Mother of God, I finally did it. Just finished Yakuza 0 on PS4. On normal difficulty that is. If the in-game clock is to be trusted it took me 96 hours. I guess I'd have to subtract 5-6 hours of idling (the game keeps counting while on the pause menu) but that was still one hell of a long ride. At least doing as many side activities as I did, including completion of both characters' business mini games. This is gonna be a pretty long post, ain't it...
So, I absolutely loved the game and it's kinda crazy that it (according to my buddy) actually launched at 20 bucks, considering the quality and amount of content. First off: story-wise it's possibly one of the best games I've ever played. Well, some of it is a tad absurd and over-the-top in typical Japanese fashion but actually a big chunk of the story was pretty humble and relatable. Before things really escalate it feels rather realistic, like Mafia or something, which caught me quite by surprise. Anyway, the plot seems for the most part pretty plausible and most importantly the game is riddled with very likeable and believable characters. Sure, there's some of those pseudo-philosophical moments where characters will tell their childhood story in weird moments and discuss their motivations and whatnot but as far as I'm concerned it's not overdone and the moments aren't too random or anything. And the plot kept me engaged form start to finish - there's tear jerk moments, there's super violent dramatic moments, there's hilarious moments and it's kinda hard to stop following this kind of thing. And since I don't know Japanese I may not be a good judge of this but also the acting seemed fantastic, especially of the two protagonists.
The weird thing are the "substories", side quests that is. These are entirely detached from the main plot and are generally far more cliche JRPG writing, with the hero helping people with the dumbest of errands. I didn't like the substories that tried to tell a serious story but luckily like 90% of those are there entirely for comic relief and holy shit, did many of them make me laugh. After a few of those I actually had tears in my eyes from laughing, whether it's because of a guest appearance of totally not Michael Jackson or because one of our heroes' got caught up in a hilarious misunderstanding that totally cock blocked him. One would think this kind of stuff detracts from the very serious main plot but somehow this really worked. Seeing the protagonists in such absurd scenarios somehow only adds depth to them, it often brings out their qualities that the main plot can't deliver.
As for the gameplay: I really enjoyed most of it, although it certainly is not without flaws. It is largely very original, though, and a welcome change from the western approach to sandbox games. It's a pretty interesting blend of a GTA style sandbox game (alas, without vehicles) with a JRPG. First off: exploration is simply fun in this one. The world (or rather two worlds) is rather small but filled with a ton of content. There's a shitload of the aforementioned substories, so especially early on the game feels very organic, with a small adventure potentially waiting behind each corner. It was only by the end of the game that I had gotten tired of the cities. There's also a ton of fun side activities like arcades (where you can play SEGA classics like OutRun), darts, pool, bowling, fishing, and quite a few Japanese gambling games, some of which I haven't touched yet because I haven't yet felt like learning the rules. And the most extensive minigame is probably pocket racing which has you customise small cars and race against other people. The weird thing is that while in most sandbox games I never quite feel like it's the right moment to engage in such activities or they feel out of place, here I felt like they really add to the world and characters.
And then there's the pretty extensive business games with one character engaging in a real estate business while the other one manages a club where guys get to flirt with hostesses. I literally spent two weeks only maxing these mini games (well, while also doing some substories). The real estate game is just your typical "invest money, wait, get more money back" thing like in many other games like the Assassin's Creed series but at least it came with an extensive side story with bossfights. The club management game is far more interesting because it has you manage the club in real-time for a few minutes per session, assigning women to clients and reacting to their emergencies like having to bring a towel or swap an ashtray. And you get to dress up your girls which was a bit awkward but I don't care.
But the core mechanic is the combat and well... it looks fantastic and is often very satisfying but in the end it's ironically not a particularly good system. Each character has four combat styles (with the last one only becoming available after finishing their respective business game) and each style has a shitload of unlockable actions. The system is far more convoluted than it has to be and the problem is that you don't have to master it at all. At least on normal difficulty the combat is pretty darn easy and most fights can actually be won via button mashing. It doesn't help that in typical JRPG fashion you can bring along a ton of consumables and heal mid-combat, so even if you're doing badly you can usually even things out with a few "potions". There's really just a handful of tough fights but most of them are optional. I don't think I "died" a single time during a story mission. Which doesn't mean that the combat isn't fun, it really is. It's just not the kind of quality you would expect and can find in some other sandbox franchises. Then there's the weird thing that there's no XP, you actually pay for character upgrades and new abilities with cash and you get most of it from the businesses. But as I mentioned: the game is pretty easy, so luckily I never had to grind. At least there's no random enemy encounters: enemies roam the streets in packs but you can actually avoid them and later on you can skip fights by throwing money around. That's actually pretty awesome.
Anyway, so I loved the game in spite of the meh combat system (and too much time spent with the business mini games). I played it for about a month (excluding a break I took) and don't regret investing so much time into it because I got a lot in return, mostly through the game's fantastic content. On one hand I can't wait to see to go straight ahead to the next game, Kiwami (which would a remake of the original game and is currently included with PS Plus) but I guess I'm a bit exhausted from the series for now. Especially the fact that the games apparently share most mechanics and the same map means that I really have to go for something different for now.