Andrzejef: Going to repeat - Bulwark Evolution: Falconeer Chronicles.
Not only we're missing the DLC from 12th February, we're ALSO missing patches that came since. Last update that ever graced GOG was 4 months ago, while the game still gets regular patches on steam.
Seems yet another dev decided to make GOG his no effort passive income generation.
Hi there , the developer of Bulwark here, and you are right, but perhaps I can offer some explanation and an apology.
First off I am a solodev, not someone with a team of freelancers, every 3d model, every animation, every bit of writing, all the programming for gameplay and so forth , it's just me. Hi' I'm tomas ;)
Now as you are right Steam has received several updates and GOG, but not just GOG, EGS, XBOX and Playstation receive updates much less often.
Actually they receive the updates only when a big "free expansion" is released.
Why is that? well there are two things I cannot do myself 1) music, this is by Benedict Nichols, and 2) Porting to other platforms.
My ADD is pretty off the charts but I can hyperfocus on 3D art and making games , it's very rewarding, you make something cool and that sets off a short term reward, and poof you are focused.
But porting to GOG is not fun, its less hard than say Playstation, but its a lot of work and I've outsourced that to the publisher who hires an expert to make the patches.
So I don't manage the other platforms, ONLY steam, cuz there I can release patches fast, like I've released a dozen patches there the last two months. BUT this is also the platform where people report bugs and the main platform, GOG is just (sadly) a few percentage points of people),, I think your comment is the first time I ever googled the game and got a hit of the GOG forums.
But with me trying out new patches also comes risks, I also have to fix a lot of stuff, cuz new features break stuff and cause bugs. So I have a beta branch there and regularly hotfix the live version when I feel its ready to hit a wider audience.
Now over the 12 months since release (so march 2024) every platform has gotten the updates either immediately for the giant updates or 1 or 2 months after Steam for the smaller ones. Simply cuz I release a big free expansion that leads to more user feedback, and it takes a month of hotfixes to get it "good" . And then the porter (Stefan Wijnker) goes to work doing like 6-7 platforms.
But as you noticed after the "edge " update in february. The patches have not been ported.
reason 1)
I took a break, I was on the edge of burning out, I had worked non stop for the 12 months since release and the years before. And I was tired. Very tired. And I started a side project actually involving the Falconeer.
reason 2) I only truly started adding new features about 6 weeks ago, as I was better rested and had lots of idea. And you can see that those new features have not been ported. the simple reason for that is that many of those features are preparations for the "behemoth" FREE expansion that is coming later this summer. Which will be ported to GOG and so forth likely very close after. (perhaps all at the same time if the porting goes well)
So that's why the schedule has been behind,, I want to kindly also remind all fans here of two things
1) I am only one person, and managing every store and community is like a dayjob so I pick steam cuz it gives me the most feedback. But I work with my publisher to get everything out eventually to all the other platforms. But doing every hotfix, every feature request I get I spontaneously do to GOG is impossible. there are 7 storefronts besides Steam and It just isn't possible for a solodev
2) I release all these free expansion now 16 months after release for a game that isn't a huge hit, I make enough to continue, but actually haven't earned enough to keep making more.. It is commercial suicide to even release and support GOG. In my latest royalty statement I earned 350 euros from GOG over Q1 2025. That isn't passive income that's losing money to support GOG.
I add some small DLC yes to have some extra revenue, but the big free expansions, like Evolution and the Edge are always fully free and have always released on GOG. It's like a live service game, but made by a single person and without actual profit on this platform;)
That the game is getting supported 16 months post-release (with a big break for me earlier this year), is a bloody miracle. That I get to do so, is sadly mostly thanks to the people buying it on steam, GOG being less than 1 percent of sales. Now I realize that if I made GOG my main platform to beta test and experiment upon I could probably do a lot better. But again it would still be a fraction of my audience and I cannot clone myself. I can only make these experimental games by myself by applying focus and not trying to be a big studio. If I were to start a studio again, then I would have to make boring "Safe" games again. Don't want to do that.
So I understand your frustration, and I hope you can see where the delays are coming from.
I now have a GOG account so I can respond if google shows me there is a conversation. But best is to talk to me on
https://discord.com/invite/falconeer There you can learn exactly about the state of any update and what's next and I have developed tons of features based on requests there.
I am trying not to be a money hungry corpo,, and be a good solodev. There are just physical limits to what I can do and support..