Posted May 10, 2021
Knights of Pen & Paper 1+
After being recently gifted KoPP2 from Liverpoolfanster I had the urge to replay the first, which I'd gotten right up to the end of years ago and never finished. And the replay kinda reminded me why:
Hours 1-6: This game isn't complex, but it's cute and kinda fun!
Hours 7-12: Well, it's starting to wear thin, but there's enough I like about it to keep going, and I really want to level up this new class I unlocked to balance out my party!
Hours 13-15: Dear god, when does this end? Surely it's over soon? Should I try grinding out 3 more levels to get up to the level the quest says, or just go for it and hope for good RNG?
I'm not entirely sure I "finished" (been there) but I killed a big Knight and the game went to credits and then...froze up. I was pretty sure I was supposed to beat [Spoiler Boss] but maybe that's in game 2.
As JRPGs go it's not terrible, and is fun...at first. So on sale there are a few hours of fun to be had here. It's just maybe not deep enough for those last few hours to feel rewarding, which is why I quit right at the end the first time.
The game doesn't help itself that the characters you have access to at the start aren't the most powerful and don't really synergize well (Cleric/Paladin/Druid/Warrior/Rogue/Mage). The strength of Rogue/Mage are that they can CC two enemies each in cycle, except...that doesn't work against bosses, elites, or dungeon enemies. Not to mention, it's not the fastest strategy since you're giving up quite a bit of damage using those spells, esp. if you keep them low-ranked to stay mana-efficient.
You do unlock...10 more classes or something (Barbarian, Hunter, Necromancer, Knight...something something something) but by the time you do, you have to be really committed to starting over with a new party, because just grinding XP through combat is pretty dang slow and you'll probably want the quests (and gold does carry over across all your saves). So you could play like the first 12 hours to unlock a few other classes and then plan to start fresh with a better party (I think).
The game does say it requires a Paradox "account" but it worked fine for me just playing as "Guest" with no log-in.
So far the 2nd one is ok - they've certainly improved the User Interface, and by all accounts it's a shorter game overall. I think the main issue I have with it is the combat animations are all super slow with no setting to shorten them. The first one wasn't the most interesting perhaps, but you could keep things rolling for the most part (other than mining, which was needlessly slow) and just go on inertia even in moments the game wasn't charming. The second game seems to want to drag combat out, and there's just not enough happening for that to be appealing.
After being recently gifted KoPP2 from Liverpoolfanster I had the urge to replay the first, which I'd gotten right up to the end of years ago and never finished. And the replay kinda reminded me why:
Hours 1-6: This game isn't complex, but it's cute and kinda fun!
Hours 7-12: Well, it's starting to wear thin, but there's enough I like about it to keep going, and I really want to level up this new class I unlocked to balance out my party!
Hours 13-15: Dear god, when does this end? Surely it's over soon? Should I try grinding out 3 more levels to get up to the level the quest says, or just go for it and hope for good RNG?
I'm not entirely sure I "finished" (been there) but I killed a big Knight and the game went to credits and then...froze up. I was pretty sure I was supposed to beat [Spoiler Boss] but maybe that's in game 2.
As JRPGs go it's not terrible, and is fun...at first. So on sale there are a few hours of fun to be had here. It's just maybe not deep enough for those last few hours to feel rewarding, which is why I quit right at the end the first time.
The game doesn't help itself that the characters you have access to at the start aren't the most powerful and don't really synergize well (Cleric/Paladin/Druid/Warrior/Rogue/Mage). The strength of Rogue/Mage are that they can CC two enemies each in cycle, except...that doesn't work against bosses, elites, or dungeon enemies. Not to mention, it's not the fastest strategy since you're giving up quite a bit of damage using those spells, esp. if you keep them low-ranked to stay mana-efficient.
You do unlock...10 more classes or something (Barbarian, Hunter, Necromancer, Knight...something something something) but by the time you do, you have to be really committed to starting over with a new party, because just grinding XP through combat is pretty dang slow and you'll probably want the quests (and gold does carry over across all your saves). So you could play like the first 12 hours to unlock a few other classes and then plan to start fresh with a better party (I think).
The game does say it requires a Paradox "account" but it worked fine for me just playing as "Guest" with no log-in.
So far the 2nd one is ok - they've certainly improved the User Interface, and by all accounts it's a shorter game overall. I think the main issue I have with it is the combat animations are all super slow with no setting to shorten them. The first one wasn't the most interesting perhaps, but you could keep things rolling for the most part (other than mining, which was needlessly slow) and just go on inertia even in moments the game wasn't charming. The second game seems to want to drag combat out, and there's just not enough happening for that to be appealing.