Stories: The Path of Destinies (Steam - free)
This game was free on Steam a week or so back as the devs wanted to draw attention to their upcoming game which they've described as the "spiritual successor" to this one.
I've gotta say, despite some fairly significant flaws, this game really won me over. In the style of classic films/shows (Run Lola Run, the X-files episode "Monday") here you play as a dashing fox named Reynaldo who is battling the evil toad emperor, and your first few runs will inevitably end in death as you learn the 4 main secrets that will help you navigate through successfully.
Both the story telling and narration are excellent. The RPG leveling system and the (minimal) crafting are okay.
The controls, esp in combat, however, are a pretty mixed bag. Not awful, but definitely not great. Early in the game it's mostly fine, but as the number and types of enemies grow, becomes increasingly a problem.
Intend to parry one enemy only to have the game decide that you really meant to attack the enemy adjacent to that enemy and let the attacker smack you in the face? Bound to happen. Attack the fire bomb dudes once and then try to run out only for the game to decide you smacked the fire bomb dude twice to make him explode in your face? Yeah, that will happen too.
Occasionally it will work in your favor - the game will decide to not attack the person you thought you were attacking to parry the enemy you didn't see coming. But most of the time the combination of a) single buttons controlling multiple functions, and b) imprecision in targeting will leave you frustrated when you get smacked by the thing you were 100% sure you had countered/avoided. The last fight in particular is prone to wackiness - including some sort of overhead object blocking the camera at a very inconvenient time, and too many mobs to visually track constantly or target effectively.
RMB: hold to move, click to grab enemy, (and aim and throw, if I recall)
LMB: attach, counter/parry, interact
The environment is also a bit of a mixed bag. Too many bugs, for one thing. Breakable items that can't be broken. Getting stuck on switches after using them. In one case one of the many flying platforms didn't line up with the hallway it was supposed to connect with, so I had to quit out and reload back to an earlier save point (the game autosaves, you can't control). One of the later scenarios, the ground was missing entirely and I was running around on the air not able to see where I was supposed to go.
A few of the landscapes are beautiful - others feel stale or undeveloped. It also crashed to desktop on me once.
But despite all these actual gameplay limitations, the way the game uses its story makes it well worth the playthrough, imo, and I'll at least keep an eye on the one they have coming out.