It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Shin Megami Tensei III: Nocturne HD (Switch)

HD remaster of one of the series most well known games from the PS2. The original can still be purchased on the PS3 store by the way...at least until Sony has another shot at closing it down. But honestly, other than price, there's really no reason not to use this new version as it's on Steam and PS4/5 as well.

The game has a reputation for difficulty. It is difficult too, but maybe not in the way that people assume. The combat is not so bad, it uses the classic SMT extra turn system where you target enemy weaknesses to gain an extra turn. Of course bosses don't usually have any weaknesses, just resistances and nulls or even absorbs. The crucial aspect to combat is the buff/debuff system and balancing out your list of demon summons to handle as wide a range of scenarios as possible. Once you understand the game, the combat is not so hard and the HD version has an easy mode as well- which is very useful. Even if you don't want to play the story in the new difficulty, it is still super useful to switch to when you want to grind for levels because it also doubles XP gain- making it a very convenient time saver.

The real difficulty is knowing where to go to advance the story. It can be a bit vague to say the least. If you pay attention you will get a name of a location to go. But finding that place is a pain sometimes, made worse by how hard it to navigate the overworld map. You cannot zoom the map out to get a good view of the lay of the land. So you end up just wandering around until you get lucky sometimes, or just look up a guide like I did a few times.

The story is dark. The world is destroyed for the purpose of reincarnation and you basically are fighting to reincarnate the new world in your preferred vision, which ties to one of 6 endings. It's quite a philosophical sort of story. If you're a socialist then there's an ending for you to aim for. If you're a believer in nature and it laws of survival of the fittest, there's an ending for you to pursue. The story may be hard to find, but it's a good one.

Still a great game, but I think many players will loose patience before seeing it through and just go back to Persona.
Daikatana - finally finished a full playthrough after starting and stopping over the past 21 years.
Half-Life - Played it before, first time complete playthrough without cheats on.
Just finished Castlevania 2: Simon's Quest for the first time in about 30 years, on my good ol' Nintendo Switch.

I do own the collection on Steam, but I felt it more appropriate to play on a Nintendo. Now to see about Castlevania 3, which I never finished...
Doom Eternal (XSX Game Pass)

If you thought they couldn't make a faster paced shooter than Doom 2016, you're wrong. For the first two levels I almost thought I was going to quit this, the amount of platforming was getting to me. The platforming was harder than the shooting. But then I got the hang of it and it was just an adrenaline rush all the way to the end. Also, if you have trouble with the platforming there are two runes you can equip specifically to make it easier- one give you more airborne control and the other lets you slow time in the air.

Anyway I really enjoyed it and hope they stick to the style. Like always you cannot say much bad about the game in a technical sense. It looks, runs and controls as good as anything out there.
avatar
CMOT70: Doom Eternal (XSX Game Pass)

If you thought they couldn't make a faster paced shooter than Doom 2016, you're wrong. For the first two levels I almost thought I was going to quit this, the amount of platforming was getting to me. The platforming was harder than the shooting. But then I got the hang of it and it was just an adrenaline rush all the way to the end. Also, if you have trouble with the platforming there are two runes you can equip specifically to make it easier- one give you more airborne control and the other lets you slow time in the air.

Anyway I really enjoyed it and hope they stick to the style. Like always you cannot say much bad about the game in a technical sense. It looks, runs and controls as good as anything out there.
I own this game but it's so challenging for my old reflexes that I've never gotten too into it.
N1 - Against the Cult of the Reptile God (NWN:EE, now part of the curation program, downloadable in-game; Review)

UK2 - The Sentinel (NWN:EE, Review)
God of War Ascension (PS3)

Good graphics and puzzles. Decent combat for the most part. High quality cut scenes like all Sony games. But (everything before the word but is horseshit), those damn QTE's. You don;t defeat any bosses or major enemies by actually fighting them using the combat system. All bosses are QTE's, miss the prompt and you get put back to an earlier part of the fight or sometimes even instant death- no matter how well you were kicking ass. So basically all the major scenes of the game were movies with button prompts to progress- something so many Sony first party games are guilty of- even the modern God of War reboot. So there you are laying the smack down, hitting the square and triangle buttons to perfection, when whammo you get hit out of no-where with a QTE prompt which you miss because you were busy using the games actual combat system.

Though everything else about the game was so much fun, that I still would't say it was a total waste...it just could be so much better if they could get away from that QTE thing. For anyone that hasn't played a God of War game because...you know, the whole console thing- then play Star Wars The Force Unleashed which is just God of War with a different skin, right down to the QTE boss fights.
Tom Clancy's The Division 2 - Stadia

My wife and I 100% all of the content in the base game and really enjoyed it. A few friends are still playing it and we hop on every now and then when they are short a teammate but for the most part this game is done. We had a lot of fun. We had some cool moments with some friends that we clipped and saved for a end of 2021 montage of games and other moment that were silly and such. It's not bad for a modern game.

Rise of the Tomb Raider: 20 Year Celebration - Stadia

This one was OKAY. It did not grip me like the first of it's series did. I just cut to the chase and did the main mission but some of my kids urged me to do the witch side mission and that was a lot of fun. The rest was very meh. Too many cut scenes and the final battle did not grip me at all. The MP seemed off. I could not put my finger on it but the MP in the first series felt very fluid and fun. I don't regret playing it but it did not thrill me.

Galaxy Champions TV - itch.io

This game is a STRONG contender for best game I played of 2021 and it's being considered for my MUST INSTALL list for when I build new rigs. It's a SmashTV/Robotron clone with enough spin on it to be it's own thing. It's a rouge-like twin shooter with quick fun built into a very small package for 4 worlds to fight your way to the top. The ending is very "modern" indie ish for those in the know - jerkwad.

Shadowgate - GOG

I loved this game. It was my morning coffee break game before heading to work or going for a run. I think it's just a very professionally and lovingly made remake of a classic and I had a ball. It was a short run but much of the game's content stays with me and it's a rare SP game that I would strongly recommend to others that I know into the point-n-click genre.
Ion Fury

Another great retro platformer that delivers, this time even made with the classic Build engine, so it really is oldschool and doesn't just look like it (the most amazing and refreshing thing from today's perspective is that it only takes up 100mb on the harddisk, even less than Hedon). Now, I'm that odd guy on GOG who was never that much into the old Build engine games, I always preferred DOOM and never finished Shadow Warrior, Blood, or even Duke Nukem 3D. But I finished Ion Fury today.

I loved the graphics, the atmospheric environments, the open sprawling levels, the cheesy one-liners, the varied opponents (that you can expect from any good FPS), the many secrets and different opportunities to approach an encounter, all quite reminiscent of the classics, but much more exciting, in my book, because of the ass-kicking soundtrack, Shelly's great voiceovers and the sound design of the weapons that all pack quite a punch. There was variety in the environments, too, although not as much as in DUSK or even Amid Evil, it's a bit more homogenous and the levels all play the same, but that's fine.

In the beginning, it took me a bit to get accustomed to the gameplay, after having played the other retro platformer first, for various reason. The opponents for example seemed harder to distinguish from the background, and that was a bit irritating at first, but once I had learnt to advance cautiously with open eyes, it became fun. It also adds to the atmophere that the enemies are affected by the lighting they walk through. The game allows manual saving and quicksaves just like the classics and also autosaves occasionally, which is all very nice. What i didn't like so much though is that (just as in DUSK and Hedon, IIRC) the first time you press the Quicksave button in your session, you always have to define a saveslot for the quicksave again. And if you overwite old savefiles and rename them, they are not moved to the top of the list, so you need to remember the name of your last savegame if you want to find it again. And "Continue" from the main menu will not just load the most recently used savefile automatically either, you still have to pick a savefile manually (so contrary to most modern games, here "Continue" is actually just what others call "Load", no ease-of-use feature).

There were a few more things I wasn't particularly fond of. The physics of the gibbage leftovers are a matter of taste, I'm sure many oldschool players will love them, but I found it a bit excessive and distracting that you constantly kick bloody heads around by accident, and they even make loud squishy noises when you do, enough to make you jump until you've learnt to distinguish them from actual enemy sounds. Maybe keeping you on edge is the whole purpose of these things, maybe not, dunno. Personally, I could have done without them, but YMMV. And I hated the sneaky headcrab/spider things, but I guess you are supposed to hate them, and they're not quite as bad as rats. ;P

More seriously, the levels feel big and open and connected at first, often allowing you to backtrack to previous areas if you like, but the game is also split into "zones" and you can't get back to those, so the overall progress through the game is actually linear and you can't even select individual levels or zones from the main menu like in DUSK, so if you'd like to replay individual levels, you'd have to replay the whole game. That's pretty common for FPS, of course, just saying that the game makes you think it's different at first (more like Strife), but it really isn't. Maybe you can access individuals levels via Cheat Codes, but you'd have to look them up on the net, I guess. So there are many points of no return, and therefor the game keeps warning you about all the secrets you've missed if you're about to leave a zone, which is very fair, but also a bit distracting. Instead of making you feel good about having found a secret or two, it constanly teases and stresses you about the 10+ secrets per zone that you've missed for 100% completion and (tongue-in-cheek) being a "real" gamer. I'd have preferred to not even know about any secrets that I missed, but I decided to just ignore that.

The levels can also get a bit confusing and labyrinthine due to their seize, and while there are two types of maps and they both look very nice, they don't clearly show any of the doors locked with colored access cards - the one reason why you might even need to look at a map in a FPS game, after finding an access card and realizing you have forgotten where the according door is. So in the end, the maps are not much more helpful than not having any maps at all, since you need to memorize all points of interest yourself anyway. Also, the game does not show or tell you that you can bash in the grilles of ventilation shafts, which would be perfectly fine, if this mechanic was only used for optional secrets and if this mechanic was consistent. But it only works on particular grilles, while other grilles are just part of the background. And you can learn to distinguish them if you know that, but I started out attempting to bash all grilles I spotted, out of habit, and when it did not work on the first couple of grilles I tried, I began to ignore them. But there is one spot where you absolutely need to enter a hidden ventilation shaft in order to progress, and since I was under the impression that bashing in grilles and entering ventilation shafts is not part of this game, I got seriously stuck and erred around, until I finally decided to check out a walkthrough, something I usually don't need to do for FPS games. So I consider this a design flaw, maybe the most critical of Ion Fury. But after I learnt from the walkthrough what the game had failed to teach me, it was okay. It might also have been the only spot in the game, where bashing in the grille of a ventilation shaft was required.

The weirdest thing about it, btw, was that this particular ventilation shaft also had a running ventilator instead of a regular grille.* So you can't bash in some types of regular grilles (no reaction at all, not even dents in it), but you can destroy and completely remove a running ventilator with one hit. It made just as much sense as not getting electrocuted when you use your electrical baton under water ... There *is* fall damage though, my least favorite type of realism in FPS games. ;) And the precision platforming in the game can be rather frustrating too, due to how small the hitboxes for crates and railing are and how fast and slippery the movements of "rollerblading" Shelly feel. But oh well, that's what quicksaves are for. And last but not least, I hated how many doors opened towards me instead of away from me. That seemed a really clumsy mechanic for a first person game. Stand too close to the door when you pull it open, slam it into your own face and watch it automatically shut again; stand not close enough and the door does not react to your "use" button.

Anyway, those are a couple of things that I think could have been better, but despite all these walls of text, I think the most important paragraph of this review is still the second one. TL:DR It's still a great game despite some minor flaws!



* EDIT: After checking out the old Build games, I realize now that this was taken directly from Duke Nukem 3D, so anyone who has played that would probably have known and not gotten lost like I did. Still a design flaw in my book and a bit lazy, if the solution to getting stuck in Ion Fury is just being familiar with how Duke Nukem 3D introduced ventilation shafts.
Post edited July 15, 2021 by Leroux
Contract JACK. This is a spin-off of the No One Lives Forever games. It's short and stripped down, leaving out all the gadgets and stealth mechanics in favor of a straight-on FPS experience. It's funny but doesn't include a lot of between mission cinematics or any deep story. It feels almost like a collection of leftovers from NOLF 2, maybe incorporating some ideas they thought about including but ended up deleting. I seem to recall reading that it was released as a sort of Hail Mary pass to save the franchise after NOLF 2 disappointed in sales, replacing the heroine with a tough guy anti-hero and going more for traditional FPS action, but the Call of Duty fans ignored it and the NOLF fans were kind of pissed about Kate being dumped, so it didn't really make anyone happy.

It's still a Monolith product and it's not bad for what it is. The graphics are appealingly bright and colorful and the weapons generally feel good to use. The encounters emphasize taking cover a lot. The enemies will try to hide behind stuff and pop out to shoot, and if there's another route available to attack they'll be very aggressive about flanking you, so you need to move until you find a well-covered spot with a wall behind you. Sometimes, though, the enemies will just bum rush you, which can get annoying because they're relatively spongey and you'll get hammered by the survivors while you're reloading after burning a clip on the idiots in front. Also, once you start fighting, every single enemy spawned on the map immediately knows EXACTLY where you are (I think NOLF 2 had this issues, too, which was a pain for its stealth sections...).

It's nothing special but I had some fun and it doesn't take up a huge amount of time. Hopefully if/when the NOLF games get re-released, this will be included for the sake of completion.
Myth II Soulblighter Legendary Difficulty

What a grind
Pyre, July 13 (Itch)-I loved this game. I was a little skeptical at first because I didn't enjoy Transistor but it turned out great. The game is basically like powerball from American Gladiators in the 90s. The powerball action is explained as a series of rites played by exiles which allows the victors the opportunity to return home. You field a team and face off against others in several 'seasons' of play. Each character has different stats and abilities to gain and each of the teams has a different personality. The matches are fun and challenging even on the normal difficulty. I couldn't imagine playing at higher difficulties because I'm sure I'd get destroyed. That's the basic gameplay over the course of 15 hours or so and if that's all it was that description wouldn't come close to selling me on the game.

The game really shines in its lore and world building and vibrant, memorable characters. The world and history are revealed regularly through accessing additional pages of a mystical book and also comments by the characters especially in the second half when one particular character fills in quite a lot of backstory. I thought these pages were extremely well written. They reminded me a lot of ancient myths. Everything is seen and read through the lens of completing the rites to get back home. And this is compared to the trials and experiences of the original creators of the rites.

The background graphics were gorgeous and also reminded me of Jotun and Norse mythology. The character art was good too. The voice acting was mostly snippets of a gibberish language with the exception of 'The Voice' which was disdainful and condescending to perfection. The music was also good and I think the song during the credits was customized to who you saved during the game.

I think to fully experience the game a lot of reading is required and that coupled with the real time action of the gameplay means the game is not for everyone. But for me all the lore of the game world really worked. It's by far the best game I've played so far this year.

Full List
Broforce (2015) (Linux)
(thank you, Doc, for the game!)

I'm a bit busy and stressed recently, so I thought it might be a nice idea to play something like this one. And, well, yes. It was cool, bro! :D I couldn't keep myself away from this game. I kept going back to it until I finally finished it.
I really liked the physics (which is 80% of success in such games, I guess), I loved the idea (collecting pop-culture superheros, no choice who're you controlling next and no time to think, and that dilemma – to take an extra life or to keep your current bro). Even the story was enough :) And I really liked the final boss. I mean – I hate him and I spent a looong while to kill him, but I liked who it was, he deserved it ;)

List of all games completed in 2021.
Finished Saints Row the Third on PS5. It is my first time playing since it originally released on X360. It just adds weight to my feeling that the series peaked at the second game. Of course I haven't played that one in ages either but Saints Row 3 peaks with the opening mission, has the great moment singing Sublime's What I Got followed up by skydiving to Kanye's Power and then just fizzles for most of the rest of the way short of the mayor cameo (I forgot who that was and was as gleeful as when I saw it for the first time) and the wrestling mission towards the end. Most of the other missions are bad and feel like extended versions of the side activities. The shooting and driving mechanics are pretty clunky and that's not mentioning the poor sense of speed. The progression also kind of breaks the game, not that it all that difficult in the first place. It does have a really amazing soundtrack though.
Started playing WoW. At the moment thinking about purchasng TBC boost at despize. Stumbled upon a lot of positive reviews on the web.
Post edited July 23, 2021 by RodriguesGiraldo
If On A Winter's Night, Four Travelers

Beautiful little indie game with some of the best pixel art I've seen so far. The moody atmosphere, the sounds, music and especially the animations are all top notch.
Post edited July 17, 2021 by russellskanne