I did something stupid. I beat
Last Rites. Yes, the one
on GOG. I'm not sure why I did that, lol.
I never played the game until two days ago, when I noticed that it's on GOG, though I remember it vividly from an ancient issue of the German magazine PC Joker and instantly recognised it by the player's AI-controlled companions. For some reason that one dude wearing shades got stuck in my brain for over twenty years, lol. And I remember that the game got a terrible terrible rating, something between 30 and 40 percent, I think? For whatever reason I really wanted to give it a try and ended up beating it in two days - took me almost ten hours.
Given the game's infamy I expected it to be technologically very primitive, something like Wolfenstein 3D or Rise of the Triad at best but it turns out that this game appears to have an actual 3D engine, in spite of using sprites for characters, and has solid mouse look and also some nice lighting effects that surpass anything in, say, the Build engine. The game's look actually reminds me a bit of Alien Trilogy, though the latter had much nicer environments. That said, the tech is a bit awkward. Movement and especially collisions feel pretty wrong and the game even glitches out once in a while, especially when the environment moves - the most damage I've taken in the game literally came from glitched collisions with doors, lol. I guess what the game's "feel" reminds me the most of are Bethesda's Terminator games like Future Shock - it's kinda stiff. And yeah, undoubtedly the character sprites in this game are pretty terrible and it hurts that the game runs at something like 320x240 pixels when even Duke 3D could already handle 800x600 if not more.
Anyway, the game surprised me in a ton of ways. It's certainly more ambitious than I thought it would be. For starters, it has a very nice electronic audio soundtrack that gives the game a pretty serious and creepy atmosphere, some of the tunes remind me a bit of Terminator in terms of mood and style. That's pretty cool! And it really caught me off guard when the first level turned out to be a massive city environment where you have to follow a marker on a sort of motion tracker while being followed by surprisingly capable companions. Soon the city turned out to be very basic and empty, with very simple geometry and very few buildings you can enter but it instantly made it clear that the developers were aiming for something bigger than just a basic Doom clone. The result of these ambitions ranges from bad to mediocre but at least it makes the game kinda interesting.
As a shooter it's admittedly not good but also not dreadful. Perhaps the game's biggest problem is that enemies are generally very boring to fight. Luckily many of the zombies actually throw stuff at you, so it's more than just shooting at defenceless corpses walking towards you, but yeah, it's not a game with great and dynamic combat. And it's actually a ridiculously easy game. There are no difficulty settings, besides the option to set the companions' skill (who aren't even present on all levels) and you generally take very little damage and there are more than enough supplies on the levels. Most of the time all my weapons were fully loaded. The biggest threat are literally occasional turrets and later on occasional robots who can take you down in few hits - well, besides the aforementioned doors. Besides that the game is neither difficult nor particularly engaging at all.
But the game's biggest problem has got to be the level design. Besides three or so levels on the city map the game actually mostly takes place in claustrophobic locations and rarely have I encountered levels that are so monotonous and difficult to navigate. Everything looks the same and the levels end up being something like ridiculously large dungeons - I literally drew a map for some of them because there's no actual map in the game (though sometimes you will find a map attached to a wall and I implore you to take screenshots of those - that will make the game much easier). And to make matters worse the level designers just loved using switches at random so you will frequently stumble upon buttons that will allow you to unlock a door
somewhere on the level without any indication which one. It's quite a nightmare. It really puts the mazes in the likes of Doom or Wolfenstein 3D in perspective.
Oddly enough towards the end the game gets much better - not great but actually kinda enjoyable. Later on you get far more abstract and complex levels and ironically they are much easier to navigate than something like the second level, a mall, because the level design is far more playful, a bit like in Doom, and you will actually encounter recognisable rooms. Heck, even the use of switches becomes far more reasonable. And the last level suddenly introduces two enemy types that still aren't great but are actually kinda fun to fight, namely floating kamikaze skulls (yeah, almost like Doom's lost souls) and pretty terrifying demon wizards of sorts that can turn invisible and fire barrages of fireballs at you or something. The levels are still a bit too maze-like and cryptic for my taste but honestly, if the entire game were like the last three or four levels I'm sure that the entire game would have a much better reputation than it does.
Also, I think the developers deserve some credit for the weapons. You start out with basics like a handgun, a shotgun, a UZI and an utterly crappy flamethrower but three other weapons are actually kinda interesting and fun to use and you can actually find upgrades for them that not only make them more powerful but may add cool features to them. The probably most powerful gun in the game, the "Shredder" is an automatic weapon that fires three big projectiles that later on get a ricochet effect. The rocket launcher can actually lock onto multiple enemies. There's also a gun that charges and deals more damage the longer you hold down the mouse button which makes it the most useless weapon most of the time but it suddenly becomes super effective when those demons appear. At some point you also get a super weapon that's anything but super but still, especially the shredder and the rocket launcher actually made the game surprisingly satisfying in the later levels.
In summary: Last Rites is IMO a surprisingly okay game and far from being the worst shooter I've ever played. It's just painfully mediocre and unnecessarily cryptic.