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mrkgnao: Thank you. I didn't know that. I would consider this to be a GOGDb bug. It should remove builds from the builds tab when they are removed from galaxy.
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Kevin04: I would keep that information for historical purposes - but it would indeed be nice to easily see which ones are available via Galaxy. I opened an issue on GitHub about it, maybe Yepoleb can implement it at some point.
Yepoleb has updated GOGDB and the builds table now clearly shows which branch a build is on (the default branch Galaxy uses to install games from is Master) and also which builds are available to install via Galaxy at all.

My issue hasn't been closed yet so some changes may still happen to the table, but I'm happy to see this information available at a glance now, hopefully avoiding confusion about build availability in the future.

See Children of Morta for example: https://www.gogdb.org/product/1774901766#builds
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ERBlank: But games on GOG like Pillars of Eternity were updated after the security issue was detected. Perhaps you mean that Foretales specifically doesn't need the security update? Or you're saying that the security update was useless even for those games that did get that on GOG?
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Memecchi: Some games would need to get updated anyway to keep the version and up to date, and because they had some normal bugfixing alongside the vulnerability fix
Nope. Pillars of Eternity on GOG received an update specifically to address the vulnerability issue and nothing else. They even temporarily delisted the game. That means that the developers considered the security issue to be a risk even for GOG users. So my previous question remains: were those developers wrong for thinking that it was a risk for GOG users? Or is it just Foretales that doesn't need the security update on GOG for whatever reason?
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Memecchi: Some games would need to get updated anyway to keep the version and up to date, and because they had some normal bugfixing alongside the vulnerability fix
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ERBlank: Nope. Pillars of Eternity on GOG received an update specifically to address the vulnerability issue and nothing else.
I already told you why I think they did that, even if the GOG version wasn't compromised (uh, allegedly)

"Games would need to get updated anyway to keep the version up to date"

A responsible dev/publisher simply keeps their games up to date on every platform, and in this case they probably didn't want to risk it

Meanwhile we're still missing the Caves of Qud update addressing this and the most recent patch too, differences :/
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ERBlank: Nope. Pillars of Eternity on GOG received an update specifically to address the vulnerability issue and nothing else.
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Memecchi: I already told you why I think they did that, even if the GOG version wasn't compromised (uh, allegedly)

"Games would need to get updated anyway to keep the version up to date"

A responsible dev/publisher simply keeps their games up to date on every platform, and in this case they probably didn't want to risk it

Meanwhile we're still missing the Caves of Qud update addressing this and the most recent patch too, differences :/
Added Caves of Qud.

Perhaps your theory that it wasn't actually necessary is correct, but I need a clear answer for my initial question, like an explicit statement from Unity developers, not just theories. Was the Unity security update necessary on GOG or not? If not, I'll stop listing games that don't receive it. Otherwise, as long as the risk is there, even if minimal, I'll keep listing them as always.

So far, the fact that Obsidian decided also to delist PoE on GOG and recommend users to uninstall it indicates that the update on GOG was more than a mere formality.

"A responsible dev/publisher simply keeps their games up to date on every platform."

Just to be clear, if that's what you're trying to say: the idea of a third option like "the update is technically useless on GOG but it's still nice that the game version is the same exact of Steam" just complicates things. If an update is technically only useful for Steam users and has absolutely no benefit at all for GOG users, as in zero, then it doesn't belong here, and we don't need to list it.
Post edited October 28, 2025 by ERBlank
Have we received the patch 1.0.0.3 for the Gog version of Worshippers of Cthulhu ?
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tfishell: You guys do good work, but it's endless. What keeps you going after all these years? Devs and pubs apparently seem to hate GOG because GOG is so small so not worth updating games.
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ERBlank: Thanks a lot for your words.
Come on, he was just trolling you guys. tfishell does that quite often.

I am not following this thread that much anymore because 90% of the reports appear to be German, Italian and Hindi language missing from the GOG version, or some artbook. So I couldn't care less if they are missing from the GOG version. I only care if some important update or game content DLC is missing from the GOG version, but I see mainly oodles of "GOG version is missing the Swahili language and the artbook" reports here. Meh.

Learn English, biatches! (<= an example of slight trolling, but there is truth to it as well)
Post edited October 29, 2025 by timppu
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Oriza-Triznyák: Have we received the patch 1.0.0.3 for the Gog version of Worshippers of Cthulhu ?
GOGDb doesn't report any update at all since launch. It's also missing all DLCs.

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timppu: Come on, he was just trolling you guys. tfishell does that quite often.

I am not following this thread that much anymore because 90% of the reports appear to be German, Italian and Hindi language missing from the GOG version, or some artbook. So I couldn't care less if they are missing from the GOG version. I only care if some important update or game content DLC is missing from the GOG version, but I see mainly oodles of "GOG version is missing the Swahili language and the artbook" reports here. Meh.

Learn English, biatches! (<= an example of slight trolling, but there is truth to it as well)
And what would I know about tfishell? The few posts I've seen from them seem normal and the specific post I replied to sounded anything but trolling. It's not like I have time to read the entire post history of anyone on GOG to judge whether their a troll or not.

For the second part, I'm not sure if you're being ironic or not, but if you're not, with all due respect, you haven't paid enough attention. There's been no shortage at all of technical reports like missing updates or other ports. The reason why languages were discussed extensively in the last months was because we discovered GOG store pages are often inaccurate in the languages they report, so we had to double check every game that was listed for missing languages.

Speaking of which, I understand English almost perfectly. I can count on two hands the games that I played in Italian in the last decade. But what's not important to me, it's important to others. A language is still a feature of a game, and it's useful for someone who doesn't know English, or doesn't know it well enough to play a game from start to finish. And since games here are almost always sold at the same price of other platforms, people have the right to know "you can buy this game at the same price elsewhere but you'll also get the language that you're looking for.

You don't even need to "follow this thread that much" anyway, you don't need to read every single thing that is posted here. You just need the Excel spreadsheet and the browser extension if you're using Firefox. Everything that matters to you is there.
Post edited October 29, 2025 by ERBlank
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ERBlank: Pillars of Eternity on GOG received an update specifically to address the vulnerability issue and nothing else. They even temporarily delisted the game. That means that the developers considered the security issue to be a risk even for GOG users. So my previous question remains: were those developers wrong for thinking that it was a risk for GOG users?
Personally, I see Obsidian's move as overreacting, and they seem to have been pretty much alone in it.
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ERBlank: And what would I know about tfishell? The few posts I've seen from them seem normal
Most of his posts are "Developers hate GOG and GOG will soon die off." type of trolling messages.

As for the missing Italian and German translations, we Finnish players have had to cope with not getting Finnish versions of games. Somehow we still managed, I've played video games since a small kid, and my two sons are playing games a lot and also gotten quite good in English actually, also by watching English-speaking Youtube videos a lot.

Those extra languages just tend to make the installers far too big. I hope AI comes here soon enough, it can translate the game audio to Italian, German and Swahili on the fly while non-English people play their games. No need to have gigantic audio files for all languages anymore.
Post edited October 29, 2025 by timppu
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timppu: As for the missing Italian and German translations, we Finnish players have had to cope with not getting Finnish versions of games. Somehow we still managed, I've played video games since a small kid, and my two sons are playing games a lot and also gotten quite good in English actually, also by watching English-speaking Youtube videos a lot.

Those extra languages just tend to make the installers far too big. I hope AI comes here soon enough, it can translate the game audio to Italian, German and Swahili on the fly while non-English people play their games. No need to have gigantic audio files for all languages anymore.
That has nothing to do with the issue we're dealing with here.

We're dealing with translations that exist but are not brought to GOG. We're not dealing with translations that don't exist at all. If a game has a Finnish version on Steam but not on GOG, I'll list it. and I'm not gonna say "most Finns wouldn't even need that". If a game doesn't have an Italian version both on GOG and Steam, then I won't list it, and I'm not gonna say "but most Italians would love to have an Italian version".

Good for you and your kids that your mastery of English is excellent and you don't need translations. Same goes for me, I always prefer the original versions of the game and I only play the Italian version if I don't have another choice. I even played games in French or German when those were the original languages of the games in question. But again, what it's unimportant to us it's important to others.

And to be fair, if games today are bloated it's because optimisation is ass, certainly not because they're full of translations.
Post edited October 29, 2025 by ERBlank
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lexluthermiester: New flash, the GOG version of the games doesn't contain the offending netcode the described vulnerability is affected by. As such, the patch is not needed for the GOG version because it doesn't exist for the GOG version.
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ERBlank: But games on GOG like Pillars of Eternity were updated after the security issue was detected. Perhaps you mean that Foretales specifically doesn't need the security update? Or you're saying that the security update was useless even for those games that did get that on GOG?
No I meant for all, if not most, games on GOG. Security issues are a problem for games that have online code 99.99%. GOG games mostly do not have net code as it's striped out before being listed on GOG. Therefore, security issues generally don't exist.

Additionally, anyone who does not firewall their PC/games is not practicing a good computing ethic.
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ERBlank: Nope. Pillars of Eternity on GOG received an update specifically to address the vulnerability issue and nothing else.
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Memecchi: I already told you why I think they did that, even if the GOG version wasn't compromised (uh, allegedly)
Don't let games get online, IE firewall them, and they will never be a problem.
Post edited October 30, 2025 by lexluthermiester
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ERBlank: But games on GOG like Pillars of Eternity were updated after the security issue was detected. Perhaps you mean that Foretales specifically doesn't need the security update? Or you're saying that the security update was useless even for those games that did get that on GOG?
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lexluthermiester: No I meant for all, if not most, games on GOG. Security issues are a problem for games that have online code 99.99%. GOG games mostly do not have net code as it's striped out before being listed on GOG. Therefore, security issues generally don't exist.

Additionally, anyone who does not firewall their PC/games is not practicing a good computing ethic.
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Memecchi: I already told you why I think they did that, even if the GOG version wasn't compromised (uh, allegedly)
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lexluthermiester: Don't let games get online, IE firewall them, and they will never be a problem.
Pillars of Eternity 1 has optional data sharing which can be disabled, I suppose the same goes for PoE 2 (I don't own it yet). Both games were patched anyway. Tyranny (also from Obsidian) allows to login with a Paradox account to get in-game objects, but Tyranny was made with a previous Unity version which is not affected. So they were not 100% offline.

For the moment I'll keep Unity security update entries. There's only Caves of Qud and Foretales, and only Foretales is listed exclusively for the Unity update and nothing else. But I'll remove the "special mention" label, and if I find out those games are 100% without online content, I may consider removing them.
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ERBlank: Pillars of Eternity 1 has optional data sharing which can be disabled, I suppose the same goes for PoE 2 (I don't own it yet). Both games were patched anyway.
I think that Pillars 2 has not been patched for Unity.
Latest update (2023-09-13) seems not on GOG, but I don't know what contains.

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EDIT:
Tested GOG "Pillars of Eternity II: Deadfire" - Despite today "updates" detected by GOGDB, WInMerge comparison of an old 2022 backup with the current (today) downloaded version, has given "identical" as a result.

https://www.gogdb.org/product/1788509829#changelog
Post edited October 30, 2025 by Skess01
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ERBlank: Pillars of Eternity 1 has optional data sharing which can be disabled, I suppose the same goes for PoE 2 (I don't own it yet). Both games were patched anyway.
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Skess01: I think that Pillars 2 has not been patched for Unity.
Latest update (2023-09-13) seems not on GOG, but I don't know what contains.

---

EDIT:
Tested GOG "Pillars of Eternity II: Deadfire" - Despite today "updates" detected by GOGDB, WInMerge comparison of an old 2022 backup with the current (today) downloaded version, has given "identical" as a result.

https://www.gogdb.org/product/1788509829#changelog
Strange, I was sure PoE II was going to be patched. I also just noticed the strange update on GOGDb, I don't really know what to think about that.

By the way, the 2023-09-13 update concerns the Digital Deluxe Soundtrack of the first Pillars of Eternity, which Obsidian released, both on Steam and GOG, only as an exclusive bonus to people who backed Pillars of Eternity 2 on Fig.co. So it's not available to people who buy the game today at all. The 2023-09-13 seems to be nothing more than a rearrangement of folders, for whatever reason.

I assumed it was going to be another 2nd class treatment, like they decided to release the deluxe soundtrack on Steam but not on GOG, but it doesn't seem the case. The Deluxe Soundtrack the first Pillars of Eternity is still today referred to in every source as an exclusive to Fig.co backers, there's no mention that Obsidian decided to release it (for free no less) to all Steam owners. I haven't found announcements on the Obsidian discord either. And considering how desired is the Deluxe Soundtrack by Pillars of Eternity fans, it would have been quite some news.

UPDATE: It appears that plenty of Unity games had their version name altered or removed after (from what I understood) GOG run a program to automatically solve the Unity security issue where needed. The version appears wrong or missing only on GOG itself, but the downloaded files still show the correct version, and at least with Tyranny and Pillars of Eternity, I confirm the size is exactly the same as before (PoE was already patched, Tyranny is on a Unity version that didn't need the patch).
Post edited November 03, 2025 by ERBlank
Why was King's Bounty Crossworld removed from the list if the problem with the lack of an original campaign still remains?