The Land of Glass, June 21 (Itch)-I just completed the Prophecy campaign and I cannot in good faith recommend anyone play this game. I read some steam reviews and it seems the Prophecy campaign might be the best written of the four options (and the writing/plot is a high point here) so I may have lucked out. I won't be playing the other three campaigns.
The game's core mechanic is basically two simultaneous card games of speed and war. This is pretty unique but it quickly devolves into a frantic button mashing event and serious risk of repetitive stress injuries especially if you play through all 4 campaigns. After about five battles you've really seen all the game has to offer and there are still dozens of battles left.
During combat it also seemed like what I played didn't matter. There would often be combats where I'd play what seemed to be a devastating series of offensive and defensive cards but I'd look and my opponents health meter would be full and mine empty. The next time I'd make several blunders and win with full health. There would also be combats where I'd struggle and play several defensive and utility cards in a row and suddenly my opponent would die and fall off the ledge. It didn't seem to matter much at all as long as I was playing cards quickly.
The battle rewards of new cards to try in your deck seems fun and exciting but 90% of the rewards are worse cards than what you started with and the utility cards seemed very underpowered. Likewise the equipment cards that give passive bonuses sound cool but I don't think they made any difference. Halfway through the game I stopped equipping the new cards and it didn't seem to matter at all. Which means with the exception of a couple of higher attack and defense cards my character/deck never got any better the entire game. The was also a merchant you could buy things from but again the cards were always worse than what you already had so I never actually bought anything. The merchant was good for telling parts of a story in each town.
I think there's an interesting story here hidden behind a unique mechanic that fails in its execution (or maybe isn't salvageable at all) further hindered by tedious, repetitive gameplay and systems that are underdeveloped. The music and art were good though. But why the Land of Glass and the stained glass esthetic ? That didn't have anything to do with anything in the game world.
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