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Anyone know of a way to fix the openal error you get with Hyper Light Drifter in 18.04? I have the 32-bit version installed, but it seems compatibility was broken at some point.
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king_mosiah: Anyone know of a way to fix the openal error you get with Hyper Light Drifter in 18.04? I have the 32-bit version installed, but it seems compatibility was broken at some point.
Can you post the terminal log? I got a machine with 18.04 that I can try it out on.
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king_mosiah: Anyone know of a way to fix the openal error you get with Hyper Light Drifter in 18.04? I have the 32-bit version installed, but it seems compatibility was broken at some point.
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Ganni1987: Can you post the terminal log? I got a machine with 18.04 that I can try it out on.
Here is the part relating to OpenAL:

OpenAL error: 40964 (SoundHardware::Tick)
OpenAL error: 40964 (Audio_Tick Start)
OpenAL error: 40964 (Audio_Tick End)
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Ganni1987: Can you post the terminal log? I got a machine with 18.04 that I can try it out on.
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king_mosiah: Here is the part relating to OpenAL:

OpenAL error: 40964 (SoundHardware::Tick)
OpenAL error: 40964 (Audio_Tick Start)
OpenAL error: 40964 (Audio_Tick End)
Ok let's give the first shot, in the game's folder there's a folder called "lib", has 3 files inside. In many cases deleting the provided libraries and using the system's ones tends to solve a lot of problems.

The 2 packages are called libssl1:i386 (there are 2 variants 1.0 and 1.1, mine works with 1.0) and libcurl3:i386.

Also: Have you installed the required library: libopenal1:i386?

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tainium: I'm having these same installer problems on Linux Mint 19 with Trine 2 and Mount & Blade.
By installer problems, you mean you can't install the game using the GUI setup? If yes, you can try to manually unzip it (I always do it that way). Here's how:

1) Open a terminal window where the setup file is.
2) Run: unzip -d ./"gamename" ./your_gog_installer.sh
3) You'll see a bunch of files being extracted, that's a good sign.
4) When done go to the "gamename folder" > open "data" > the "noarch" folder is all you need, you can delete the rest.
5) Move it to your desired location and you can rename it > Launch the game from the start.sh file :)
Post edited July 19, 2018 by Ganni1987
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king_mosiah: Here is the part relating to OpenAL:

OpenAL error: 40964 (SoundHardware::Tick)
OpenAL error: 40964 (Audio_Tick Start)
OpenAL error: 40964 (Audio_Tick End)
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Ganni1987: Ok let's give the first shot, in the game's folder there's a folder called "lib", has 3 files inside. In many cases deleting the provided libraries and using the system's ones tends to solve a lot of problems.

The 2 packages are called libssl1:i386 (there are 2 variants 1.0 and 1.1, mine works with 1.0) and libcurl3:i386.

Also: Have you installed the required library: libopenal1:i386?
I have. But there seems to have been breakage at some point. All my Game Maker games on GOG are having issues with this specific library along with AM2R. The Steam version of Momodora still runs fine though, so I guess I need to fish out the OpenAL lib from there and see if that fixes things.
Post edited July 19, 2018 by king_mosiah
great it worked perfectly, this saves me time , respect....
Post edited July 20, 2018 by guru_gg
have just bought broken sword games but they do not seem to be installing help!
Since Pillars of Eternity II is trying to compete with Witcher 3 in terms of Free DLC. It's starting to be a bit cumbersome having to unpack all of them with every update, so today I share with you a small script which will unpack all the DLC's and repack them into a single tidy zip file.

Mini FAQ:

Q: Will this work if I'm missing DLC xyz?
A: If you're missing any of the DLC packs, the script will skip to the next available one.

How to use it:

1) Open up a text editor and copy the following script:

#!/bin/bash
unzip -o -d ~/PoEII_DLC *beard*;
unzip -o -d ~/PoEII_DLC *critical*;
unzip -o -d ~/PoEII_DLC *footlock*;
unzip -o -d ~/PoEII_DLC *gaun*;
unzip -o -d ~/PoEII_DLC *deck*;
unzip -o -d ~/PoEII_DLC *scalawag*;
unzip -o -d ~/PoEII_DLC *cosmo*;
unzip -o -d ~/PoEII_DLC *tricorn*;
unzip -o -d ~/PoEII_DLC *rum*;
sleep 3s
cd "/home/$USER/PoEII_DLC/data/noarch"
tar -zcvf "/home/$USER/DLC_PoEII.tar.gz" *
cd "/home/$USER"
sleep 1s
md5sum "DLC_PoEII.tar.gz" > DLC_PoEII
rm -rf "/home/$USER/PoEII_DLC"
2) In an empty folder Save the file to something such as "dlc_repack.sh" and set it as executable (either through GUI or in terminal: chmod +x "dlc_repack.sh")

3) Put all your PoE II DLC in the same folder and in terminal run "./dlc_repack.sh" > in your Home folder you will find 2 files named "DLC_PoEII.tar.gz" and it's MD5 Checksum "DLC_PoEII.txt".

The script will also cleanup after itself, you don't have to worry about leftover files. Whenever a DLC is updated, replace the old installer with the new one and run the script again.
Post edited 3 days ago by Ganni1987
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Ganni1987: Since Pillars of Eternity II is trying to compete with Witcher 3 in terms of Free DLC. It's starting to be a bit cumbersome having to unpack all of them with every update
I guess there must be a marketing reason to have all this free content as DLC, instead of including it in the base game installer… This mess is the main reason we don’t have a ./play.it script for Pillars of Eternity 2 yet.
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