very well could be shaders (I wouldn't know either way). If I were you trying to debug this further (or if I was just giving you work), I would start by getting a clean trace:
1) Install on a working system (so Windows)
2) Download current Windows' version of apitrace (recently updated)
3) Trace game. If successful goto next.
4) Replay trace under Windows. If successful and clean trace goto #7.
5) Failed trace then try with PixWin.exe (historical SDK download).
6) Replay trace under Windows. If successful and clean trace goto #7.

7)Replay trace under Wine. If correct replay then success, new info, link trace to bug report. If rainbow replay then failure, new info, link trace to bug report.
Based on the terminal output I've received, I can assume it's either unimplemented shaders or the shaders are simply stubs and would need to be fully implemented.
Hello everyone
Since a few days my GOG Galaxy Launche takes forever to start. I click on the Launcher Icon and then it takes about 5 minutes until the Launche appears. During that time my Task Manager shows only the "Galaxy Updates Application (32bit)".
My virus scanner is Bitdefender Internet Security 2018 and I have allowed the GOG applications to run in the Firewall settings. My OS is Windows 10.
Something has changed within the last 1-2 weeks and I don`t know what and I don`t know how to solve it. Any ideas?
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Zerthar: Hello everyone
Since a few days my GOG Galaxy Launche takes forever to start. I click on the Launcher Icon and then it takes about 5 minutes until the Launche appears. During that time my Task Manager shows only the "Galaxy Updates Application (32bit)".
My virus scanner is Bitdefender Internet Security 2018 and I have allowed the GOG applications to run in the Firewall settings. My OS is Windows 10.
Something has changed within the last 1-2 weeks and I don`t know what and I don`t know how to solve it. Any ideas?
...and how does your problem have anything to do with Linux? Were you perhaps trying to write in the Galaxy sticky but got here by mishap?
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Zerthar: My OS is Windows 10.
Surely a wrong thread. This is about Linux support.
Post edited December 17, 2017 by shmerl
Yes, I did not see Linux...
FYI: in case you want to build Mesa from source on Debian (testing) and to use it without replacing your system Mesa. See:

https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
https://gist.github.com/shmerl/f4e5f76871239158cf083e37c5da56f4
Post edited December 29, 2017 by shmerl
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JudasIscariot: Based on the terminal output I've received, I can assume it's either unimplemented shaders or the shaders are simply stubs and would need to be fully implemented.
So, late reply.

Which shaders? Certainly not all DX8 shaders as other DX8 games render correctly. The bug doesn't even have a shader log. Perhaps you would be willing to follow Józef's suggestions? Though with a D3D trace and not Wine's OpenGL output.
Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
Post edited January 03, 2018 by Themken
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
this reminds me that I always wanted to try this with other DOS games ...
if only there was more time *sigh*

and if you care more about getting the actual game port, look here
https://www.gog.com/forum/albion/lets_play_albion_linux_native
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/

Thanks to user ssokolow!
...for knowing about it. I wouldn't want anyone who reads that while distracted to mistake me for the wizard who actually did it.
Post edited January 03, 2018 by ssokolow
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Themken: Someone made a way to translate a couple of games into runnable on other OSs than they originally were made for: https://github.com/M-HT/SR/
It actually does static binary translation? Quite interesting.
Post edited January 04, 2018 by shmerl